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CPR W3 on Hairworks(Nvidia Game Works)-'the code of this feature cannot be optimized for AMD'

I don't believe that nvidia cards are running 64x tesselation either. Hairworks could have 64x set as default, but would make no sense for nvidia to use 64x in driver profile since it gives absolutely no benefit for quality over 32x, or even 16x. Would just gimp their performance unneccessarily.

My quess is that they limit it to 16, or 32x at max in their profiles . Shame you can't actually test it since it's hidden in nvidia drivers.
 
Irrelevant. "AMD Optimized" is the default option in CCC. A new driver issued by AMD would have a lower tessellation level (Hence the whole "optimisation") which would then be the base tessellation level for the game as rendered by an AMD card.
That doesn't absolve Nvidia of any wrongdoing (But no reasonable debate can ever take place, because of dat elephant in the room).

Relevant because if AMD released a driver level override without any user input, the place would erupt.
 
By adding some amusement to the thread? yeah that'll work.

I don't know about that, those 3 posts were jam packed full of factual information. Sometimes you have just got to hold your hands up and say, you know what, rather than AMD deflecting everything on to NVidia, its about time AMD stood up and started thinking about their customers.
 
Relevant because if AMD released a driver level override without any user input, the place would erupt.

I'm confused.

That's already the case. The default option is AMD optimized, not application setting.
Same as surface optimisation is ticked by default and texture filtering isn't at highest by default.

These are "optimisations" which can affect IQ without any user input.
 
I don't believe that nvidia cards are running 64x tesselation either. Hairworks could have 64x set as default, but would make no sense for nvidia to use 64x in driver profile since it gives absolutely no benefit for quality over 32x, or even 16x. Would just gimp their performance unneccessarily.

My quess is that they limit it to 16, or 32x at max in their profiles . Shame you can't actually test it since it's hidden in nvidia drivers.

NVidias tess performance is awesome, they can run x64 (if true) very easily. It's the competition that has a problem with it because their tess performance is pretty appalling.
 
NVidias tess performance is awesome, they can run x64 (if true) very easily. It's the competition that has a problem with it because their tess performance is pretty appalling.

wow you guys just repeat yourselves so much
some1's now going to drag up some witcher3 780 benchmarks and we go around again
 
I'm confused.

That's already the case. The default option is AMD optimized, not application setting.
Same as surface optimisation is ticked by default and texture filtering isn't at highest by default.

These are "optimisations" which can affect IQ without any user input.



Same applies, very much doubt it's as simple as a straight reduce tess performance by 75% without user input, fine 'tweaking' and outright performance advantage is two different entities.
 
Same applies, very much doubt it's as simple as a straight reduce tess performance by 75% without user input, fine 'tweaking' and outright performance advantage is two different entities.

It's down to AMD to set the level they feel comfortable with performance wise on a game by game basis.
Who knows if it'll be 64/32/16/8/4/2.
 
looks a bit biased and one sided to me mmj
but i think thats the way you like it :)

and AMD and their loyal users arguing against it aren't biased?

That's why most of the time these discussions are pointless, completely unbiased viewpoints are very scarce.

Thing is we can all sit and have our theories and come up with what we think is what really happens but we do not have all the needed data therefor our conclusions are not even close to being relevant. So i agree with you these discussions are just pointless. Yet we do them cause we have nothing else to do . :)
 
It's down to AMD to set the level they feel comfortable with performance wise on a game by game basis.
Who knows if it'll be 64/32/16/8/4/2.

I think its down to me the user to be able to control such a setting. Im playing on a pc after all not a console. I dont understand why CDPR havent made it an option in their game yet since its such a performance hog. Give me the darn tess slider all ready.
 
Also remember 285 has tesselation performance to match 770 for example, yet loses a lot more when default settings are applied.
 
NVidias tess performance is awesome, they can run x64 (if true) very easily. It's the competition that has a problem with it because their tess performance is pretty appalling.

AMD's Tessellation performance on GCN 1.2 is about the same as Nvidia, actually.

GCN 1.0 and 1.1 is much less than Nvidia, but in context i wouldn't say its appalling, there is no need to have such high Tessellation performance, at least not until now, but with 4K Resolutions now becoming mainstream Tessellated geometries become more densely packed, now there is a need for much higher tessellation throughput.
 
NVidias tess performance is awesome, they can run x64 (if true) very easily. It's the competition that has a problem with it because their tess performance is pretty appalling.


Lol no its not,Hairworks has a massive performance impact even on the supposed '3x tessellation' cards of maxwell lol

They can run it,but not easily :D
 
I think its down to me the user to be able to control such a setting. Im playing on a pc after all not a console. I dont understand why CDPR havent made it an option in their game yet since its such a performance hog. Give me the darn tess slider all ready.

You can do that too, in CCC. :confused:
 
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