That's a very good response from Codemasters.
I'm sorry but they are lieing if they say it hasn't got rubber banding of some sort. My race AI always has one driver hang onto me no matter how fast I go.
Anyone actually have a good race start yet? Even with TC I can't make a better start than the AI?
And who's to say this AI car isn't just fast? It is an F1 game after all with F1 drivers...who drive quite quick.![]()
Having a play around with the traction control levels to see how much faster I can go with a pad vs a wheel.
Using Bahrain as the test because it's the only track I've spent more than 30 minutes on.
Pad
No TC - 2:01.968
Medium TC - 2:00.629
Full TC - 2:00.393
Thought full TC would've made me quite a lot quicker?![]()
Caldera Codemasters honcho said:with the cars themselves also having varying levels of performance.
we actively stream in and out textures based on the position of the player.
the fast-forward feature allows the player to speed up time. The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30. An F1 car can move at over 200mph. With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity. F1 cars obviously cannot move this fast
the AI times in such circumstances are calculated based on a ‘football management” style simulation model.
we DO NOT use any other systems in the race other than the AI cars all physically driving the race just as the player does
which suggest that an AI car’s performance is determined by where they are positioned currently in the race, or where they are in relation to the player which absolutely isn’t the case.
As ever your feedback really helps us track down these issues so many thanks to everyone who has taken the time to post up as many details as you have. We have already made significant advances against some of the issues thanks to those of you who have contributed a clear and comprehensive account of problems
How can it be faster than it's grid time?
Thats what I'm saying, for instance I set a pole time of 1.40, they set a 2nd place time of 1.41.5
I set consistent laps faster than their grid times and they hang onto me, one of them does, Always one and even if they were father down the grid than 2nd they will hang onto me.
I don't care how good F1 drivers are something weird is going on there. It's always one on the speed up. If Alonso is following me and Webber is 8 seconds adrift, after Alonso pits webber becomes magically fast. As I've said I've watched my lap times go in lap after lap and for them to be catching me they have to be going faster than the time they set for their grid slot.
On another note, I was amazed at the difference switching tyre wear off has on handling. I thought it was a gradual thing, but it's like a totally different physics set with it off!
Clarkson said:Well I've done a faster lap during a race than I did to get pole position.
So the 360 and ps3 cant handle 24 cars on the track with individual AI for each sooooo they just activate or simulate it within X distance of the player car....right ok....so if the cars/textures are not on the track where are they? Im assuming hes including cars because he said they cant do the camera on each car.....
Sorry but thats BS. And that is his reason for not doing individual ai on each car round the entire track.
F1 cars cannot move that fast WTF! you think? lol i cannot believe he said that using it as an excuse as a programmer/developer... just wow..
F19 stealth fighter for the commodore 64 managed to have smt like x120 time advances but wait omg...that would speed up the stealth fighter to LUDICROUS speed and break the laws of the multiverse...the f19 cant fly that fast so the devs cant do it.