*******C.A.R.S - Community Assisted Race Sim*********

Is there much difference between the current build and last weeks 192 apart for the stock car. Think I'l d/l this every other week for the time being.

They are going to start using a patching method rather than d/l a full build.

Think todays build is the first patch, although I'm not 100% sure.
 
They are going to start using a patching method rather than d/l a full build.

Think todays build is the first patch, although I'm not 100% sure.
yep, you will need to have build 197 and then patch it to 202 rather than download the entire game again.

also, i'm loving the stock car, especially the interior lights :)
 
They are going to start using a patching method rather than d/l a full build.

Think todays build is the first patch, although I'm not 100% sure.

Yesterday's senior manager build mentions the patching system the the build release notes, so hopefully today's Team Member+ release will be available as a patch for those with previous builds already installed. Unless this weeks build will be the first one that is patchable we'll be able to patch from next week onwards.
 
It's about time we got patches rather than 3GB weekly files.

I don't mind downloading the 3GB, it just can't be doing my SSD any good constantly removing and installing the game every week. :p
 
Build 202 (27/4/12, Team Member+)Update rolling start option accordingly when selected track forces rolling start
Fix AI throttle cap at 100%.
Adjusted helmet cam exposure to suit new art
Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.
Removed obsolete API to submit records without sector times
In car view exhaust resonation layer enabled
New Azure Coast reverse HUD map added
Enabling helmet cam audio dampening
Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic
New Besos textures checked in
Bodywork_Carbon Max shaders. Specular settings for Matte option updated
Adjust LOD/CUL settings such that distant cars don't disappear so early
Belgian Forest - update trees for new terrain/new treewals and fixed few crowds intersections
Added the California HUD maps
New Palmer JPLM export
New Anhalt exports
New Bathurst export
New Belgian Forest export
New Besos exports
New Loire exports
New Sakitto exports

Build 201 (26/4/12, Senior Manager)
Adding Chesterfield and California co-ord's
Updated HUD maps with correct T1/2 text
Build script update to add cumulative patching using RTPatch
Bathurst fix for floating instances issues
Bathurst test texturemaps for 3d trees
Belgian Forest - Add new textures
Stock car 1990 - Interior texture. Initial check in.
New Bathurst export

Build 200 (25/4/12, Senior Manager)
Fixed bodywork2 shader with bonnetcam envmap, protect against sampling NaNs
Tweak g-force effects on helmet mesh
Added missing remappable controls to UI
Animation update : paddle animations for GT driver, index finger and thumb now hold the same position
Added Chesterfield HUD map
Color adjust desaturated grass stuff
Helmetview: reverted geometry offset, blurred visor polish, bit of love and magic
Anhalt GP autograss initial version
Palmer JPLM: LODs polished, CPIT optimized, AO added to all LODs + new export
Palmer JPLM: full check + minor fix
Increased decell lock to 50-80% on the diff's of most cars to adress trailing throttle oversteer. Also tweaked the preload and most got a 30% increase. Some increases to acell side where needed to balance throttle oversteer. all cars changed except: Karts, Formula A and B
Set weight distribution non-adjustable on Formula A and B
Added new Azure Coast HUD map
New Palmer JPLM export
New Anhalt exports

Build 199 (24/4/12, Manager+)
Detection of short time after vehicle-to-vehicle contact is now done for all vehicles
Disabled adjustment of inertia tensor for AI vehicles
Re-position helmet mesh for better visibility and realism
Blur helmet mesh slightly (not working for visor yet, to be investigated)
SMAA (levels) runtime code for GUI options
Updated Fanatec SDK to fix runtime calling convention crash. Cleaner layout of libs also
Stockcar 90: new ambient shadow with improved borders
SMAA GUI options added + applinks
Jaguar JPLM - Interior texture. Initial check in.
BAC MONO: livery02.Initial check in.
BAC MONO: new silver wheel.Initial check in.
Derby track maps with new T1/2 text repositioned
California track map with new T1/2 text repositioned
BAC Mono: enabled liveries for black paint material on Livery 1+2
Helmetview - geometry offset and visor tweaks (logos out, texture blur, visual tweaks...)

Build 198 (23/4/12, Senior Manager)
Updated Fanatec CSW FFB defaults
Belgian Forest - add temporary terrain texture
Mitsubishi and Caper logos added
END OF RACE screen updated (as per WMD forum issue) and player can now click on the RWD/FWD buttons
Bologna textures. PSDs for new materials updated textures
F77, changed 3pv camera roof poosition, showing more of driver + animation review changes
BAC Mono: Improved front hoodlock resolution
New BAC Mono export
 
It's about time we got patches rather than 3GB weekly files.

I don't mind downloading the 3GB, it just can't be doing my SSD any good constantly removing and installing the game every week. :p

Same here :p It's just 3GB takes hours to download here though which sucks :(

MP progress update looks good, can't wait for it!! :D
 
thats a fantastic trailer Final8y. i'll definitely be spamming that to my friends who dont have CARS.

also, weyland, i have to agree with you, the road version of the stock car is such fun.
(other than the in air physics bug, thats annoying)
 
I hate Nascar but the Stock Car '90 is loads of fun in the latest build, great stuff!

I have the same opinion as you but for a car that is 3.8 tons it's easy to drive on the limit, have finally gotten around to play the game again since i last played it around 3 weeks ago.

From what i have found out is Besos GP looks like it's ready to be demolished, cars are easier to drive since the 174 build, the caper stock car is fun to drive around Connecticut but utter boring around some other tracks, anyway enjoy the video of me driving around Connecticut GP with the Caper stock car.

 
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