I just got a load of graphic corruption, checked my GTX285 and its toasty, PC is now idling with all its fans on full blast trying to cool off.
When did Civ become a Gfx card killer?
Direct X 11 tessellation? whatever it is it sounds like a good strain on the gfx.
I'm currently having a whale of a time on my second game, upped the difficulty to warlord, yeah I know, soft
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)
This time Epic timescale with France, have gone 4 city culture.
Was going to focus solely on culture with minimal military. Sadly the Aztecs declared war on my allied city state, Helsinki, a land locked maritime city state, go figure.
Well I sent along 2 longbow men plus Helsinki's 2 archers and 1 warrior against about 5 jaguars and 4 archers. Thankfully they were being funneled through a choke point 2 tiles wide between some mountains, our archers/longbow men were able to pick them off before they could attack the city. They then sent a few jaguars I think they're their UU round the side to flank, managed to get a swordsman in there in time to fend them off.
As soon as I had wiped out the Aztecs attack China declared war on them and promptly took 5 of their cities. So now I'm building a defensive live in anticipation of an attack, I have advanced scouts overlooking 2 strategic rivers so I can see any approach about 12 tiles out.
Here's some pics, no doubt my improvements leave a lot to be desired. Still not figured out optimal improvement plans.
I have a citadel on the left between the mountain and the ocean, only 1 land tile borders the citadel, once I have my navy up and running protecting the coast this should be relatively easy to defend.
The far right I have 3 land tiles wide so I went :
MOUNTAIN ¦ FORT ¦ CITADEL ¦ FORT ¦ LAKE ¦ MOUNTAIN ¦ OCEAN
Dunno how effective that will be, but if I concentrate my artillery there, I should do ok.