Command + Conquer 3 screens

Kreeeee said:
Gah!

StarCraft is what spoilt me and made me expect so much more in an RTS game. No RTS fan should go without playing it online!

StarCraft is one of my favourite games...used to love playing it. However...I've never played it MP - online or LAN.
 
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p4radox said:
Generals was a good game, I still play it at LANs, but RA2 had the playability just right for me.

Generals wasn't bad, but RA2 seemed more addictive. When Generals was released, I was hoping they'd just do a remake of RA2 with the Generals engine - just to update it a bit more... :)

RA2 became too easy against bots, the AI was pretty poor - but then again some of the stupid mods people built for the game. You could build Eifel towers which would tesla zap an entire base away... or nuclear tanks which would bring the entire game server down from immense lag... or building invincible presidents... :p
 
kbc said:
RA2 became too easy against bots, the AI was pretty poor - but then again some of the stupid mods people built for the game. You could build Eifel towers which would tesla zap an entire base away... or nuclear tanks which would bring the entire game server down from immense lag... or building invincible presidents... :p
It was also far too easy and not popular enough online.

Killerkebab said:
I am not good enough to play it online. It would be like the local under 12 football squad challenging Barcelona to a game.

Just create "1v1 noob" or "3v3 noob" games and ban anyone with a better than 1:2 win:loss ratio. You'll have a brilliant time in the 3v3s.

Raz said:
StarCraft is one of my favourite games...used to love playing it. However...I've never played it MP - online or LAN.

The multiplayer is what makes StarCraft shine! If you thought it was good single player then you'd be gobsmacked by the multiplayer.
 
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kbc said:
Generals wasn't bad, but RA2 seemed more addictive. When Generals was released, I was hoping they'd just do a remake of RA2 with the Generals engine - just to update it a bit more... :)

RA2 became too easy against bots, the AI was pretty poor - but then again some of the stupid mods people built for the game. You could build Eifel towers which would tesla zap an entire base away... or nuclear tanks which would bring the entire game server down from immense lag... or building invincible presidents... :p

Hell yeah I'd love RA2 with the Generals engine.

I used to make the odd mod for RA2, it was really easy - loads of utilities out there to make new units and maps. Levitating laser cows for the win. :p
 
http://uk.pc.gamespy.com/pc/command-conquer-3-tiberium-wars/708024p1.html

Hard to believe: it's been four years since the last Command & Conquer game, and seven years since we last set foot in the original Tiberium universe where the first games took place. The forces of the Global Defense Initiative and the Brotherhood of NOD are iconic among PC gaming strategy fans, who fondly remember the fast-moving C&C games that helped define the real-time strategy genre. We've waited long enough: it's time to throw down one more time.

The E3 demonstration of the game kicked off with a video setting up the game's backstory, which should be familiar to fans. A new crystalline substance called Tiberium has rained down on the planet, and it has the unique property wherein any substance it touches eventually turns into more Tiberium. An international consortium of powerful governments traces the threat and forms the Global Defense Initiative to protect the planet -- and cover up the evidence. But as the epidemic spreads, a disenfranchised fanatic army made up of third-world nations blows the secret wide open and reveals that Tiberium could be used as the ultimate power source. Led by an enigmatic leader named Kane, the Brotherhood of NOD has its own agenda -- and even seeds Tiberium around the world in a quasi-religious crusade against the GDI. The familiar backstory was told through the eyes of a GDI soldier, but was skewed in such a way to feel eerily relevant in today's world.

At the end of the video, the camera panned out to show the devastated Earth as seen from space. The narrator concluded with a teasing revelation: "And then, they came."

Yes, this Command & Conquer will feature a third faction, something not of this world. Is this new alien presence the source of the Tiberium infestation? That'll have to remain a mystery for now: we saw nothing of the mystery race in the demo. What we did see was a beautiful engine.
C&C3 will take place in 2047, with much of the planet already devastated by Tiberium. "Red zones" are completely uninhabitable, having been overrun. "Yellow Zones" contain significant Tiberium deposits, usually nestled amongst the ruined remains of Earth's once-sprawling cities. The last bastions of organized civilization are in the heavily-fortified "Blue Zones," which look like gleaming futuristic cities.

We saw one of the yellow zones first-hand in a short tutorial mission using the GDI forces. Near our military base, ruined streets of cracked asphalt threaded through the decimated shells of buildings. It had the feel of World War II post-bombing photographs. The broken shells of cars still sat eerily in parking spaces.

Command & Conquer 3 uses a new unified lighting engine. It gives every element in the game a solid, realistic feel. Sunlight glinted off of hot asphalt or shimmering ocean waves. Vehicles were all articulated, with multiple moving parts such as tank treads on individual suspensions. As the GDI helicopters hovered over the ocean water near a bobbing aircraft carrier, the water beneath shifted in a circular pattern.

Later, when NOD forces launched an attack from infantry hidden in the ruined buildings, the resulting destruction was glorious. Our missiles roared toward the buildings, blowing gaping holes into the structures and causing whole walls to peel away in flames and rubble. After taking a beating, the entire structures collapsed onto themselves. Visually it was pretty spectacular.

Unfortunately, our short little teaser preview of the game was all about that: the visuals. More game details will be revealed later. We know that there will be three campaigns, one for each faction. And we learned that EA is planning to use live-action footage for the cut-scenes. (Judging by the intro movie we saw, it looks like the live-action segments will be less campy this time around.)

Will the new Command & Conquer love up to the heritage of the originals? Time will tell. We'll have more details in the months to come.
 
I think the third race is almost certainly going to be aliens. In C&C:TS they hinted at this possibility because one of the early GDI missions was to capture a crashed alien spacecraft. I think the story will be something along the lines of aliens have been conversing with NOD (particularly the leader, Kane) to ensure their tiberium (a plant "manufactured" by the aliens for teraforming planets) is successful on Earth. And now that tiberium has covered something like 90% of the world and cities are in ruins the aliens will arrive en-masse in their ships. I think the GDI will be fighting TWO foes, NOD and the aliens!

Damn this game is going to rock. Tiberium Twilight for the win! :D Let's just hope EA don't muck it up! TBH though EA do seem pretty good when it comes to RTS games.
 
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Nieldo said:
Lol as usual the scale of the units is right off, men are the size of half a lamppost heheheh.

Anyway, looks good.

if you want a proper RTS with proper scale, go search for my Supremem Commander Thread, in it youl find the high definition video trailer, i promise you on my grand mothers grave that C&C 3 doesnt have a scratch on SupCom.


Chris19 said:
I think it may be a step forward i mean EA got it right with BF2 that game is just awsome and looks nice.

mysticsniper said:
This is starting to look like a cracking game, and its about time too ;)


Dj_Jestar said:
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA *breathe* HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

:p

out of the 3 above quotes, Jesters reply was the most truthful.

the game looks like any old RTS game, even the trailer for it screams "testosterone" before "thought" i.e. Guns and graphics before Gameplay.

sure it looks modern, but for the technology they have today and the power of the PC, there seems to be very little thats special about it, yet another run of the mill el generico late DX9 period pos from EA games.

despite the fact that Kreeeee and i dissagree on the best RTS of all time, what we do both recognise is that Starcraft and Total Annihilation had something that other RTS games have never managed to replicate since.
 
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locutus12 said:
if you want a proper RTS with proper scale, go search for my Supremem Commander Thread, in it youl find the high definition video trailer, i promise you on my grand mothers grave the C&C3 doesnt have a scratch on SupCom

Dont bother, im already all over that bandwagon :P
 
its a shame ea had to ruin it, up until generals, all the cnc games were excellent imo, kept me entertained for hours, but generals i just got bored of.

One thing that really annoyed me about generals, was its inability to run smooth on any PC. it seemed to have performance issues on most pc's
 
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