Civilization V

Disappointed at the lack of no in-game worldbuilder. With the extremely random placement of resources it would be nice if you could give yourself 1 iron so you aren't gimped for the entire game, or forced to restart. It's cheating but hey.. it helps the noobs!

Still, loving the game tho :cool:

Isn't that called luck of the draw? If you want Iron, go get it if it didn't appear near you. Go beat down some enemies door to get it from within his borders or hope you can get it by trade. Or do without and don't continue focusing your research on things that require Iron.

Its no different to starting as Egypt and conveniently having Marble by your city to boost Wonder production even further. You just have to make do.

Newbs will never learn if they just fix the maps.
 
Isn't that called luck of the draw? If you want Iron, go get it if it didn't appear near you. Go beat down some enemies door to get it from within his borders or hope you can get it by trade. Or do without and don't continue focusing your research on things that require Iron.

Its no different to starting as Egypt and conveniently having Marble by your city to boost Wonder production even further. You just have to make do.

Newbs will never learn if they just fix the maps.

It's nice to have the option to avoid every game leading to total war tho :p
 
I've just replaced my GTX280 with a MSI Hawk GTX460 1GB and the difference is marked. 280 was always around 100% load but 460 is 60% load atm, and 43c, which is 42c lower than the 280 was hitting! Definitely something wrong with GTX280 and this game whether it be drivers or the game itself.
 
I havent played since Civ 2 and am a bit scared about trying to learn a new Civ game, but might just take the plunge with number 5.

I assume its no longer possible to transport 90 howitzers accross the entire world via railroad ina single turn?
 
Am I right in thinking I can buy this in a store then put the code in Steam? :)

yep that's right.

oh and there is a worldbuilder - was released the other day (via the tools menu in steam), but i don't think you can access it in game (i've not tried yet tbh).

Civ 5's certainly not perfect, early game is far too slow, producing anything takes forever and the lack of information on diplomacy, unit maintenance etc is really poor. It will get better in patches, but I must admit I got bored of it the other day and turned it off.
 
Somebody has already mentioned this I'm sure but I was playing as China last night (who's special unit is just awesome btw) so I could do a bit of warmongering. I'd beaten down Catherine a little and taken one city and then advanced on Moscow. She had very few units left so offered me peace. But she didn't just offer me peace, she offered all her gold all of her cities, all her luxury resources and open borders... all for just 10 turns of peace. lolwut?

Clearly there is something wrong here. Of course I accepted and in 10 turns time I simply took Moscow and that was that. However another bug I noticed was after I agreed I made each of teh 3 cities she gifted me puppets, but somehow the game got stuck and it was asking me for production for each city. I couldn't advance to the next turn before Annexing them and sorting out some production..... ANNOYING !

The other thing I find damn annoying about the war trail is the money it costs for unit maintenance but mainly the unhappiness it causes. Taking more than 1 city and Annexing it causes a load of unhappy citizens which in turn slows down production across your entire empire. How am I supposed to control unhappiness if it takes me 60 turns to build a bloody courthouse. Creating puppets doesn't make a big enough difference imo either.

On the plus side, China are a great war nation. Having their crossbowmen fire twice is a massive advantage. But couple that with a few promotions and China's more effective Generals then you have 1 very powerful army. I could walk over the rest of the continent with ease if it wasn't for all the unhappiness it would cause. I would probably find myself in an unrecoverable position unless I raised all the cities I conquered.
 
If you like ranged units, you have to try out Arabia.

I just did for a HoF game, and my god that Camel Archer is freaking amazing!

It can shoot, and then move after, and it moves a lot of tiles. And it has 15 ranged strength so can tear through early industrial era units too.
 
Thats why i said trade :p Besides, from what i understand its not like you need anything more than Archers/Crossbowman to defend yourself...

Yeah, Persia (?) thought so too in an earlier game played. Didn't stand up against my infantry much :D
 
got my 1st diplomatic victory after building to a space one i thought id do that instead....

rather easy Made 2 enemy civs my bum chums told the rest to get over it every time. then just allied with every city state till i had 10... archipelago map that's why it was easy they completely fail to leave their own islands

City states are ridiculously good for their relatively tiny price, and the Ai doesn't seem to factor this in so leaves them alone.

only playing +1 normal diff tho
 
Isn't that called luck of the draw? If you want Iron, go get it if it didn't appear near you. Go beat down some enemies door to get it from within his borders or hope you can get it by trade. Or do without and don't continue focusing your research on things that require Iron.

Its no different to starting as Egypt and conveniently having Marble by your city to boost Wonder production even further. You just have to make do.

Newbs will never learn if they just fix the maps.

Got a great example at the moment. I'm a newbie and I'm massively out-gunned outside of the island I started on. Therefore I decided to research the a-bomb and vaporise my foes. Unfortunately after completing the research I discovered that there was no uranium anywhere on my island, so I've had to create a beachhead on another landmass with a tiny three hexes of land, one of which includes uranium. Every few turns I'm reinforcing those hexes with more units as my opponents fling their armies at me.

Quite exciting, though to be fair I have infantry and they still have crossbowmen, but they have LOADS of them and are wearing me down.
 
Somebody has already mentioned this I'm sure but I was playing as China last night (who's special unit is just awesome btw) so I could do a bit of warmongering. I'd beaten down Catherine a little and taken one city and then advanced on Moscow. She had very few units left so offered me peace. But she didn't just offer me peace, she offered all her gold all of her cities, all her luxury resources and open borders... all for just 10 turns of peace. lolwut?


Same with me only with Egypt. The Computer seems very keen to give away cities. Then again it might have been because he was that afraid of me...
 
Got a great example at the moment. I'm a newbie and I'm massively out-gunned outside of the island I started on. Therefore I decided to research the a-bomb and vaporise my foes. Unfortunately after completing the research I discovered that there was no uranium anywhere on my island, so I've had to create a beachhead on another landmass with a tiny three hexes of land, one of which includes uranium. Every few turns I'm reinforcing those hexes with more units as my opponents fling their armies at me.

Quite exciting, though to be fair I have infantry and they still have crossbowmen, but they have LOADS of them and are wearing me down.

That's exactly how it should be played!
I love the games that make you think a little differently, it keeps the play fresh with each new game :)
 
So someone explain something to me...
HP affects a units attack strength i.e. they become weaker ergo their attack strength decreases...
does anyone know what the formula is roughly? Is there anything in the manual about this?
 
This is pathetic, try this.....

If you are safe on an island and have 3 or 4 defence units, declare war on EVERYONE and i mean city states the lot.

If they have the balls to even send an attack your 4 should be fine if there fortified and set up to defend properly in a formation. Make sure your civics are the defence ones too, but as they get XP it soon wont matter.

If they don't attack which half the time they never will... you get them begging for peace with the all my money all my resources all my luxuries all my cites BS.

Worst version of civ yet i think at the moment. .
 
So someone explain something to me...
HP affects a units attack strength i.e. they become weaker ergo their attack strength decreases...
does anyone know what the formula is roughly? Is there anything in the manual about this?

Hi mate, I believe it works like this:

If a unit is damaged by X percent, then its attack strength is reduced by X/2.

ie a unit is damaged 50%, it will have a 75% attack strength, ie 25% reduction.

I like playing as Japan for the Bushido ability, ie no reduction, its very useful when on the warpath! :)
 
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This is pathetic, try this.....

If you are safe on an island and have 3 or 4 defence units, declare war on EVERYONE and i mean city states the lot.

If they have the balls to even send an attack your 4 should be fine if there fortified and set up to defend properly in a formation. Make sure your civics are the defence ones too, but as they get XP it soon wont matter.

If they don't attack which half the time they never will... you get them begging for peace with the all my money all my resources all my luxuries all my cites BS.

Worst version of civ yet i think at the moment. .

Hehehe, I havent had that happen to me yet, mind you I havent been on an island with a few of my units and declared war on everyone so not surprising really that I havent encountered it yet.
 
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