Cities: Skylines

Could you please tell me, is it me or does this game really limit the FPS to no more than 30-40 fps?
My GPU/CPU are never being taxed and it seems the game is purposefully limiting them both...
 
Just getting back into PC gaming and used to.love this, ant expansions definitely worth getting and any good mods to improve base experience?

Not looking for an exhaustive list but something to get me started.


Stopped playing this for a while but here is a list of just my mods that I have....

Trees' Respiration 2 (ID=1803209875) deactivated
Network Extensions 2 (ID=812125426) activated
Sub-Buildings Tabs (ID=608517757) activated
TMPE 11.2.3 STABLE (ID=1637663252) activated
Rebalanced Industries (ID=1562650024) activated
Prop & Tree Anarchy (ID=593588108) activated
Birdcage (ID=649147853) activated
More Vehicles (ID=1764208250) activated
ToggleableWhiteness (ID=465318661) activated
Customize It! Extended (ID=1806759255) activated
Environment Changer (ID=611254368) activated
Plop Growables (ID=924884948) activated
Railway Replacer (ID=1530376523) activated
Train Converter (ID=795514116) activated
Metro Station Converter (ID=2039036102) activated
Building Theme: Victorian London - 1850-1880 (ID=574427504) activated
Building Themes (ID=466158459) activated
Transparency LOD Fix + Cloud Assets Enabler (ID=922939393) activated
Extra Train Station Tracks (ID=515489008) activated
Improved Public Transport 2 [r5.0.3] (ID=928128676) activated
Realistic Population Revisited 1.1.1 (ID=2025147082) activated
Lifecycle Rebalance Revisited v1.3 (ID=2027161563) activated
RICO Revisited 1.2.5 (ID=2016920607) activated
Vehicle Effects 1.8.1b (ID=780720853) activated
NS 2200 Definition Pack (ID=820681113) activated
NS 6400 Definition Pack (ID=816529586) activated
Extra Vehicle Effects (ID=815103125) activated
Enhanced Zoom Continued (ID=1406625743) activated
Building Theme: European Suburbia Decorated (ID=1903967441) activated
One-Way Train Tracks (ID=724382534) activated
Instant Return To Desktop (ID=2037888659) activated
RM Crossings 3.0 (ID=1934023593) activated
Advanced Stop Selection (ID=1394468624) activated
Ultimate Eyecandy 1.5.2 (ID=672248733) activated
Network Tiling (ID=1274199764) activated
Extra Landscaping Tools (ID=502750307) activated
Quay Anarchy (ID=650436109) activated
More Network Stuff (ID=512314255) activated
Klyte's Fine Road Anarchy 2.0.2 (ID=1844440354) activated
Advanced Vehicle Options 1.9.2 (ID=1548831935) activated
Parkify r1.0.3 (ID=1393452031) activated
Extended Building Info (ID=1875298330) activated
Automatic Pedestrian Bridge2.0 (ID=2030755273) activated
Find It! 1.5.4 (ID=837734529) activated
Prop Line Tool (ID=694512541) activated
Unlimited Trees Mod (ID=455403039) activated
Elevated Stops Enabler (ID=634913093) activated
TrainPackDBAG (ID=2008325200) activated
AdvancedRoadTools (ID=1925527132) activated
Decal Prop Fix (ID=767233815) activated
Unlock Basic Roads (ID=408881255) activated
Daylight Classic (ID=530871278) activated
No Border Limit Camera (ID=446764406) activated
CSL Music Mod (ID=422934383) activated
SetStartMoney (ID=855704599) activated
Music pack: GTAV Soundtrack (ID=971298487) activated
Cafe Ambient Music Pack (ID=1207856769) activated
SimCity SNES Music Pack (ID=1207763962) activated
Unlock All + Wonders & Landmarks (ID=458519223) activated
Clouds & Fog Toggler (ID=523824395) activated
Any Road Outside Connections (ID=883332136) activated
Spawn Points Fix (ID=820157360) activated
Music pack: Vibrance Radio (Compiled by: GproKaru) (ID=883413573) activated
Precision Engineering (ID=445589127) activated
BigCity (ID=1270675750) activated
Music pack: KMVS 121.5 (ID=1151983896) activated
The Sims 3 Music Pack (ID=1295091678) activated
Random Tree Rotation (ID=556784825) activated
Ship Path Anarchy (ID=707759735) activated
CrossTheLine (ID=498386331) activated
No Pillars (ID=463845891) activated
UnlimitedOutsideConnections (ID=497033453) activated
Prefab Hook (ID=530771650) activated
Music pack: GNR (ID=1126230172) activated
Sim City 4 Music Pack (ID=633993845) activated
Sim City Societies Music Pack (ID=638395703) activated
Touch This! Tool 3 (ID=1393797695) activated
Pedestrian Crossings (ID=427258853) activated
Parallel Road Tool 1.3.0 (ID=1440928803) activated
Achieve It! (ID=1567569285) activated
Move It 2.7.1 (ID=1619685021) activated
Roundabout Builder (ID=1625704117) activated
Loading Screen Mod (ID=667342976) activated
Network Skins 2 (ID=1758376843) activated
SimCity (2013) + Cities of Tomorrow Music Pack (ID=1791020927) activated
Klyte's Fine Road Tool 2.0.4 (ID=1844442251) activated

The steam ID can be seen on the right.

It might give you an idea toi start with.
 
Could you please tell me, is it me or does this game really limit the FPS to no more than 30-40 fps?
My GPU/CPU are never being taxed and it seems the game is purposefully limiting them both...

Cities Skylines is one of the worst performing games i've ever played. As soon as my city reaches a few thousand population i'm lucky if i get 30fps.
 
Cities Skylines is one of the worst performing games i've ever played. As soon as my city reaches a few thousand population i'm lucky if i get 30fps.

Basically what's putting me off getting back into it again yet.

I got well into it a couple of years ago, modded and detailed Las Vegas themed city, but after recently loading up my city it loaded over 19GB of assets and my city was running at something like 7FPS.

I plan on putting a new PC together next year, do I'll do that and give it another go.
 
Runs decently on mine- but I don't have that many assets bolted on, and my mod list is shorter than others I've seen.

It's not great, poorly optimised for sure, but it remains playable nonetheless.
It'd be nice if they could have a bit of a fiddle with it again, modern multicore CPUs could make mincemeat of huge cities if the utilisation was better.
 
I had a bit over 50 mods and a lot of assets lol.

The guts of my PC is headed towards being ten years old, it's held up well but some games (such as this one) show its age.

I'd like to do a UK based town next, highly detailed but keep the project small.
 
Considering the game is five years old it isn't that bad when it comes to larger cities. At least it hasn't been for me. I have around 80 plus mods and about 2500 assets, at the moment. With 32GB of RAM it is fine for that amount of assets. The 9900k runs it fine, then again the 6700k at 4.7Ghz did ok but the CPU utilisation went really high when my modified cities were around 400k plus.
Even tho the fps can be a factor it is more about the speed of the day and night cycle, something like 9 seconds on the default speed at the start of a map, 6 and then 3 seconds for the 2x and 3x speeds. When you get to larger cities that increases to the point where you see zero difference between 1x and 3x speed.
I have loaded cities of around 500k plus from the workshop, vanilla, and they have played ok. But I can tell when I have had populations over 400k or so on my own city, due to my mod use. The CPU usage, even with my 9900k can go high, much more than my GPU.
I have read that it can support up to 8 cores / threads.

Goodness knows how they can keep adding DLC's to this game and still keep the minimum spec as they have, even with nine tiles.
It does make me wonder if they could have envisaged the success that this game has become if they would have used a different engine with the support of greater numbers of vehicles, cims etc etc. Still you would have the minimum spec issue, perhaps.
 
Considering the game is five years old it isn't that bad when it comes to larger cities. At least it hasn't been for me. I have around 80 plus mods and about 2500 assets, at the moment. With 32GB of RAM it is fine for that amount of assets. The 9900k runs it fine, then again the 6700k at 4.7Ghz did ok but the CPU utilisation went really high when my modified cities were around 400k plus.
Even tho the fps can be a factor it is more about the speed of the day and night cycle, something like 9 seconds on the default speed at the start of a map, 6 and then 3 seconds for the 2x and 3x speeds. When you get to larger cities that increases to the point where you see zero difference between 1x and 3x speed.
I have loaded cities of around 500k plus from the workshop, vanilla, and they have played ok. But I can tell when I have had populations over 400k or so on my own city, due to my mod use. The CPU usage, even with my 9900k can go high, much more than my GPU.
I have read that it can support up to 8 cores / threads.

Goodness knows how they can keep adding DLC's to this game and still keep the minimum spec as they have, even with nine tiles.
It does make me wonder if they could have envisaged the success that this game has become if they would have used a different engine with the support of greater numbers of vehicles, cims etc etc. Still you would have the minimum spec issue, perhaps.

Yeah there is bound to be a second in the making with a much better engine in use.
 
Just started playing this again now it's working (it's been years) it's such a better game than it used to be. The industry expansion in particular is fantastic. I've got a city ran fully on renewable energy sources and my industry is logging and I've had so much fun tinkering with it the rest of the city is almost becoming a distraction.

Traffic still boils my ***** but it's unavoidable as in real I guess.

I need to do a game with unlimited money so I can play about with and really understand transports and maximising mass transit which, apart from bus, I'm guilty of neglecting a lot of the time.

Only issue with the game is it's a time sink, lost loads of sleep because of this the last few nights :p
 
Just started playing this again now it's working (it's been years) it's such a better game than it used to be. The industry expansion in particular is fantastic. I've got a city ran fully on renewable energy sources and my industry is logging and I've had so much fun tinkering with it the rest of the city is almost becoming a distraction.

Traffic still boils my ***** but it's unavoidable as in real I guess.

I need to do a game with unlimited money so I can play about with and really understand transports and maximising mass transit which, apart from bus, I'm guilty of neglecting a lot of the time.

Only issue with the game is it's a time sink, lost loads of sleep because of this the last few nights :p
Get tm-pe to help you manage traffic and junctions!

I found building a few metro loops and then a couple of separate and direct lines to hotspots really helped lower traffic!
 
Is it still the case that if you build unis your industry workers tank?

Had a really good industry zone going, connected to a freight airport and all was good. Built a university and the employment went off a cliff. Could have been coincidental but remember that this used to happen in the past too.
 
Is it still the case that if you build unis your industry workers tank?

Had a really good industry zone going, connected to a freight airport and all was good. Built a university and the employment went off a cliff. Could have been coincidental but remember that this used to happen in the past too.


Problem is that once they've all got a degree, they refuse to work in grubby industry, they all want a nice posh office!
There's a mod called 'employ overeducated workers', this seems to do the trick for me.
 
Grabbed the Snowfall DLC and since then I've been having horrendous traffic issues. Roundabouts are entirely useless even with only moderate traffic. I've got a 4 direction 2 lane roundabout and even when turning left (full 270 degrees) all traffic just drives in the outside lane. This combined with the complete lack of right of way for anyone on the roundabout is meaning I'm regularly seeing roundabouts completely jam despite being half empty. Any idea whether I'm missing something here? I tried the TMPE mod but it was still happening by default and I really don't want to have to micro-manage every single junction!

edit: Additionally because everyone is only using the outer lane... All approach roads (2+ lanes in either direction) are also being jam-packed despite only having cars in a single lane :(
 
Grabbed the Snowfall DLC and since then I've been having horrendous traffic issues. Roundabouts are entirely useless even with only moderate traffic. I've got a 4 direction 2 lane roundabout and even when turning left (full 270 degrees) all traffic just drives in the outside lane. This combined with the complete lack of right of way for anyone on the roundabout is meaning I'm regularly seeing roundabouts completely jam despite being half empty. Any idea whether I'm missing something here? I tried the TMPE mod but it was still happening by default and I really don't want to have to micro-manage every single junction!

edit: Additionally because everyone is only using the outer lane... All approach roads (2+ lanes in either direction) are also being jam-packed despite only having cars in a single lane :(

Forgive me it's been about 2 years but I think you can plot our all the "lanes" with TPME.

The traffic in cities skylines is one of the games main weak points a long with optimization on larger/modded cities.

To be honest I'd just go look for a mod that reduces total traffic and not consider it cheating.
 
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