Cities: Skylines

Cant say there was much new from the AMA.

One thing which seems to have taken a lot of people back, myself included, is that the idea of unlocking 25 tiles might not be such an easy task. I've just seen theres an official statement on the matter, confirming things, and it is essentially going to require a hack, a decent understanding of whats involved and god knows what.

http://forum.paradoxplaza.com/forum...on-on-25-tile-modding&p=18934067#post18934067

They're trying to be open about it, and to be fair they've pointed to clarification they've made going back to the end of 2014, so they've not been hiding it, its just that when people have tossed around the 25 tile stuff, they've seemingly not realised their community is of the understanding it'd be a relatively simple modification, and the only reason they're not letting you go beyond 9 in-game is because 9 is a fixed target for system specs and they cant be at fault if you make it 10-25 and things are sluggish. However it seems its far from simple, and 'its possible' is about the only thing they're saying about it.

Part of the issue seems like its crossed messages from people asking if they'll be able to unlock all the tiles day 1, and them saying it can be easily modded (they're including it, infact) but thats unlocking the default 9 tiles, not the unofficial 25 tiles.

The community seems to be taking a knock, but theres already people trying to come together and create the required solution, hopefully it wont be so hard. Im not remotely fussed about filling 25 tiles, i just want to create something open and enjoy such freedom to keep forests as forests, have lakes and rivers within the map without the feeling that its lost building space and too restrictive. 9 should be plenty to enjoy the game, but if we can get 25 i doubt i'd be 'filling' any more than about 10 tiles worth of land anyway. Fingers crossed.
 
Thanks for the update Paul and sorry if this has been asked before but 1 tile equates to what roughly...? Especially how it relates (size wise) to say a typical SimCity 2013 game - if that is possible..?
 
I assume the official videos don't go above 9 tiles, if that's the case then looks plenty big enough for me.

They mention 25 tiles being 100km2, cba to do the maths but that still makes 9 tiles nice and big.
 
Following on from that, 9 tiles should be 36 km2. I've not searched extensively buy according to wikipedia SC2013 maps are 2km x 2km
 
Nuuvem is around £12 & £16 for the 2 versions, go back a few posts (#90) for more info. I've never had issues with Nuuvem, and the only 'issue' would come down to their community manager being incorrect about them receiving 'global' keys. So its essentially assuming the worse, theres nothing to say it wont be perfectly fine. I paid £15.53 all in, for the Deluxe.

Also apparently GMG gets down to about £19 after discount for the basic version, if you wanted to play it safe with the pre-order.

Nuuvem for £11.73.

Cheers lads

Is that a brazilian website though? you need a vpn for it?
 
The CSL tiles are also 2km x 2km, just like SimCity.

8-tiles.jpg


Thats 8 of 9 tiles unlocked, top left and the bottom 2 barely used. I took this screengrab from the live stream last night, to highlight the 1m population hard-cap isnt really such a problem - 67k with 8 tiles, i worked out 4x pop, and calling it 4 tiles due to empty land, would be about 750k if you applied that to 25 tiles. Im sure min-maxed on a characterless map could hit 1.5m if possible, but i think 1m wont be an issue unless you're really pushing to make it an issue.

But i think that map size is pretty good, theres plenty of room for variety of zones, jammed cities, peaceful suburbs, forests & farming. That said, i'd hope the 25 tiles is possible, like ive mentioned i want to do something a bit like SimCitys regions, having a couple of biggish cities dotted around, and scenic areas in between, watching trains go from one city to another. Access to the other 16 tiles would just be to sculpt the landscape a little (roads, tiny towns etc) rather than filling it with something.
 
First of all we apologize for this unbelievable mess in communication and misleading information that you have received on the modding of the map size. Like we have stated in the Reddit AMA and here on the forums, the map size in Cities: Skylines is 9 tiles which we know you can run with the supported hardware.

However after realizing the extent of this miscommunication and modders' expectations we sat down with the team and discussed the map size further this morning. As we are not comfortable in growing the map size due to multiple issues it will cause there is not and will not be any official support for opening all 25 tiles.

But Cities: Skylines is all about modding and player control. Therefore we will hand an olive branch and open the code so that increasing the map size to a maximum of 25 tiles is possible through the modding API at launch. This is something the team wants to do against all reason so this is not official support.

The modders who wish to increase the map size realize that they do it solely at their own risk and will not expect any support from Colossal Order with the multiple issues this may cause. We at Colossal Order will do no testing what so ever regarding the increased map size.

On behalf of the Colossal dev team,
Mariina

ps. Let's move on to waiting for the game to release? Under 2 weeks to March 10th! We are super excited to hear what you think of the game!

I think we can call that a result. Its essentially what people were expecting really, their not going to have it within the game to simply click a button and enable stuff they cant test fully and many systems wont be able to handle. This should mean it'll be done within hours of release (~5PM March 10th).

Also, if anyone didnt know, the various reviewers *apparently* have the game, but eitherway the embargo on them talking about it is on Tuesday, presumably 5pm there also (a coincidence, as the game release is due to Steam flipping a switch, not PDX or CO) so hopefully we'll have a decent amount of information from them. Games like this i can enjoy just watching people build, provided its not all boring min-maxing grids. Must have spent about as much time watching others play Banished in the run up to release as i did actually playing it the first 11 months (would say year, but its been out 1yr and a week and i prolly put about 15hr in last month).
 
Yep that seems like a decent result. I'm happy with 9 tiles so didn't really care, but nice that they've done this, although based on what they were saying yesterday it does sound like its still likely to break the game, rather than simply being a case of needing a more powerful PC to go above 9, but I'm sure some modders will like the challenge. :)
 
Back
Top Bottom