Civilization V

I have iron, its mined but i'm still not producing any to allow me to build advanced units? Anyone else had a iron problem?

Have you been able to produce any at all?

In Civ V you are limited, to what you can produce, mines can only maintain a certain number of units, after you reach that limit you either have to wait until 1 is killed or find more iron. You can see how many units you can support at the top, there should be a little iron icon with a number next to it. The same goes for horses and other materials later in the game.
 
Been playing China on Emporer and they're an unstoppable war machine!

Great Generals popping out every 5 minutes (I've had 5 before turn 200) and they provide a 45% boost compared to the regular 25%. They also have the UU Cho-Ko-Nu (crossbowman) that can attack twice per turn... quickly get them ugraded to level 4 and you can add +1 range along with 65% boost to attacking either flat or rough terrain. Hide a couple behind fortified melee units along with a Great General and they pound everything before them with ease!
 
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ok am I simply not understanding this, quite probably, when you have found a strategic resource like horses..? I build a pasture and the horses are available in that city, in this case Berlin. I go to Hamburg (both cities are connected by roads) and yet I can't build a stable as I do not have access to horses. I can build a stable in Berlin but I wanted to build mounted troops in Hamburg. Are such resources only available to the city in which they are mined / pastured etc and not to the empire as a whole via roads and trade routes..?
 
ok am I simply not understanding this, quite probably, when you have found a strategic resource like horses..? I build a pasture and the horses are available in that city, in this case Berlin. I go to Hamburg (both cities are connected by roads) and yet I can't build a stable as I do not have access to horses. I can build a stable in Berlin but I wanted to build mounted troops in Hamburg. Are such resources only available to the city in which they are mined / pastured etc and not to the empire via roads and trade routes..?
You can build horses in any city but you can only build the stables in a city that actually has horses in it's borders.

Not that it matters because stables are rubbish and you shouldn't be building them anyway, same with barracks to a lesser extent. They simply are not worth the maintenance, even more so with stables because you will still have to pay for it even later in the game when horse units are obsolete.
 
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...ah thanks for that. I used to like building a barracks and an armoury etc to add the promotions and XP points etc to my newly created recruits but I find that I really have to be careful when doing that due to their maintenance costs, although certain social polices can help in that regard. If you build such buildings that later become obsolete due to mechanisation etc can't you demolish them..?
 
...ah thanks for that. I used to like building a barracks and an armoury etc to add the promotions and XP points etc to my newly created recruits but I find that I really have to be careful when doing that due to their maintenance costs. If you build such buildings that later become obsolete due to mechanisation etc can't you demolish them..?
There's no way of demolishing individual buildings.

+15XP really isn't that big of a deal. Concentrate on getting the Social Policy that doubles battle experience and you'll have units upgraded in no time. Far better off building extra units than buildings like that, they'll just make you weaker overall.
 
Thanks again. I was building barracks and then thinking about the Heroic Epic - time to reconsider this strategy.
It took me a while to realise that cities which are joined by river no longer share a trade route. I am just starting to understand the value of social policies as well as that as allying with city states to see what they can provide.
 
Yes keep the number of cities low to make it possible to get some good social policies. Maritime city states are almost overpowered. A couple of them as allies and you have a serious boost to city growth.
 
Would I be right in thinking that you can use that maritime states to provide the food your empire would need and thus work the tiles for something other than just building farms..?
 
Correct, as long as you are able to keep them allied to you, and not let it drop off at any point. If you fail to do that then you'll just starve your populace when it drops off and you'll lose all the pop you gained from the extra food.
 
lmfao, played this while i was at home for a bit and...

Tried to get settlers and workers on a ship so i could colonise the islands, they wouldnt get on so i thought i would have to wait for galleys. T

Turns out settlers and workers can just hop across water now :o
 
That gives me another reason to deal with the Japanese as they seem determined to wipe out Stockholm, the maritime state which is currently feeding my empire.

I mistakenly traded my only source of Iron with Bismark (I really did not mean to do that) and now I have to wait for 30 turns until I get it back in my control. A lot can happen in 30 turns, least of which is not expanding my military.!
 
Been playing China on Emporer and they're an unstoppable war machine!

Great Generals popping out every 5 minutes (I've had 5 before turn 200) and they provide a 45% boost compared to the regular 25%. They also have the UU Cho-Ko-Nu (crossbowman) that can attack twice per turn... quickly get them ugraded to level 4 and you can add +1 range along with 65% boost to attacking either flat or rough terrain. Hide a couple behind fortified melee units along with a Great General and they pound everything before them with ease!

Yeah I had a game with China a few days ago. Their UU is the best I've come across so far.
 
Just played a huge earth map and was at around 2000 trying to work out how to win thinking i would just have to pump up my population to geta timed score victory... then i realised something. I put everything into gold production and got up to 10K gold... then i bought every city state in the game 1 turn before a diplomatic vote (i had no policies for this just 1K gold to get to ally and donated 1 unit so i wouldnt not drop below ally status when the ai took its turn. Won the game with 1 vote spare.

Only on King level, made loads of mistakes, massively underated the benefits culture brings through policies and was pretty much behind the game most of the way, also befriending maritime city states makes a huge difference
 
I can't understand why we only get a certain limit of resources per resource location, certainly makes an army of horsemen, or knights hard to do Q.Q They have discovered our weak spots! :p
 
I can't understand why we only get a certain limit of resources per resource location, certainly makes an army of horsemen, or knights hard to do Q.Q They have discovered our weak spots! :p

Well it was silly to have a legion of 30000 swordsmen when all you have is a little nugget of iron.
 
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