*******C.A.R.S - Community Assisted Race Sim*********

I hope I spot it in time if that happens

Thats quite ambitious for a game without a publisher, will steam host it

Is the game basically in Beta now


Arma 3 got chucked out unfinished and payments taken, but they did it more formally I guess.

Thats 1 million sales across 4 platforms though. The game will be released on PS3, PC, Xbox 360 and Wii U.

There will also be toolpacsk available to people who invest in the next generation console release, which will be seperate from the current one.
 
the break even point is well under 1mil sales
For most tiers any return is just a bonus anyway.
You get your toolpack cost back as a voucher towards the game or if your full member you get a free copy of the game (AFAIK last they mentioned it it would be a hard copy for the system of your choice)

Anyone above full member is obviously hoping for some kind of profit for everyone else it doesn't really matter because to them it's really just a preorder either paid in part of paid in full, any return if the game does go above the break even point is just a really nice bonus for preordering the game early.


Most companies only need a publisher because they can't fund a game themselves so surely all they need is a distributor ?
I think someone discovered a steam page for pcars at one point but it seems to have been removed, I remember reading about it on the WMD forums.
Not classed as beta until the game is feature complete and pcars is not yet

Arma 3 got chucked out unfinished
Well the release got pushed back from Q4 this year to sometime in 2014 so I would say there is little chance of it being chucked out unfinished and with the game coming to xbox360 , ps3 and wiiU they can't really afford to chuck a buggy unfinished game out or they wasted a crapton of money making the console versions for nothing.

Even now the patchnotes often contain mention of xbox, ps4 and wii fixes even though to us testers it means nothing because we only have access to the pc version.

It's a nice sign though and shows they are making a real effort for the consoles and not just doing a really poor port.
 
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Nice update, how do you change tires, couldn't see the option. See they've made a start with Career mode as well, its shaping up nicely.

Mercedes logo E190 touring cars soon i take it lol i'd heard they would look at Ps4 and next xbox, which is good.
 
Nice update, how do you change tires, couldn't see the option. See they've made a start with Career mode as well, its shaping up nicely.

In the Setup screen.

Just remember to save a default setup before changing the tyre type, as there's a bug where your last choice sticks for good unless you delete your profile & redo it all from scratch.
 
tbh with how games arnt selling i wouldn't say even a million is guaranteed.

also this games biggest seller will be on consoles not pc.
 
tbh with how games arnt selling i wouldn't say even a million is guaranteed.

also this games biggest seller will be on consoles not pc.

Well not of us are likely to have a more than a full account so we don't really need to worry , as I explained above any returns for us are just a bonus because we get what we paid for back regardless of how much of a commercial success the game is.

Nintendo seem to be really keen on the game anyway so it'll probably sell fairly well on the wiiu where it has no real competition
 
I think PC sales will be strong.

It will be on Steam for a start so visible to a lot of gamers.

It will be as close as you can get to a Gran Turismo or Forza type game on the PC.

It will also be one of, if not, the best looking race sims avaiable on PC.
 
probably do okay on pc but games arnt selling well on the whole.

It's a bit of a catch 22 at the moment.

Publishers and developers are reducing their ouput because of the impending next generation of consoles. Gamers aren't buying as much because there isn't as much choice as in previous years.

Add to both of those the fact that neither one is spending as much because of the global economic slow down of the past few years.

At least pCARS has been produced for a small budget so the chances of a return are higher than if it had had a AAA budget from a large publisher.
 
The audio guy posted this as well in the audio thread

There's something good coming. Stay tuned. It'll be next week before its ready but it's going to be worth the wait.

Doubt it's the full sound samples being redone from scratch though that he said would happen before release.

It's likely just to be fly by sound improvements because everyone keeps moaning about how good iracing and raceroom sound compared to pcars which he never takes very well and a few people have been banned just for saying what's true the audio right now is pretty poor and not the audio people should expect from a modern racing game when even old games like iracing have managed to overhaul there audio system to make the new cars sound really good.
 
basically a lot of cars will have place holder sounds then theyll probably just add each car sound as done properly. not uncommon in many games.
 
The more I see of this, the more I'm worried its going to be another Black Mesa Source. Eagerly anticipated and very impressive when it starts, but then takes so long that by the time it finally does come out its no longer very impressive and most people have lost interest.

2 years ago it looked amazing. Now it merely looks great. If it takes another 2 years it will loose the visual styling USP and just become 'another race sim' and fall into obscurity. They need to get a jolly on or they will miss the boat.
 

BTW on the graphics front still to come

Shadows technology
EVSM

Exponential Variance Shadow Map, is a recently developed technique to produce soft shadows, with penumbra and other features (such as the possibility to apply trilinear sampling) that greatly improves the realistic appearance of shadows. The downside of this technique is the increased use of memory.

TXAA

Temporal Anti-Aliasing is a new technique developed and available (for the moment) on nVidia hardware only. As the name implies, it's a technique that has the best effect on moving scenes

SMAA T2x
SMAA (Subpixel Morphological Antialiasing) T2x is a new technique with "temporal" features similar to TXAA, which can enhance the visual quality of moving scenes.
More info to come.

Transparency Supersampling
DX11 MSAA improvement that switches over to evaluating alpha test per sample, instead of per pixel.

"Bokeh" DOF (depth of field)
"Bokeh" is a way to describe the off-focus parts of a picture.
As opposed to plain "gaussian" blurring, "bokeh" blurring has a more natural look since it resembles the way actual real life photographic lenses behave when reproducing off-focus parts of a picture, such as the background.

"God Rays" / Crepuscular rays
"God Rays" is a special effect that "visually reproduces" the passage of rays of light through a medium, such as fog, mist or simply humid air.
It greatly adds depth to the scene and gives a better perception of movement of either moving light sources (relatively to static objects) or moving objects.
It's currently being developed as part of a new fog system (see particles system).

New Water Reflections
More info to come

New Particles Management System
Possibly related to the new Fog System. More info to come.
 
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epic video :)
yea nice to see a community already start doing weekly leagues for a game still in alpha/beta. (whatever you want to call it)

I'm not sure if anyone has convinced the devs to make player made leagues in game manageable because I haven't been reading the forums much recently but if they haven't no doubt they will
 
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BTW on the graphics front still to come
Good to hear they're paying a lot of attention to aliasing, as CARS seems to highlight jagged edges more so than any other sim I've played. Despite all the stunning effects, the image quality is pretty horrendous at times unless you have a monster rig capable of downsampling from super high resolution.
 
Good to hear they're paying a lot of attention to aliasing, as CARS seems to highlight jagged edges more so than any other sim I've played. Despite all the stunning effects, the image quality is pretty horrendous at times unless you have a monster rig capable of downsampling from super high resolution.

yea a lot of advanced lighting /shadow/blur effects tend to not work very well with older anti-aliasing modes.

I manage fine with down-sampling from 2560x on a 7850 though as long as it's not raining where all the reflections with downsampling kills fps
 
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