aphex said:
Darn it! All the links don't load

aphex said:
MikeHunt79 said:On hard, what's the best way of stopping NOD launching a nuke?
SidewinderINC said:the enemy income always seems a crap load more.. i'm still working my way up through the hard enemies, i started with a -50%for them and am now at -30% and still beating them.
my new favourite tactic: set 6 mammoth tanks to "aggressive" stance and just slap them into the middle of the enemy base
my current tactics are
Crane & surveyor
Power & Refinery
Barracks & Refinery > engineers into spikes
war factory & sniper armoury > 2x rocket + 1x sniper into about 4 buildings
Tech center & airfield
make it up as i go along after that![]()
I found that a good combo too. Perfect at keeping all infantry away and reasonable at stopping light tanks etc.SidewinderINC said:good technique is 2 rocket squads and a sniper squad in loads of the buildings... keeps those pesky flame troopers away!!!
Kill them before they launch it. Have no problem dealing with Hard now. Brutal is next.MikeHunt79 said:On hard, what's the best way of stopping NOD launching a nuke?
p4radox said:I've never had NOD launch a nuke on me, and I've been playing on hard. I harass them early on with pitbulls and medium tanks.
My build order is as follows:
Refinery
Surveyor (2 second Tiberium field)
Barracks (2 engineers to each Tiberium spike, 2 rocket squads, 2 rifle squads)
Power Plant
War Factory (Harvester and 2 tanks ASAP)
Turret Of each kind (at secondary Tiberium field)
Refinery (at 2nd Tiberium field)
Barracks (at 2nd Tiberium field)
War Factory (at 2nd Tiberium field)
Command Centre
Armoury
Tech Centre
Then spam loads of mammoth tanks with the rail gun upgrade. I might try building a crane near the beginning to improve the rate of my build order.
I haven't yet experimented with aircraft, but they're probably quite useful against the "agressive" enemy.
L0rdMike said:Why get the power plant so late, dont buildings and units build slower in low power?
manoz said:No need to put engineers in the spikes, just blow it up with force attack and a load of tiberium will grow in its place instantly. So what I do is send out a surveyor to one of the corner tib fields and put protection around the 2 nearest tib spike locations after blowing them up, that way you have 4 easy access tib fields.
Looks like it SteepsySteeps said:am i the only one having issues installing this? downloaded 3 different downloads so far and the only "setup" i get is it trying to install activesync4 on my pc, which i already have and won't proceed further![]()