Creative g6 Vs fiio k5 pro. Stereo Vs SBX

58x is going for £130. I this a good headphone for an all rounder?

Got that as well as an AKG712 and a Tin P1, It's pretty good for music and films, it has good bass impact and mids with a little less treble detail and a pretty intimate sound stage. Gaming is OK, but you loose some detail and positional accuracy. Amazing performance for the price.
 
Got that as well as an AKG712 and a Tin P1, It's pretty good for music and films, it has good bass impact and mids with a little less treble detail and a pretty intimate sound stage. Gaming is OK, but you loose some detail and positional accuracy. Amazing performance for the price.

Is the positional audio better on the 598/599? They tend to go for £100 on black Friday. I know they have a larger stage compared to the 58x.
 
Is the positional audio better on the 598/599? They tend to go for £100 on black Friday. I know they have a larger stage compared to the 58x.

Sorry I can't say on those never tried them, but just from the descriptions I would say no since one of the product points is enhanced bass. You typically want more analytical/treble focus with fast transients for more powerful sound queues in bi-aural sound, but it's less fun for movies and music in general.

If your main focus is gaming then probably the best bet would be the AKG702's, if you want a bit more fun sounding then 712's are a great compromise. HD58X are really great for music/films and as long as you don't care too much about precision gives a fun gaming experience.
 
Having jumped between the K712 Pro, 58x, Game One, Fidelio X2 and now back to the 58x, I'd personally say that the imaging/directional audio of the 58x for me beats the K712 Pro. Ok the 58x are way more intimate/narrow soundstage wise but I'd can sense direction better on those when using via my Creative G6. Might just be my odd ears though!!
 
Having jumped between the K712 Pro, 58x, Game One, Fidelio X2 and now back to the 58x, I'd personally say that the imaging/directional audio of the 58x for me beats the K712 Pro. Ok the 58x are way more intimate/narrow soundstage wise but I'd can sense direction better on those when using via my Creative G6. Might just be my odd ears though!!

Funny you say this, last couple of months I've been playing more with Tin P1 IEM's which are super intimate but are detail monsters and they are amazingly accurate in FPS shooters. So a wide sound stage doesn't necessarily equate to superior gaming.
 
Funny you say this, last couple of months I've been playing more with Tin P1 IEM's which are super intimate but are detail monsters and they are amazingly accurate in FPS shooters. So a wide sound stage doesn't necessarily equate to superior gaming.
well it's literally what ever Pro player uses in tournaments. I've never seen a pro player with akg702s at home they just use whatever gaming junk head set they are given/sponsored and perform at the highest level. i think getting use to the sound cues of a certain head set is all it takes. so best just pick what flavor you like for music.

wide soundstage is good for immersion but totally unnecessary for competitive gaming. YMMV
 
I'm assuming the op uses voice chat for gaming. What are people using for mic use in gaming? I have the 712's running from an AVR via HDMI (amazing for gaming and such), but the mic (modmic 4) is via a USB S/C as I do not run a normal soundcard. If I want to hear my own voice in headphones I have to enable Listen in Win 10 sound record settings - this introduces too much latency between speaking and hearing my own voice, which makes it hard to focus.

How do you deal with latency? At present I have Listen disabled but then tend to raise my voice in game and annoy my wife, even though the 712's are open back. Is a soundcard supposed eliminate this? I tried a handful of soundcards but they were electronically noisy in phones when using the mic, or had too much hiss/lacked quality mic support.
 
I'm assuming the op uses voice chat for gaming. What are people using for mic use in gaming? I have the 712's running from an AVR via HDMI (amazing for gaming and such), but the mic (modmic 4) is via a USB S/C as I do not run a normal soundcard. If I want to hear my own voice in headphones I have to enable Listen in Win 10 sound record settings - this introduces too much latency between speaking and hearing my own voice, which makes it hard to focus.

How do you deal with latency? At present I have Listen disabled but then tend to raise my voice in game and annoy my wife, even though the 712's are open back. Is a soundcard supposed eliminate this? I tried a handful of soundcards but they were electronically noisy in phones when using the mic, or had too much hiss/lacked quality mic support.

Personally I'm using a G6 with HD58X/712 Pro/Tin P1 and a cheap condenser mic on a boom powered via an external phantom power unit feeding into the G6. No latency or feedback issues.
 
Personally I'm using a G6 with HD58X/712 Pro/Tin P1 and a cheap condenser mic on a boom powered via an external phantom power unit feeding into the G6. No latency or feedback issues.

Thanks for the reply. Could I use the G6 and a Modmic 4 and get the same results or does using a condenser mic with phantom power remove a latency obstacle?
 
Thanks for the reply. Could I use the G6 and a Modmic 4 and get the same results or does using a condenser mic with phantom power remove a latency obstacle?

Won't be any difference, it's different mic technologies condenser versus dynamic. The key is the G6 managing the input/output mixing duties imo.
 
I just ordered the following 3 headphones just for competitive FPS gaming and directional accuracy, mainly in Battlefield 1 and Battlefield 5.

-HE-4xx
-AKG k702
-AD900x

What is the most optimal way to set them on my gaming laptop?
Question 1: I have not ordered an AMP or DAC yet. To safeguard the investment i am looking for an amp with a balanced output and priced less than $300 but it doesn't exist. I need balanced output because i plan to replace the stock cable of the HE4XX with a balanced cable to refine its sound signature, and also to use the balanced output with more hard-to-drive planar headphones like the Argon MK3. Ideally i want something like the JDS Atom with balanced output but it doesn't exist.

Question 2: do i need a DAC with surround sound processing features (dolby cms3d STX etc...) or do you play Battlefield on stereo mode for best directional accuracy? Do i need a dac at all?

Thank you
 
you mean something like the SMSL SP200 Headphone Amp THX AAA 888 Technology XLR RCA Balanced Headphone Amplifier which sells on Amazon for £270

 
Question 2: do i need a DAC with surround sound processing features (dolby cms3d STX etc...) or do you play Battlefield on stereo mode for best directional accuracy? Do i need a dac at all?

Thank you

You'd need something with line out. For sound cards, there is the question over whether surround sound effects intended for headphones, work via line out.

If for example, SBX Prostudio on the G6, or Super X-Fi on the X3 only work from the headphone out on both devices, then that isn't ideal to then plug another amp into that, as you'd be double amping.

Most sound cards, whether internal or USB, will output DSP effects via optical, to which a separate DAC/amp, or separate DAC and amp units can be connected. That would be a better way of doing it than connecting a headphone amp to a device that already has it's own amplified headphone output.

Whether Dolby, SBX, Super X-Fi, etc is needed, really depends on the games in question. Some games have positional sound built in, but for those that don't, you'd likely need one of the above for positional sound placement.
 
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