No, i'm afraid it works exactly like that, it's just UT3 and Crysis are coded lazily and can't scale for ****, where as Valve bothered to put a bit of effort in so everyone could play it.
Crysis/UT3 are released. The top end card now is the 8800GTX. Hell you can have two if you want. These will run UT3 and Crysis pretty damn well, turn the settings up, everythings nice.
Crysis works just fine, what game are you playing?
Or are you just bitter it won't run maxed on your 8800GTX?
Surely you've not been living under a rock. Crytek and games sites were saying for ages that it won't run maxed for a year or two, since it's designed to scale with future hardware.Crysis. Yes, I'm dissatisfied it won't run at High settings on a high-end card. It looks amazingly beautiful but it performs poorly.
Surely you've not been living under a rock. Crytek and games sites were saying for ages that it won't run maxed for a year or two, since it's designed to scale with future hardware.
Personally I'm glad. It looks fantastic on all high and when the hardware catches up it'll look even more fantastic on all very high. All this means to me is that the game lasts longer and I get my money's worth out of it.
P.S. If it doesn't run at "all high" on your GTX, there's something wrong with your system. It ran just fine on all high plus antialiasing on my GTX, and runs just fine on all high without antialiasing on my GT.
No, I'm saying I get 30-60fps on all high settings. Not 60fps.Are you saying you can get 60 fps on all High settings plus antialiasing on all the last levels of Crysis on a GTX?
No, I'm saying I get 30-60fps on all high settings. Not 60fps.
This is also without antialiasing on my GT but with antialiasing when I had a GTX. Crysis is just one of those games where you have to compromise a bit to make it look good. If you want to run it at a constant 60fps or higher then you're going to have to turn stuff down, hardware isn't going to be up to that for a while (by design, not by fault).
Yeah I have no issue with that at all, infact I agree with you there.Yeah, that's what I thought so that's why I'm leaving it for a while. I really just want to play it in all its glory, not with settings turned down. Luckily there's loads of other great games out at the moment.
Actually I played Far Cry again just before Crysis came out and playing it on all highest settings was a joy, even after all this time.
This is so true - when I see how well even Valve's latest games run on my 4 year old system, I'm still amazed. People give out about how long they take to release stuff, but it must be so well coded that I'd rather wait than have something like Crysis that just doesn't work properly.
Crysis is just one of those games where you have to compromise a bit to make it look good.
But it's still slower so what's your point?The 6200 has newer shader units though. The efficiency per clock has gone up. Alas, I cannot find reviews comparing them directly...
If it's not a fantastic engine then name me one engine that has demonstrated better visuals and environments than Crysis. The fact is that it's currently one of the best, if not the best looking game ever made.And that is where I have an issue with people proclaiming it as such a fantastic engine. One where you have to compromise is not a great engine.
That's a moot point as Far Cry was the same and they didn't sell CryEngine to other developers.I don't buy into the whole 'future scaling' stuff either. There are two ways of looking at that, it's either so Crytek have an engine to sell in a few years or because they've taken shortcuts and made an excuse as to why it won't run well on current top end hardware.
It does scale. It has a very broad range of graphics options that allow it to run on older and/or less powerful hardware by compromising on visuals, and it has graphics options that require hardware even more powerful than we have today. That's scaling, so I don't see how you can say "they've made no effort to get it to scale."I know which I believe to be true, when taking into consideration they've made no effort at all to get it to scale.
It does work properly, you just dont have the power to run it. Simple as that.
What you're saying could be applied to any game ever made. No game can ever be coded with 100% efficiency and they all have deadlines and budgets to meet, it's a fact of life and you're asking far too much.No I don't think it is that simple, there are other possiblilities that you've left out such as that the game is not fully optimised. It is possible that the engine was not developed as effieciently as it could have been.
Now I'm sure our benefactors at EA would never dream of rushing a game out in time for, say, Christmas sales, but it is likely that the game could perform better than it does at present, and no doubt it will in the future, on the same hardware.
Source: Designed for past and present. Crysis: Designed for present and future.What I mean by doesn't scale is the fact that, taking source as an example, on old hardware it still looked pretty good. Crysis/UT3 on old hardware look appalling, worse than a 'regular' engine would on the same hardware.
So you're saying because it looks crap on hardware that, by current standards, is totally crap then it's a bad engine? I suggest you buy an Xbox 360, PC gaming is not for you at all.Show me another game that looks as bad as UT3 does on that 7600GS?
I have no issue with it not running maxed on my hardware, it's an X800XL, it's never going to run a new game maxed out, hell, it could barely run games three years ago maxed out.
Like Rezident you are focusing on the small picture. In a perfect world with unlimited time constraints, unlimited budget constraints, and coders with unlimited talent you probably could make a 100%-optimised game.There is technical superiority in that it looks astounding but there is no doubt in my mind that someone else could have easily developed something just as good looking but less demanding on hardware. Though saying that, Unreal was always a good engine and look what they've done to that :/
I have seen it and it looks horrible, but we're talking about a graphics card I'd use in a HTPC.I take you have looked at the screenshot in question? If you think that is acceptable for the hardware it was running on then i'm shocked.
So instead of replying to any of my points about time, budget and staff constraints you would've just repeated yourself instead? I take it that means you don't have a counterpoint whatsoever then.As for the rest of it, it's exactly the same points as have already been raised, so you may as well just read the thread through again as I won't post anything different![]()
Good, you'll be happy with it. I should warn you though half the games on it have framerate issues so it wouldn't surprise me to see you repeating this stuff in the consoles forum. You strike me as the never satisfied type.Oh and i'm buying a 360 in January![]()
So instead of replying to any of my points about time, budget and staff constraints you would've just repeated yourself instead?