Soldato
- Joined
- 5 Sep 2011
- Posts
- 12,881
- Location
- Surrey
I just have to wonder if you cannot see it a different way? This is no different than paying vendors to not use an open standard, in this case tressfx. We have to account for the fact that using hairworks is bad for the developer and thier product overall because only half or less of their customers can get a full experience. Basically half of them will be various parts annoyed, disappointed or worse. And yet why would a previously golden-child developer commit to such a deed? When the alternative is to use a freely available hair engine which can be equally optimized for minimal impact on any gpu.
Why would CDPR knowingly impact half their customer base?
When you figure that one out, let me ask, is it AMD's job to pay developers to just to prevent them from making decisions like the inclusion of HW into their code? There's a lot of wrong in the industry, but I don't see how not stooping low is par for the course.
Only the developers actively either chose to not implement TressFX, or felt there wasn't time. I don't believe for a second that there is anything legally binding stopping TressFX being in TW3. Also without knowing or having access to the toolsets you can't be certain how easy TFX is to implement. We've only had one game use it.
There needs to be financial incentive more often than not, because if there is not then there are no effects, period. The big publishers don't care for it, the smaller ones don't have time / money to do it. Hence why GW is allowed to exist in the first place. That's the push.
Simply saying "oh well we emailed them and they said no". Not a fantastic basis for really giving your consumers something that bit extra. From what little we've seen of TFX I think it's definitely a better looking method of hair rendering. I'm not entirely sure it's NVIDIA's problem that using a tessellation method that doesn't really cope well on AMD hardware is NVIDIA's problem. AMD just need to up their game and it won't even be a problem. Final note I think from the trend that's been appearing the main word is communication or lack of. You ask a few people in the industry and they'll tell a similar tale. NVIDIA's working relationship just seems a lot better. But this is probably in large part due to having the resources. Emailing backwards and forwards isn't always the best means.
The game is amazing with or without HairWorks BTW
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