Hard to believe: it's been four years since the last Command & Conquer game, and seven years since we last set foot in the original Tiberium universe where the first games took place. The forces of the Global Defense Initiative and the Brotherhood of NOD are iconic among PC gaming strategy fans, who fondly remember the fast-moving C&C games that helped define the real-time strategy genre. We've waited long enough: it's time to throw down one more time.
The E3 demonstration of the game kicked off with a video setting up the game's backstory, which should be familiar to fans. A new crystalline substance called Tiberium has rained down on the planet, and it has the unique property wherein any substance it touches eventually turns into more Tiberium. An international consortium of powerful governments traces the threat and forms the Global Defense Initiative to protect the planet -- and cover up the evidence. But as the epidemic spreads, a disenfranchised fanatic army made up of third-world nations blows the secret wide open and reveals that Tiberium could be used as the ultimate power source. Led by an enigmatic leader named Kane, the Brotherhood of NOD has its own agenda -- and even seeds Tiberium around the world in a quasi-religious crusade against the GDI. The familiar backstory was told through the eyes of a GDI soldier, but was skewed in such a way to feel eerily relevant in today's world.
At the end of the video, the camera panned out to show the devastated Earth as seen from space. The narrator concluded with a teasing revelation: "And then, they came."
Yes, this Command & Conquer will feature a third faction, something not of this world. Is this new alien presence the source of the Tiberium infestation? That'll have to remain a mystery for now: we saw nothing of the mystery race in the demo. What we did see was a beautiful engine.
C&C3 will take place in 2047, with much of the planet already devastated by Tiberium. "Red zones" are completely uninhabitable, having been overrun. "Yellow Zones" contain significant Tiberium deposits, usually nestled amongst the ruined remains of Earth's once-sprawling cities. The last bastions of organized civilization are in the heavily-fortified "Blue Zones," which look like gleaming futuristic cities.
We saw one of the yellow zones first-hand in a short tutorial mission using the GDI forces. Near our military base, ruined streets of cracked asphalt threaded through the decimated shells of buildings. It had the feel of World War II post-bombing photographs. The broken shells of cars still sat eerily in parking spaces.
Command & Conquer 3 uses a new unified lighting engine. It gives every element in the game a solid, realistic feel. Sunlight glinted off of hot asphalt or shimmering ocean waves. Vehicles were all articulated, with multiple moving parts such as tank treads on individual suspensions. As the GDI helicopters hovered over the ocean water near a bobbing aircraft carrier, the water beneath shifted in a circular pattern.
Later, when NOD forces launched an attack from infantry hidden in the ruined buildings, the resulting destruction was glorious. Our missiles roared toward the buildings, blowing gaping holes into the structures and causing whole walls to peel away in flames and rubble. After taking a beating, the entire structures collapsed onto themselves. Visually it was pretty spectacular.
Unfortunately, our short little teaser preview of the game was all about that: the visuals. More game details will be revealed later. We know that there will be three campaigns, one for each faction. And we learned that EA is planning to use live-action footage for the cut-scenes. (Judging by the intro movie we saw, it looks like the live-action segments will be less campy this time around.)
Will the new Command & Conquer love up to the heritage of the originals? Time will tell. We'll have more details in the months to come.