Civilization V

I think that people report flaws in the game in the hope that they will get fixed. Civ IV has been out for ages now and is already fully patched up and sorted out, so comparing the two games is stupid yes, but I'm not doing that.

My games crash when I try to load them while playing, so I complain about that too. Is the solution to this not to load games then and make sure I play through a whole game at once all the time? :p

One thing I cant stand about the UA's is that you have really powerful ones like Babylon and Persia, and then the ottomons have a 50% chance of capturing barbarian ships ..... :x

Sulieman needs a major UA buff.

Pff, now your being picky :p

To be honest thats the kinda thing you just have to expect... its always the same. Someone gets some absolutely awesome ability or buff or *insert thing here* while another guy who is supposed to be of equal power gets an utterly pathetic 1. Its the same with the Policy Tree which in theory is brilliant but in practice has been poorly done, with really powerful ones requiring just the initial investment and others requiring 1-3 prereqs for a terrible bonus. That and there just seem to be too many, could've been streamlined from 5 choices easily to 3 or 4 and put into a single line so you got better and better benefits for actually investing in a tree.
 
Morning all,

Well I crumbled at last and had a bash at the demo- 100 turns and four hours later:

1) This thing is a SERIOUS resource hog- My PC was really struggling with it, and I can see once you get on a decent size map with lots of units and enemies, it's going to run like treacle.

2) The AI, as everyone else says, is really poor. On Prince, I was kicking Ramases' ass as Greece, and reckon I could have taken him down given more turns.

Germany, Rome, and a few city states all declared war on me, but didn't acutally ever attack me, then offered me gold to be buddies again... WTF?

3) I love the interplay with the city states- adds an excellent new dimension.

4) Barbarians are really poor in this one. I used to fear them in Civ 4, no longer.

5) Is the city bombarding units etc realistic? It's now impossible for barbarians to capture undefended cities, and even the enemy really struggles.

6) Building stuff is silly slow at the start- surely this needs balancing with a patch or something?

That's all for now- bedtime :D
 
Pff, now your being picky :p

To be honest thats the kinda thing you just have to expect...

But this is Civ, and Civ should be perfectly flawless because it is Civ :(

Waaaaahhhhh!!!!! T_T

Snippetty snip

+1 to everything you said. Barbarians actually can capture cities ..... But the AI prevents it from ever happening. All that they do is wander into your territory menacing around and never attacking your cities until they dies from bombardment. Theres nothing really wrong with cities defending themselves, I think its more realistic that you have to spend a few turns sieging a city to capture it. But if you simply just place the most powerful ranged / siege unit inside your city, the AI literally fail at getting anywhere near close to capturing it, unless you play on Emperor difficulty.

But even in Civ IV, the AI was powerful on noble and prince settings, in Civ V its a complete pushover. Its gotten to the point now that if an AI declares war on me, I simply think 'Oh wow, GREAT! Free gold and resources after 5 turns coming up'.
 
Last edited:
The thing about Barbarians... shouldn't they be a minor annoyance rather than a threat? I mean really, you're a major civiilization who should be worried about the OTHER major civs, not a bunch of wandering savages. I never really played much Civ IV but it sounds as if the barbarians were majorly overpowered and a bigger threat than your enemies were. I was playing the demo and got a worker from a ruin and on the way back it got captured... so i took it back, then the next turn another barb group appeared, killed the unit and captured them again! So i chased the ******** down... just in time to see them get killed by a city state and my worker taken for good :(
 
Decided that the wait between turns was just too frustrating for me.

Went back to this - still the best Civ for me by an absolute mile (not even for nostalgia, I have much more fun with the original than the new version).

3v08R.jpg
 
i like this game it has flaw hopefully ironed out after a while but i guess its different for me being my first civ game. however i think i played Civ 2 im pretty sure it had taxes and such? :confused:
 
2nd game last night, built 4 cities as germany, and my Gold went red, within 50 turns i was having to disband my army, and within 10 turns of that, everyone declared war on me. Got ruined.... Sigh lol.
 
2nd game last night, built 4 cities as germany, and my Gold went red, within 50 turns i was having to disband my army, and within 10 turns of that, everyone declared war on me. Got ruined.... Sigh lol.

Overexpansion is very difficult to get used to. You need Colosseums for happiness to allow your cities to grow. You need culture buildings to get more social policies, and also each city you build increases social policy costs by 30%. You need science buildings to progress down the tech tree. You need gold buildings to pay for upkeep. You maybe need workshops / windmills / factories to build everything quicker .....

And they tell us that buildings are expensive because you arent meant to build them all. Bloody ridiculous, cities NEED buildings, thats how Civ works!
 
Its all about teh monnnneeey ! just focus on making silly money don't build anything other than money and happiness. Buy city states for luxuries and to give you units.

use great people to start golden ages... silly money !
 
is the AI on this game not particularly good then? i havent picked up on this point before. i only play against the AI in civ i may get the demo soon as a try
 
Hehe, in my current game (Epic length, Emperor difficulty) , I have 2 gpt :D I've only just managed to get myself back into the black, for quite a while there I was on -11 gpt
 
Surely 400 GPT is very easy... if you aren't actually using it on maintanence for buildings and units. Which leads me to the question, why aren't you using it for that? You could build/maintain an awful lot of buildings with 400 GPT, and obviously with your giant vault ally with an awful lot of city states.
 
That's the thing though, you can't really not build *something* in your cities, converting production to research or wealth is kind of pointless because you get so little (for gold you may as well set your citizen focus to wealth), but you start to hit problems when you build too many buildings that need maintenance.

Sometimes I find it best to just build a unit like a work boat or worker to immediately remove it for the gold. This shouldn't really happen imo!

Considering it costs 1000 golds to buy an alliance with a city state you need a good GPT ratio to make it worthwhile but it's very hard to get a high GPT unless you're on an easy difficulty. Trade route upkeep takes anywhere from 50-100% of your trade income depending where you are in the game.
 
Back
Top Bottom