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I don't care about realism - if I did then I'd play a realistic mil-sim. You really want every weapon to be a 1 hit kill to the head? Realistic damage would also mean the you'd be pretty much out of action with any hit to the body as well. It would slow down the gameplay to, well, realistic levels, which is to say staying behind cover for hours because someone is aiming a weapon at you.I'm not convined. Keep it similar to movement in real life and same for the guns and damage.
No one in real life ever slide cancels or jumps around corners to better their aim at people. They just make it some jumping and sliding (and jumping over things) uses energy which gets depleted then you run slower and have worse accuracy and more recoil when shooting. The opposite to how it is now with everyone hopping around to not get shot and jumping around corners to increase ADS speed - It's rather stupid really.
Similar to the WW2 guns like the M1928/M1912 which I think is supposed to be a Thompson. That thing in realy life has way more recoil and is nowhere near as accurate as something like an M4A1. Same with the Cooper Carbine. I really hope Warzone 2 / Modern Warfare 2023 or whatever its called will stick to all new weapons with realistic attachments.
What would be nice but will probably never happen is realistic damage, i.e. you get shot in the head, you die. Leg shots should reduce movement speed, arm shots should reduce accuracy, chest shots should do something similar or kill if he in certain areas. Weapons should have accurage range (to a degree) Maybe base an AR on having 600m kill range, but say all ranges are realistic /2, so 300m for an AR. SMG and pistols 150m and have snipers at 800m - 3000m but harder to shoot.
I think the damage models on Soldier of fortune and SOF2 were more realistic that COD in 2022