Minor change of tactics took me to arena 5 last night with a deck of:
(Avg. elixir rating of 4.)
Lightning - super useful for destroying huts and witches that are deployed around the tower, almost instant zaps
Giant Skel - lots of HP and carries a huge bombs that kills most troops when it detonates
Barbs - awesome in defence against single point enemies and attack
Baby Drag - awesome in defence and attack. Can target air, has splash damage
Arrows - swarm defence, goblin barrel killer too
Knight - often undervalued and underused, but strong and great for distracting enemies
Archers - also awesome, have a surprising amount of hit points and pack a bit of a punch
Spear Gobs - Awesome in every way
The last 3 are often used for distracting enemies and are easy and quick to deploy.
I haven't played this morning yet, so I'll probably get spanked back down to arena 4 again
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But the change was more to defence and opportunistic/reactive attacks from an overly offensive play.
Edit: Moved up to 1516 this morning
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