Civilization V

Just so long as they keep this patched regularly (steam is much better way to implement this than civ 4's flakey updater) no one can feel too hard done by...

I'd normally agree but the latest patch that steam forced on me has broke my saved games and there's no way to unpatch or re install without the patch. Mind you I'm mostly on Fallout this week so I can wait a bit for a civ fix.
 
I'd normally agree but the latest patch that steam forced on me has broke my saved games and there's no way to unpatch or re install without the patch. Mind you I'm mostly on Fallout this week so I can wait a bit for a civ fix.

Yeah, the broken savegames is annoying. I had a huge-map game on turn 400, which I cannot complete. :(

I have plenty of games to keep me going though. Just recently bought fallout, batman and trackmania.:D
 
I'd normally agree but the latest patch that steam forced on me has broke my saved games and there's no way to unpatch or re install without the patch. Mind you I'm mostly on Fallout this week so I can wait a bit for a civ fix.

The same thing happened with civ4's updates though too, some of the updates and expansions prevented older games from being loaded (rule set changes and such like) I think it happened with the last vanilla civ update (1.63?) and with one or two warlords/bts updates. It is annoying but sometimes things cant be helped...
 
Its a small amount of money for something that should be completely and utterly free.

DLC and micro transactions are complete BS.

I bet future ones will include units, that are slightly OP, and Buildings that give just an edge in competitive play..... Pathetic.
 
grrrrrrrr dont you just hate it when you start a really good civ off, only to get everyone declaring war on you? Sigh.
 
Just had an hour or so for the first time on the new patch. Seems a little better but still far too easy on Emporer level. I just steam rollered Rome who had 3x times as many cities and an army 5x times larger than mine. All I used was a couple of swordsmen, an archer and a chariot archer. Rome at this stage of the game had Legions and Ballista's but just fell apart without me losing a single unit.
He also had lots of cities very close together so bombarded me usually with 2 cities each turn aswell.
 
Finally bought this yesterday and it's enjoyable. It's much more simple that 4, and I seem to spend more turns than I used to hitting enter. No religion is a real shame in my opinion, but it does seem to balance the game a little more. Combat is far, far advanced. I found it pretty tedious in Civ 4, but losing the stack has improved it dramatically.
 
Just had an hour or so for the first time on the new patch. Seems a little better but still far too easy on Emporer level. I just steam rollered Rome who had 3x times as many cities and an army 5x times larger than mine. All I used was a couple of swordsmen, an archer and a chariot archer. Rome at this stage of the game had Legions and Ballista's but just fell apart without me losing a single unit.
He also had lots of cities very close together so bombarded me usually with 2 cities each turn aswell.

Must be playing the game in a different style to me.

I have yet to win on Emperor level and havent come near to even defending myself successfully with just 4 units against an onslaught of 30-40 attacking AI units, let alone defeated a civ with those 4 units. :)

(I play Huge Earth Map, Epic length, Emperor level, random civ personalities, random player civ if that helps)
 
ive not won a game yet, and have given up on all of them so far with great losses.

my last big game was funny. Two large continents, one, rome had fully taken for itself other than a 5 city france. The 2nd continent was me, India, some other civ and the Aztecs. The Aztecs i couldnt declare war on because i had a constant peace treaty it seemed. So i sent all my forces to take out france.

I landed on a peninsular and took 2 cities fast, and my 2nd wave landed ahead of the advancing troops to take the rest of the cities. With my Great Generals, i created 3 citadels, hoping to warn off any attack by the "friendly" Romans. All that did was **** them off and about 40 tanks came across the border. 2 turns later and the whole continent was his.

Had a few battles in the sea which i seemed to be winning, but turn times where 2-5minutes and i gave up since our continent score didnt even add up to Rome's score!
 
Can anyone point me in the direction of a mod that reduces unit build cost? At the minute there seems little point in playing the longer type games because it's just takes longer to do exactly the same.

I was hoping that on epic/marathon games that unit costs would be reduced so we could actually have a map full of conflict.

I've tried the economy mod from civfanatics, but I get quite a lot of UI bugs.
 
with my specs in sig, will i have trouble with slowdown with the game since im just on a dual core? Also i played some of CiV4, will it be easy enough to get into a game or will i need to do the tutorial?

thanks
 
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ok got off steam, games running like a dream maxed out, seems a bit slow to start, and a bit dumbed down but ill keep at it tonight, gonna make a coffee and get back to it in a sec.

think i started on prince, as russia.
 
I think the save game issue was resolved in a patch over a month ago, not had time to play it since then mind.

@ the poster before I found it pretty easy to get into and did not do the tutorials
 
wow where did the last 4 and a half hours go.

first time playing, already at 1500ad, really enjoying it, one thing though america who were my ally since the beggining just turned on me and are now hostile, but not yet at war, he said he was angry because i had units on his border when i didnt, maybe workers but no one else, how can i stop him being hostile, their nation is huge, i helped them take over japan and they just took each city one by one, i wont have a chance :p
 
having a bit of trouble here, playing on prince, i cant seem to win, i have no trouble being at war and conquering small nations but in the two games ive played both america and greece got too big and took me over eventually just because i was near them, might try playing on seperate islands or something, or is it true that the AI dont attack overseas?
 
Next patch changes
AI

Worker AI improvements.
Update to tactical AI pillaging code. Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone.
AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).
AI should colonize other continents regularly.
AI will emphasize production of an Ocean going explorer unit when the time comes.
Adjust Napoleon to make him more likely to go for culture.
More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.
Optimization when finding routes (pathfinder improvement).
Multiple tweaks and bug fixes.
AI will now build ranged and mobile units more in line with the flavor settings.
Multiple defensive AI tweaks.
Never use ranged units to provide flanking bonuses. (Added 11/18)
Improve AI use of protected bombard attacks (melee in front, ranged in the rear). (Added 11/18)
Worker priority adjustments (prioritize pillaged tiles, etc.). (Added 11/18)
Further pathfinder optimization. (Added 11/18)


GAMEPLAY

Cities heal more quickly.
Only allow one upgrade per unit from a goody hut.
Science building track adjustments (cost, specialist slots, GP Points, etc). (Added 11/18)
Amount of damage caused during naval combat increased. (Added 11/18)
Melee horse units combat value lowered, and now receive a penalty when attacking cities. (Added 11/18)
Lowered bonuses received from Maritime city-states. (Added 11/18)
Removed maintenance from defensive buildings. (Added 11/18)
Multiple unit upgrade track adjustments. Most (but not all) units now have a full upgrade path from start to finish. (Added 11/18)
Open terrain penalty lowered. (Added 11/18)
Policies must be selected the turn they are earned. (Added 11/18)
Promotions must be selected the turn they are earned. If it’s as a result of combat, then the beginning of the next turn. (Added 11/18)


UI

Tweaked the single-player score list to hide the civs of unmet ai players.
Added game option to disable automated workers from removing features. (Added 11/18)


DIPLO

AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
New diplo system: Denounce (public declaration with diplomatic repercussions).
New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).


MODDING

Parent category counts now include counts of child categories.
Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
Tweaked category name truncation to better fit names.
Hide categories w/ no children and a count of 0.
Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).


MISC

Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game.

http://forums.2kgames.com/showthread.php?98034-Info-on-Next-Patch-(Update-11-18)
 
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