*******C.A.R.S - Community Assisted Race Sim*********

Do tell us about your F1 career...

lol its a mass market racing game. I've said this before in this thread, it or the game has to appeal to the masses.

If you make it so that anyone that plays feels like they are dancing on ice or tweaking the car settings to get the best grip but don't know about downforce or what each tire does, or does but has very basic understandings, then this game will not sell..

The game has to appeal to the 360, beer can, pizza eating crowd... Just as much as it does to the don a helmet, triple screen, wheel in the middle ignition key pro put you foot in the clutch racing driver..

Heck, even family men who just want a quick plug your gamepad in whilst the missus is washing her hair and kids in bed thrash around the ring would want to play this..
 
End of the day we are looking at another year worth of development. Everything can change, certainly from my standpoint it seems like it's struck a nice balance between the casual and sim crowds.

I want to have fun, if I wanted to actually get a full on 'sim' experience I'd dump some money into a cheap track car and do it for real.
 
are you actually suggesting that you can only judge if its possible to 7th gear burnouts in an F1 car if you are an F1 driver ?

lawl

I'm suggesting that you don't have the required experience to truly make a worthwhile critique against the physics. Do prove me wrong though by telling me you in fact have plenty of on track experience and then head on over to the WMD forums and relay your worthwhile feedback to the development team.

Otherwise leave it to Ben Collins and Nic Hamilton to decide what is what.

As above I think they are doing a reasonable job of the physics considering they haven't finished the tire model yet.
 
I'm suggesting that you don't have the required experience to truly make a worthwhile critique against the physics. Do prove me wrong though by telling me you in fact have plenty of on track experience and then head on over to the WMD forums and relay your worthwhile feedback to the development team.

Otherwise leave it to Ben Collins and Nic Hamilton to decide what is what.

As above I think they are doing a reasonable job of the physics considering they haven't finished the tire model yet.

Im sorry but this is the classic fall back argument of people who don't really understand how cars behave and have no knowledge of mechanical engineering. You don't need to be an F1 driver to know that countless things are dodgy with the physics and tyre modelling. You don't need to be an F1 driver to know that a 7th gear burnout is impossible. You don't need to be an F1 driver to know that the cars generally have ridiculously unrealistic level of grip.

As for Collins and Hamilton helping out thats there for show just like Ant Davidson was for the Codemasters F1 games.

They are making a game for a mass market and primarily joypad users, they are purposely going to gimp the physics to make it more accessible for this market, you're massively naive if you think otherwise.
 
.... You don't need to be an F1 driver to know that the cars generally have ridiculously unrealistic level of grip....

Erm, no. Having driven the Palmersport and BMW M3GTP cars on track I can safely say the grip pretty much spot on, with those particular cars. In fact the Palmersport up until quite recently actually felt a little down on mechanical/lowspeed grip.
 
you wont sway a lot of people in here about the car psyics they are some of the worst handling cars in any racing game :(

had my wheel set up yesterday after playing some other games and thought ill give cars a blast first corner with f1 car on default the car just spins out left game.

the default original settings that were from shift were ten times better. they should have just tweaked those . doesnt matter how pretty they make the game if you cant drive a car game properly what is the point regardless of what names you have behind it.
 
They are making a game for a mass market and primarily joypad users, they are purposely going to gimp the physics to make it more accessible for this market, you're massively naive if you think otherwise.

It's fantastic you have this view (Criticism is a great way to improve games) but it would be good if you actually made a point with some form of fact behind it.

Where does your experience come from? Have you ever driven on a track or in one of the cars in real life? What experience do you have with the game to make these decisions?

I have driven 2 cars from the game (Caterham 'Classic' and the stock Evolution X) I have also ran a few laps in other cars under track conditions. This is where I base my experience from and I do share your concerns in some aspects but I also don't understand your direct 'hate' towards what has been achieved. I can only assume you play another 'Sim' such as iRacing and are playing fan boy.

No doubt there is things to be improved but it's certainly a step ahead of the current 'Mass market' 'simulators' such as Gran Turismo or Forza.

I've dabbled in a lot of simulation games over the years and fair enough Project CARS doesn't top the list on my impression physics wise but it's pretty close.

Things can only get better as we come into the final year of development.

By the way, wasn't able to do your 7th gear burnout in the Formula A (F1) car. Not sure where you got that idea from.
 
you wont sway a lot of people in here about the car psyics they are some of the worst handling cars in any racing game :(

had my wheel set up yesterday after playing some other games and thought ill give cars a blast first corner with f1 car on default the car just spins out left game.

the default original settings that were from shift were ten times better. they should have just tweaked those . doesnt matter how pretty they make the game if you cant drive a car game properly what is the point regardless of what names you have behind it.

And you are another one of the bashers, all I see in this thread by you is negativity. WE GET IT you don't like the game, perhaps just find something more suited to your style.

I can't imagine a lot of people could handle an F1 car from the get go (Richard Hammond on Top Gear F1 challenge springs to mind).
 
lol i love the game and hope it does well :rolleyes:

what i dont like and hate with a vengeance is the stupid car physics.

originally it was awesome. now its pathetic. just telling people to go play other games cause you cant except a lot dont like the game is not doing the game any favors.

regardless of whether you are a f1 driver or not is the game made for f1 drivers ?

NO ! its made for everyday people so lets not get silly about it. trying to escape simple things like the game handles like a wet piece of butter and sounds like a lawn mower but looks like a super model.

that is the sum up of the current state of the game.
 
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I think this is going to be a decent game but not anything special, Asseto Corsa is looking pretty good on the graphics and physics side and that was just with the tech preview.

Netkar Pro and iRacing have the best physics I've seen in a racing sim but I do think this is the prettiest and could turn out great if the developers don't **** it up.

Everytime I've tried to play it though the cars just weren't great, forcefeed back was terrible and it was much better with a controller.
 
Physics is still hit and miss and very dependant on the car imo. The Lotus 49 is quite decent, good fun with the h-shifter but the 98T is too bloody fast to give time to heel 'n' toe properly. It still feels very hovercraft-like to me as well.

I do like that pCARS has a strong motorsport vibe unlike GT/Forza etc which are now more about car collecting /trackday driving. Doesn't have the awesome-bro nonsense of GRID and SHIFT either.
 
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lol i love the game and hope it does well :rolleyes:

what i dont like and hate with a vengeance is the stupid car physics.

regardless of whether you are a f1 driver or not is the game made for f1 drives ?

The handling model setting is there for a reason?

I'll sum up because this could go back and forth and no doubt I'll run out of intelligent things to say before you keyboard warriors give up.

I like the game, it's progressing well. Will it be the best 'sim'? I don't know, but I'll sure as hell have some fun with it (I already am). That's why I play games at the end of the day. I'll go to the track when I want my real fix.

I'm out. :p
 
I like pCARS, I think it has potential and it's certainly far superior to Shift or Shift 2 with a wheel.

Some of the builds have broken the game and I've liked other builds a lot only for them to be changed later on.

I played last weeks build, I played with all the wheel settings on default with pro handing and no assists. I drove the DTM car mostly and it was great, as are most of the cars. I must admit I don't drive the formula cars and yes the game needs work, but as stated it's possibly a year from release.

What I think needs to be done is the developers and the community need to settle on the physics and tyre model, and then refine and hone that. Then build the game around it, rather than swapping and changing to suit the loudest whingers. Building by committee doesn't always yield the best results.

I have no idea what DG is banging on about when he says "the game handles like a wet piece of butter" that's just utter nonsense.



its not a race sim, the physics need a complete rework for it to get even close to being a sim.

you can do donuts in the f1 car in 7th gear lol

terrible terrible physics and tyre model

I made a quick video of me doing donuts in an F1 car in 7th gear playing iRacing.

Are you saying that iRacing has "terrible terrible physics and tyre model"?


Forgive the lack of sound I just made a quick video to make a point.
 
Yes iracings fw31 is well known to be completely broken on the current tyre model, everyone moans about it all the time as they do the tyre model.

Luckily iracing nails other aspects much better than pcars does.
 
Luckily iracing nails other aspects much better than pcars does.

So it should.

It's a game that's been released for a start.

pCARS isn't even in beta yet.

It's been out for nearly five years and spent 4 years in development before release.

pCARS has been in development for 18 months.

They charge a high premium for their game and services.

pCars will cost the same as a standard game and will have appropriately priced DLC.
 

Some of the cars don't sound that great in iRacing but they don't exactly sound like lawn mowers. I can't really speak for the FW31 though as I don't own it.
 
I made a quick video of me doing donuts in an F1 car in 7th gear playing iRacing.

Are you saying that iRacing has "terrible terrible physics and tyre model"?

Iracing still have the auto recover break+throttle thing ?
http://www.virtualr.net/iracing-com-magic-save-exploit-causes-controversy
Iracing physics are far from perfect anyway so I don't know why people use it as a benchmark for realism

The iracing audio for the newer cars is awesome though but apparently pcars audio samples are all being redone from scratch before release so it's likely to end up sounding to atleast the new standard iracing has set

Iracing and pcars aren't really games I would say really compete with each other anyway mostly they should attract different types of racers
 
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