Crysis and very low CPU load

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On my quad this game only uses between 8 - 30%. Most of the time around 20%... whats all that about? Anyone else looked at CPU load with this game?

UT3 for instance will use up to 60%.
 
On my quad this game only uses between 8 - 30%. Most of the time around 20%... whats all that about? Anyone else looked at CPU load with this game?

UT3 for instance will use up to 60%.

Yup

I've noticed the same as well
 
Yup same here, my quad doesnt even ramp up in speed step so its sitting at 2ghz really low usage 90% of the time. Even when it ramps up to 3ghz theres no difference in game.
 
So it's like they're putting all the load on the GPU and hardly making any use of CPU power... i have another 3 cores just sitting there... if they were to make use of these i'm sure the game would run quite a bit better.

Would not expect this at all from a new game, especially Crysis.
 
Yep same here, just 1 core at 40% whilst getting 11fps on an 8800GTX no AA 1360x768 and my brothers Allandale at 2.8 goes faster with the same 8800GTX AND uses both cores.
Looks like theres a quadcore bug in this game, though I remember watching a Crysis documentory & them saying they're designing it to use quadcore effectivly.
 
So it's like they're putting all the load on the GPU and hardly making any use of CPU power... i have another 3 cores just sitting there... if they were to make use of these i'm sure the game would run quite a bit better.

Would not expect this at all from a new game, especially Crysis.


you can NOT take gpu load off and put it on the gpu. cpu determines what to draw tells the gpu, the gpu draws it. if you look at crysis, theres a LOT to draw, massive draw distances, lots of detail lots of everything. it looks superb, drawing a image that looks that detailed takes power, hence gpu load is extremely high.

it does support multicore, as i've been saying for months, it doesn't NEED but SUPPORTS multicore. its a marketing buzzword that people fall into. people buy dual/multicores, they think games will be better if they use them, so developers support them and go around easing everyones mind to say they support them.

same with valve's multicore support, it will not NEED it, it will support it and won't make a lick of difference.

almost every big release of the last 10 years and the next 10 will be gpu limited. the only small subset of games is rts's. because they are essentially massive driven databases's with a 3d graphical overview of whats going on.

alan wake supports quad cores, and will most likely use a similar amount of juice, most games from now on will support quad cores and will not use that much power on each core.
 
I have a plug extension which shows the power consumption & usually when I play a 3D game it uses 8 lights, but Crysis only consumes 3 lights, which is the same as idling in Vista.
There's something seriously wrong with this demo!
 
Its deffo strange, TF2 uses more ram and cpu. For some reason the editor runs a hell of a lot better aswell
 
It's a pre-release demo.

So what. It is a month late with the final release around the corner. This is absurd if these comps with these specs can't handle the game. To make it run smoothly you need to lower settings and it looks worse than games that have been around for a while.

Result is I am glad I did not pre-order + pay for that BS EA dl service. I will play COD4 on PC and Mass Effect (x360 only, still looks cool though :()
 
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you can NOT take gpu load off and put it on the gpu.

Huh?
Do you mean you cannot take load off the GPU and put it on the CPU...? because you can with certain things.

it does support multicore, as i've been saying for months, it doesn't NEED but SUPPORTS multicore. its a marketing buzzword that people fall into. people buy dual/multicores, they think games will be better if they use them, so developers support them and go around easing everyones mind to say they support them.

No it's not a marketing buzzword. And of corse it dont need it but would help a lot if it used multicore properly. Just look at UT3 performance on single core then compare it the dual or quad, theres a big difference. You cant honestly think a game this advanced couldn't make better use of multicore?

Any Source game is a bad example, because it's already an old engine and dont exactly look amazing, so even if it was multicore i still wouldn't expect it to use much CPU power with that level of graphics/AI/physics, it just wouldn't need it.
 
i cant beleave the makers would release a demo without the full core support there trying to make people want to buy the game not put them off it.

just hoping its a bug or something
 
i cant beleave the makers would release a demo without the full core support there trying to make people want to buy the game not put them off it.

just hoping its a bug or something

YEAH, same here

If they dont fix the quadcore bug I'm getting a £50 Allandale for Crysis as it will go better on that!
 
Just posted this issue on the official EA Crysis forum to see if anyone comes back with an explination, a lot of us on here have got around 11 ghz of cpu power sitting idle while playing Crysis at crappy frame rates it's a waste.

I just hope this is sorted for the game is released.
 
Cryis Dev says they are more towards the CPU in 1 of interviews.

You can get better FPS and stability setting CPT to high or Real Time for Crysis.exe.

I got info elsewhere, posted here, a few got better results, 1 nice peep showed how to make a cmd to do it instead of trying to bring up Task Manager in game.



" Originally Posted by helmutcheese
Wonder if this works on Vista.

" Tweak 1:
Open Crysis then alt tab and press ctrl alt delete. In your processes tab right click crysis.exe and set priority to high or real time. (I'm using high).

Tweak2:
I updated to the drivers I'm currently using now. (163.71)

Tweak3:
Use the Crysis program settings in Nvidia control panel and force Vsync on.

* With resolution on 1680x1050 I'm now getting 30-35fps to my previous 15-20.
* Drop from 1680x1050 to 1280x1024 and I get 40-45 to my previous 20- 25
* With lower resolutions such as 1024x768 I'm now getting 50-60 to my previous 30.

Hopefully with the full release people with specs similar to mine can look at getting 40-60fps in 1680x1050. Would be nice. Nice game and runs smoothly with a little tweaking."

I did notice these drivers are more stable and the new ones gave me no more FPS only crashes from games Video menu."

I dont see why V-Sync makes faster in my case on CRT anyhow.



" Stick this line in a batch file to load high.

%windir%\system32\cmd.exe /c start "" /high "c:\program files\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Crysis.exe" -DX9

or

%windir%\system32\cmd.exe /c start "" /high "c:\program files\Electronic Arts\Crytek\Crysis SP Demo\Bin64\Crysis.exe" -DX9

Obviously adjust the path for your own install. You can leave off the DX9 switch, i.e optional for Vista. Runs 32Bit better on Vista 64 for me in DX9, for now at least. It also allows the 64Bit exe to run with 169.01

Sure its been mentioned before. Displaying FPS and DX details in game, also to open the console command list. Just add a text file system.cfg to the demo root. Add the console commands.

con_restricted = 0
r_displayinfo = 1 "

By fornowagain
 
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