*******C.A.R.S - Community Assisted Race Sim*********

Just a polite reminder about tonight.

Time : 8:30pm ish Tonight.
Server Name : OcUK Cup
Password : hairpin

If you have any friends that are good clean racers then please invite them along.
 
There's nothing to unlock, there's no money, no car buying and no tuning.

The career mode is basically staring at the bottom and working your way up. One race weekend at a time. Or starting at the top and trying to stay there, one race weekend at a time.

It's a driving sim, so it's tries to be fairly realistic in terms of its career mode.

Kinda reminds me of the TOCA race driver series before GRID
 
Well I'm hooked. I've just played it for 2 hours and I'm loving it. It's running well on the PC in my sig, despite being an R9 290. Most of the settings are on ultra, but AA is somewhere in the mid range. The lowest I've seen is 29 FPS for a few seconds just as the car crosses the start/finish at Spa. I absolutely love the helmet view. Whoever came up with that is a genius!

My main gripe is the force feedback (lack of). Where is the weight in the steering? All of those settings that no one can understand, but there is no feeling grip coming through the wheel. I'm using a driving force GT which is being picked up as the wrong wheel. My wheel settings are being reset each time I load the game too. Another thing is how can I drive a Sauber C9 in "pro" with traction control/stability off and pin the throttle through every corner? That thing is a monster, but in this game it's pinned to the ground like an F1 fan car.
 
For anyone running a 980 GTX @1440p what are the best graphics settings to use whilst maintaining a nice 60fps?

I get the occasional bit of stuttering that I'm trying to iron out, but pretty much it does run nice.

Trying to get my head around what settings to use (ie AA etc) and if I should have anything turned on in the Nvidia control panel.

Any advice would be helpful.

Cheers

:)
 
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Did some time trials with the G25 in proper 6 speed manual with the settings in 'PRO' and assists set to 'REAL', got the second fastest time on Oulton Park with the Focus RS. :D

I like the Focus RS. :D

I think I'm ready for the OcUK online events now. Just needed to brush up on my simulator driving a little. :)
 
For anyone running a 980 GTX @1440p what are the best graphics settings to use whilst maintaining a nice 60fps?

I get the occasional bit of stuttering that I'm trying to iron out, but pretty much it does run nice.

Trying to get my head around what settings to use (ie AA etc) and if I should have anything turned on in the Nvidia control panel.

Any advice would be helpful.

Cheers

:)
turn off detailed grass.
high cars are 80k polygons vs ultra 300k and you probably can't tell the difference unless your watching a replay
 
Now they've made a load of money from us following its official release, maybe the devs will pull their finger out and actually polish this unfinished game. After all of the delays it had I'm shocked this is what we get, it's like playing a Beta. It shocks me more with all the people that seem to think this is okay!

The UI is utter trash for a start.

IMO the WMD scheme is flawed as I'd guess a large number of people backed the game just thinking about their financial return when the game launched and sold lots. They probably never even logged into the forums to post bugs etc.

>Awaits the fanboy comeback despite their failure to see what 30 odd quid or more has actaully got them - Shift 2.5
 
Just been playing this today, there are some niggles with it I agree, not really done much to comment but...

That Lotus 98T, JESUS how did Senna ever drive that monster in the wet? when that turbo kicks in.... SEE YA!

I'd like to see the McLaren MP4/4 in this game too.

Can you adjust the boost for the Lotus and if so where?
 
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turn off detailed grass.
high cars are 80k polygons vs ultra 300k and you probably can't tell the difference unless your watching a replay

Just turned the grass down from ultra to high and that seem to have sorted it.

Everything else is running pretty much at high/ultra settings, apart from AA, motion blur to low.

Vsync on and it's running lovely and smooth and does not dip from 60fps.

:cool:
 
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Now they've made a load of money from us following its official release, maybe the devs will pull their finger out and actually polish this unfinished game. After all of the delays it had I'm shocked this is what we get, it's like playing a Beta. It shocks me more with all the people that seem to think this is okay!

The UI is utter trash for a start.

IMO the WMD scheme is flawed as I'd guess a large number of people backed the game just thinking about their financial return when the game launched and sold lots. They probably never even logged into the forums to post bugs etc.

>Awaits the fanboy comeback despite their failure to see what 30 odd quid or more has actaully got them - Shift 2.5

I backed the game to the tune of €100 in the end after starting at the bottom with €10.

I wasn't a particularly active member of the forum, less than 100 post, but I did visit it regularly and posted the odd bug report that hadn't been posted about before. I also submitted real life photos of tracks I'd visited in order to reproduce tracks as accurately as possible. The main problem with bug reporting was the forum got very messy, so even searching for previously reported issues was hard.

I've always tried to remain impartial in my opinions, I've defended the game and also pointed out flaws in the game as development went along.

The problem I have with the game as it stands now it's released is the AI still needs work. There are still bugs in the game that probably existed prior to release. I also think the game needed more cars than it has at release.

I think SMS are nearly there with the product they've released, just a patch or two to sort bugs and AI and it's a decent game. Apparently more cars will be added for free as well as paid content. I believe paid content will be along the lines of say a complete NASCAR series, which I know they have a full licence for.

I think when you consider how small the budget was they've done a great job. But I also understand that that is irrelevant when they are asking AAA prices for what feels like something that's just missing that extra level of polish.

It's polish I think that will come. This is a big deal for SMS in terms of their future. It's their own IP and they need it to succeed. So it's in their best interests to sort current issues out. There's certainly an element of learning on the job for them in certain aspects and so mistakes were bound to happen along the way.

I'd also like to point out that, apparently, non of the assets from any of the Shift games were reused. It's the same game engine, but everything was rebuilt from scratch. I do remember reading in the forum that some of the devs from the GTR days have now rebuilt the Nordschleife circuit half a dozen times now.
 
dlc they removed from the game after it was funded with backers money you mean.

like the ovals, the historic tracks and the cars that were supposed to be in the game that either didn't get made in time or were purposely removed
 
dlc they removed from the game after it was funded with backers money you mean.

like the ovals, the historic tracks and the cars that were supposed to be in the game that either didn't get made in time or were purposely removed

I honestly don't know one way or the other.

You're right about tracks and cars being in my toolpack that weren't in the final release, but I don't know for sure whether this was always going to be the case or not. I believe I voted in every poll that went up regarding development decisions and don't think removing of cars or tracks for DLC was ever decided on by a forum poll.

The total amount of money from backers was €2.25 million, SMS put in €1.5 million. I don't know how much they spent on licensing, but either way it's not a massive amount to sustain 3 years of development. So keeping content back or not finishing it may well have been forced on them.
 
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