Cities: Skylines

Same map as my last one!

It's real pretty.

I want to base something on Vancouver. It's such a pretty city.

It does seem to be well detailed without being too demanding of extras from the workshop. Hopefully it will work out nicely.

If I tried to create something like a Vancouver city I would probably get into a level of detailing and subscribing to far too much from the workshop than I would like.
 
Network Extensions doesn't work for me, well it does but I have the issue of no zoning, and nothing seems to fix it.


did you read my last post on using the NE mod...? :)

Also make sure that you do not use the New extra roads mod for Network Extensions 2, they have not been updated for ages and seem to be causing issues.
 
Strange that.

On a new map with NE2 and the latest patch without those extra roads I have no zoning issues.

Have you tried a new map with only that one mod only.?

Might be worth testing
 
I've had a couple of days off work, 9.30am Monday I thought I'd give CS a go whilst I think of what to do and whelp suddenly it's now Tuesday evening and back to work tomorrow :(! I made a city of 200,000 cims with the "all tiles available for purchase" mod. I also purchased After Dark, Mass Transit and Parklife for £25 as I've now put 60 hours into the game!

I thought I'd have a go at making a car-free district. It actually works very well. Here is my city with the car-free bit at the very bottom of the image.

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No cars! Other than emergency vehicles, and these people seem to have a lot of emergencies (and garbage)
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Network of cycle routes between grid/zones
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The main things are renewable power (or I could just tap into the main grid) and no commercial or industrial (which would require goods). I put a zoo and made it my main attractive to get people over to the area, not sure if it helped.

interestingly enough whilst I was fiddling with this the rest of my city was doing great when I wasn't faffing about with junctions and what not!
 
^^^^^^ That looks very impressive.!

I like how you have made use of pedestrian paths to encourage walking and cycling.

There are two size overhead paths from the workshop that I use....

https://steamcommunity.com/sharedfiles/filedetails/?id=434623907

The above links to one and the other is by the same author.

Great productive use of your time off work, I applaud :D

Thanks :D I applied free public transport, encourage cycling, old town policies to the district as well, if they made a difference. Tonight I might try making a larger car free district within the main city - no road access to and from it, but with commercial / industrial adjacent to it. I'll build it around the cycle paths and maybe have the roads tunnel under them instead of put cycle bridges over the roads! It is just annoying that pedestrians can't use the cycle paths. Perhaps a few metro stops and bus routes within the district.
 
I see roads in the roadless district, is this because they're needed for buildings and then you've just restricted cars?

I started a new city and got a block of high density industrial, it doesn't half kill the frame rate zooming into it, does the enforce realistic car parking kill performance?
 
I see roads in the roadless district, is this because they're needed for buildings and then you've just restricted cars?

Yes you need roads to zone any land - you can't zone a land use next to cycle routes or footpaths. I haven't actually banned cars as I don't think there is an option to do that. I've enabled the policy that says only local residents and businesses in the district can drive in the district (i.e. no vehicles from external districts) not that anyone can access the district. So no one drives as they "prefer cycling", or maybe they don't actually own a car - I'm not sure how detailed the simulation goes. Note at the ferry port, where for some reason you can't change the road to the grassy, no-parking roads, a few cars are parked, but they never move. It could be that there are loads of parked cars if I turned the roads to be park-able, maybe people would drive then? Or maybe not? I might experiment with that tonight...

I started a new city and got a block of high density industrial, it doesn't half kill the frame rate zooming into it, does the enforce realistic car parking kill performance?

I assume you mean high density commercial as I don't think high density industrial (yellow) is a thing? I don't have many performance issues with my 200,000 city on my 4770 3.5GHz / 8GB RAM / 8GB 390x when zooming into high density (its zoomed out that has a bit of an effect) so I would guess it is your parking.
 
I'm sure with TMPE you can have road restrictions and just restrict all vehicles that'll stop cars been allowed to use the roads. And I meant high density residential, when my city goes over 15000 the performance gets choppy, that's on my laptop with 7700hq but it was choppy on a 4870k at 4.5GHz too
 
^^^^^
It's mentioned a few times in this thread and I linked it a few posts ago

It is indeed a very good map and the creator has spent a lot of time revising it from its original release.

One of the better maps to use
 
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