What was poor about Generals?
I think a lot of people didn't like the fact you could attack each other almost from the word go. I loved being able to harass and stop people bunkering in and trying to build huge armies of tanks
what was poor, was that it felt nothing like C&C, the single player was embarassingly poor, from tasks, to the bitty slow small missions, to really not a single ramp up in time. All the early games through to the RA2 addon, other than the odd mission here and there they got more complex, longer and you needed to get more resources and build more as the game went on. Generals was mostly boring, disgustingly simple missions. It lost the entire feel, from the story, the gameplay, the mission style, the look.
Almost everything about it was wrong.
All the westwood versions except maybe one, were fantastic with the right "feel" start to finish. Complete tosh since then, even when they screwed up and tried to get back to the old Kane-FMV story style they did it badly with a poor story and campaign, improved, but overly easy, basic, zoomed in and well, consolified.
I'm sure I'll get the new one, and pray its decent, but it won't be.
Praying for Renegade 2, first one was so awesome, hilariously weird single player, freaking awesome online till they put Orca's in the game. It felt like a budget title back then though, a newer one, with no doubt console's involved means a big audience and maybe they'd put some real money into it. What I'd kill for a truly polished FPS version of C&C.