Head tracking is certainly needed for VR, but you get that anyway with them.it makes up for with Waves NX real time head tracking that anchors the virtual speakers while tracking even miniscule movements of the head as you breathe, slightly shift posture etc.
Re “headphone compensation”, I wasn't just talking about just frequency curve or signature, I was talking about imaging, separation and sound stage and most of the online reviews thus far have suggested that matching cans with their certified profiles makes a difference.
For non-VR gaming don't see much/any real benefit from "un"syncing sound from image location:
Because the reason you want to locate sounds is to be able get that first shot at enemy fast.
Meaning it's best to keep eyes (and head) locked to that image you're watching.
I mean just try doing any accuracy and speed needing work with mouse, while keeping turning head around...
Breathing etc related head position changes are insignificant for any sound sources but those next to head.
So that hints to Waves NX "mapping" sound source channels to close distance.
Which wouldn't be exactly great for gaming immersion.
Their advertising was certainly strongly music focused last time I checked.
Stereo signal really doesn't even have that much of spatial information to start with...
So really curious how Creative pushes this customizable HRTF algorithm for music use.
(Because only "audiophiles" will pay 100+ for simple USB dongle?)
And certainly agree that without anykind PC based control software Super X-Fi amp is very half baked product for any gaming use.
All that imaging/separation/sound stage talk for headphone is really complete misnomer.
Headphones can never create any spatial cues needed for slightest outside head sound positioning.
They can only reproduce signal and any cues in it.
And signal and its cues being distorted by inaccurate reproduction is what affects spatial immersion.
What those profiles do is to try to counter that distortion by modifying signal.
But why would you buy inaccurate sound distorting headphones in the first place, unlesss they're cheaper than more accurate headphones?
(other than needing closed design because of noisy environment)
Sennheiser has definitely good HRTF algorithm, but rest is basically gaming product scam.In my experience of both, G6 - hands down. Sennheiser GSX 1000/1200 is also highly rated but I have never tried it.
For audio side it uses Conexant CX20745 chip, which is meant for cheap phones/tablets.
As DAC it's low end and below budget level Audigy Fx/Xonar DGX sound cards.
And neither it has any more of real amplifier.
Using same pricing per quality logic G6 should have £500 price sticker.