Soldato
I have always thought of this game as a city builder with the greatest emphasis on traffic management. Take away the traffic management and, apart from painting a city, there isn't a great deal there, in terms of a game.
It has been quite a while since I bothered with this game, more into Workers and Resources Soviet Union now, but I do remember that the Cims will only travel to meet their needs, work and food etc. If you find that you are building districts which means that they need to travel beyond walking distance to meet those needs then either change your layout or make better use of public transport.
I used to increase the bus capacity limits, as well as metro and tram capacities. Getting the Cims out of their pocket cars and on a bike or public transport helped a lot.
District policies also, to limit industrial traffic etc helped.
It has been quite a while since I bothered with this game, more into Workers and Resources Soviet Union now, but I do remember that the Cims will only travel to meet their needs, work and food etc. If you find that you are building districts which means that they need to travel beyond walking distance to meet those needs then either change your layout or make better use of public transport.
I used to increase the bus capacity limits, as well as metro and tram capacities. Getting the Cims out of their pocket cars and on a bike or public transport helped a lot.
District policies also, to limit industrial traffic etc helped.