Command and Conquer Generals 2 Thread

It does look really good from those tiny snippets of film! Loved the original and played it to death and to date is my favourite C&C game.

I have high hopes for this title, so I hope it doesn't let us down!
 
Personally I thought C&C3 was actually very good and did justice to the series. Red Alert 3 was okay, I hated the Co-Commander system, but got used to it eventually.

We dont talk about C&C4.

Pretty much how I see things too. Never understood why C&C3 got such a lukewarm reception. It wasn't a 10/10 title but it was pretty darn good. That was the first game I really got into the multiplayer properly and played a lot, before that I just played single player and split screen (on console obviously)
 
C&C Generals 2 now F2P

EA ANNOUNCES COMMAND & CONQUER A NEW FREE-TO- PLAY DESTINATION POWERED BY FROSTBITE 2
Command & Conquer Generals 2 Transforms into a New Digital Platform for the Legendary Strategy Franchise

COLOGNE, Germany – August 15, 2012 – Today at gamescom, the world's largest trade fair and event for interactive games and entertainment, Electronic Arts Inc. (NASDAQ: EA) took a bold step to spearhead the industry’s digital revolution and announced Command & Conquer. The previously announced Command & Conquer Generals 2 has been transformed to be a part of this new digital experience, giving gamers complete access to the cutting-edge visuals, sound and destruction of a full, AAA strategy game – for free. The new online platform and service will launch in 2013, with the Generals universe representing the first of many free offerings within the storied franchise EA is planning to launch with Command & Conquer.

With a familiar blend of cerebral, strategic gameplay and fun, fast-paced action, Command & Conquer will deliver an authentic and modern RTS experience that will instantly exhilarate longtime fans and captivate new players. Gamers can sign up for a chance to be among the first to try the closed beta of Command & Conquer at www.CommandandConquer.com/free.

“We are thrilled about this opportunity to transform Command and Conquer into a premier online experience,” said Jon Van Caneghem, VP/GM at EA. “For nearly two decades, this franchise has existed as something you buy; now we are creating a destination where our fans will be able to access the entire Command and Conquer universe, starting with Generals and continuing with Red Alert, Tiberium, and beyond. With Frostbite 2, we are able to keep an emphasis on the AAA quality our consumers expect while staying true to the RTS gameplay they know and love – all available online for free.”

An all out war rages in Command & Conquer, as players take control of multiple factions, compete for resources, build up operation bases, and lead massive batteries of tanks, soldiers, and aircraft into battle. With incredibly detailed units, fully destructible environments, dynamic physics, and exhilarating visual effects, Command & Conquer is poised to re-define what gamers expect from a strategy game. Heralding feedback driven design, Command & Conquer will evolve and develop with an expanding array of new content based on community feedback.

Command & Conquer will be available as a free, client-based game for the PC in 2013. For more information on and to register for a chance to be selected for closed beta access, please visit www.CommandandConquer.com/free.Follow the game on Twitter at http://twitter.com/OfficialCnC or "Like" Command & Conquer on Facebook at http://facebook.com/commandandconquer.


EA :rolleyes: Way to ruin any hope of a proper Generals sequel.

The game is now also simply dubbed as Command and Conquer.
 
Interview at http://uk.gamespot.com/events/gamescom-2012/story.html?sid=6391569

GameSpot: The jump from packaged good to downloadable free-to-play game seems like a pretty fundamental change. What was the reasoning behind making the switch?

Jon Van Caneghem: When I joined EA, I shared a vision of moving the franchise to a digital direct-to-consumer platform--a single destination for Command & Conquer games making it easier to play with your friends and allowing us to more easily respond to feedback and update the games. Today is the official announcement of that platform, of that vision realized.

A live platform allows us to be more responsive to community feedback, delivering content that they care about. As developers, this sort of direct and evolving relationship with our audience excites us. Going free-to-play is the best model to use with these goals in mind, because eliminating the price barrier widens the audience and gives us a larger community to interact with.

GS: The name change from Generals 2 to the over-arching Command & Conquer (with the Generals universe being the first wave of content) suggests the free-to-play product is a new platform as much as it is a new game, a shell for the rest of the Command & Conquer universe to live within. How much of a shift in the way you approach the series is this?

JVC: "Platform" is definitely how we're approaching the development of Command & Conquer. This is more than a game; it is a free-to-play destination for gamers to access every Command & Conquer universe, from Red Alert to Tiberium and to where it all starts next year: Generals. This is a live service and we are committed to continually delivering content. Heralding feedback-driven design, Command & Conquer will evolve and develop with an expanding array of new content based on community feedback and activity, which is more than we can normally do when shipping a traditional boxed game, benefiting the consumer.


GS: This sounds ominous for the future of traditional Command & Conquer games. Has EA shelved the franchise as a boxed retail product?

JVC: Traditional Command & Conquer gameplay isn't going anywhere--we are simply adjusting our delivery model to one that allows more consumers to play it and allows us to provide content based on more accurate feedback. EA is committed to spearheading the industry's digital transformation. As a company, we believe that a direct-to-consumer relationship is meaningful and incredibly powerful. That said, we still have fans who want that boxed retail product experience, and we are not walking away from that any time soon. We still have exciting announcements in the pipeline that will satisfy exactly that type of gamer.

GS: Don't we already have a free-to-play Command & Conquer with Tiberium Alliances? What's the difference between the two games' target markets?

JVC: We are excited to have a great franchise that gamers and fans can experience on different levels and in different ways. Command & Conquer: Tiberium Alliances is a free, browser based strategy-MMO that introduces a new way for players to experience the Tiberium universe. With over 1 million players in less than three months since launch, the game has carved out a growing passionate community. This new Command & Conquer is a more traditional, full client RTS experience with high-definition graphics, real-time, fast-paced action, full destruction and a best-in-class physics system, all made possible with the power of the Frostbite 2 technology.

GS: How is the free-to-play integration going to work? Will it be the social-style free-to-play of Tiberium Alliances or something closer to a microtransaction-driven market, like League of Legends?

JVC: We are still building out the game and the exact scope of the advanced experience has not been announced yet. In our development, we are guided by the commitment to create a gameplay experience that offers the cerebral, strategic fun and fast-paced action that fans have come to expect from our franchise with no barrier or resistance.


GS: Will there still be a single-player campaign told from multiple viewpoints? How will the business model work in single-player?

JVC: Not at launch. We are currently focused on building a fun, high quality RTS experience that we want to get in your hands as soon as possible. From there, we will continuously add additional content based on a variety of player feedback
 
I'm very excited about this! I remember getting 6 overlords, 4 with chainguns and 2 with propaganda towers and destroying the AI with ease. I guess it is pretty much cheating and wouldnt work online but hey :P Really looking forward to the second one.

Hoping there aren't too many DLC units though, especially if it was included in Generals 1.
 
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Ea ruined our last hope, no single player and pay to win will no doubt be the name of the game I really do hope this flops so badly they just sell it on to someone who will do it some justice.
 
allows us to provide content based on more accurate feedback

Oh shut up EA, no wait carry on the only accurate feedback you're getting is the herpy derps buying premium packs and drooling over bf3

ea is killing everyone it gets it's hands on!
 
Oh great "free to play"... Does that not mean that you actually have to pay constant micro transactions and it ends up costing significantly more great thanks again EA
 
Indeed I can see this being "free to everyone if you dont mind having only 1 infantry unit, each additional unit slot costs £x and each researched unit costs £y and btw tanks take up 10 unit points"
 
Lets face it... EA are not a customer friendly company... They are interested in one thing - Money....

This means that "free to play" will be free to get the game and then within one year of playing you will have spent probably 3x the price it would have cost to just buy the game new.

If you translate the multiple paragraphs of "marketing speil" ****e that they spout you can translate that actually it will end up costing you more than jsut buying a new game... Learning to speak "EA marketing speil" is almost like learning to translate a foreign language.

Hopefully if this is the case people will boycott it and maybe EA will learn a lesson... ATM people seem to just keep lapping up all the DLC and money making tactics from EA so they do not need to make any changes.
 
I hope it's good. Really enjoyed Generals and Generals Zero Hour. I also hope the 'free to play' isn't the way we all interpret that from games companies these days. As in, free to play but you can pay for all of these awesome things which give you a significant advantage over everyone else.
 
Damn, Jon Van Caneghem should be a politician!

GS: How is the free-to-play integration going to work? Will it be the social-style free-to-play of Tiberium Alliances or something closer to a microtransaction-driven market, like League of Legends?

JVC: We are still building out the game and the exact scope of the advanced experience has not been announced yet. In our development, we are guided by the commitment to create a gameplay experience that offers the cerebral, strategic fun and fast-paced action that fans have come to expect from our franchise with no barrier or resistance.

Question regarding "will it be pay-as-you-go" successfully dodged.

He then follows up with this:

GS: Will there still be a single-player campaign told from multiple viewpoints? How will the business model work in single-player?

JVC: Not at launch. We are currently focused on building a fun, high quality RTS experience that we want to get in your hands as soon as possible. From there, we will continuously add additional content based on a variety of player feedback

Translated: "We're desperate to make as much money as we can on this, as quickly as possible. So we're going to rush it out the door and then think about actually creating a usable product later, when we get back from our holidays"

Also noticed:

EA is committed to spearheading the industry's digital transformation. As a company, we believe that a direct-to-consumer relationship is meaningful and incredibly powerfu

For our bank balance! By eliminating the middle man we can take a much larger slice of the pie!
 
So they get everyone excited with a decent looking game based on a brilliant predecessor and then...

Free2Play.

Fantastic. I'll be taking this off my Steam wishlist and steering well clear. I don't pay extra money to win at games, EA can **** off.
 
So they get everyone excited with a decent looking game based on a brilliant predecessor and then...

Free2Play.

Fantastic. I'll be taking this off my Steam wishlist and steering well clear. I don't pay extra money to win at games, EA can **** off.

Don't worry they are just a bussiness trying to make money it is fine. :rolleyes:
 
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