Call Of Duty: Modern Warfare / Warzone (Battlenet ID's in OP)

How does the story go from radiation leaks, zombies, nuke then back to an 80s theme?? :D

If the map gets nuked and creates many different areas of rubble, leakes, toxix zones great. How about some water that can be swam in, like a lake that would be good. However, I invisage more zombies, which if this is the case everyone who I play with said they wont be buying the battlepass again or spending money on blueprints. People play Modern Warfare / Warzone because its realistic, play a zombie fantasy game if you want that sort of stuff

No idea, I get the impression they've had a hard time integrating the two games together. Which isn't surprising as they're totally different

I've seen a few "leaks" of the new map but they look like poor photoshops

Warzone-Ural-Mountains-750x774.jpg
 
No idea, I get the impression they've had a hard time integrating the two games together. Which isn't surprising as they're totally different

I've seen a few "leaks" of the new map but they look like poor photoshops

Warzone-Ural-Mountains-750x774.jpg

Thanks. Hopefully they dont change the engine to cold war or im out. I tried Cold war and it felt clunky and years out of date
 
Well this was the fix recommend on YouTube for people with 5600x. This basically tells the game to use max gpu memory as possible.
In the beginning 5600x without these two changes gave poor fps in comparison to other cpus with more cores but in other games there is like 1-5fps difference between the 5600x and the 5900x.
Here is the video I’m talking about:
https://youtu.be/muSXmzm783s

Doesn't she leave it on 0.85 in that video and just amend the worker count? (I have it set to 0.65 myself)
 
I knew someone would ask! I'm on 456.71, and I have the same options as @Guest2 in the post above in the //generated by IW, except my RendererWorkerCount is set to 16.

I set it to 12 on my 3950x it's not like it scales that well with cores and I figured windows might keep it on 3 rather than 4 ccxs
 
Back
Top Bottom