Content aware fill in Photoshop CS5

Am I the only person who watched that and didn't believe any of it.
That deleting the road and replacing it with a desert like that, riiiiiiiight. The sky thing just seemed a bit too good to be true aswell.

I'll believe the above bits when I see it in person. The first image was believable and looks good though :)
 
Am I the only person who watched that and didn't believe any of it.
That deleting the road and replacing it with a desert like that, riiiiiiiight. The sky thing just seemed a bit too good to be true aswell.

I'll believe the above bits when I see it in person. The first image was believable and looks good though :)

That's the thing, that desert demo looks great at web-res, but it can still only use what's in the image, so it's still gonna look like a clone-stamped mess. I highly doubt a move like that would pass muster with a paying client.

Of course they would have tried that tool on loads of images, selecting the ones with far above average results to show in the video. I'l be surprised if it works like that for anyone else!
 
It hardly looks clone stamped to me. It just looks too good for what he just did. The way it has procedurally generated that much of a scene without it being glaringly obvious just seems too unlikely to me at the moment.
 
That's the thing, that desert demo looks great at web-res, but it can still only use what's in the image, so it's still gonna look like a clone-stamped mess. I highly doubt a move like that would pass muster with a paying client.

Of course they would have tried that tool on loads of images, selecting the ones with far above average results to show in the video. I'l be surprised if it works like that for anyone else!

Most paying PS clients will look closely I am sure. Most users however, like many here and elsewhere, are not quite paying, and will think it will suffice for the average 1600x1200 shot uploaded.
 
Just watched that and WOW, if it really does do similar results to that it will be amazing. Can't wait to try it myself!
 
Whoa! I have to get in on that action, that's amazing. Can you imagine the work that went into developing those algorithms/processes
 
hmm I'd like to see a bigger res video of that. I'm a bit suspicous of how it works.
 
I think the majority of people replying to this are relying too much on it. If you watch the clone around the shadow on the bench demo you can see how its replicated the shadow out of proportion.
As good as the tool is I don't think people should be putting as much faith into it as they are promoting.

Its just showing the extremes of the new tool technology.
 
He even says in the video (particularly in the desert part) that it would still need tidying up around the edges, so it's not like he's claiming it's a 1-stop fix to all things cloned/healed. It's a tool that takes away a lot of the work involved which will then need cleaning up around the edges in many instances (just as it did before) - it just takes away the majority of the work up until that point.
 
I am intrigued as to how the tool handles the edges of the selection. Whether it would feather it automatically because that road one was particularly well blended for an initial pass.

Its an amazing algorithm, particularly shown in the panorama. It made that look very convincing. It does make me wonder just how much you could generate and if you had a poorly chopped together image, could it clean that up?

I want to play.
 
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