So it's like they're putting all the load on the GPU and hardly making any use of CPU power... i have another 3 cores just sitting there... if they were to make use of these i'm sure the game would run quite a bit better.
Would not expect this at all from a new game, especially Crysis.
you can NOT take gpu load off and put it on the gpu. cpu determines what to draw tells the gpu, the gpu draws it. if you look at crysis, theres a LOT to draw, massive draw distances, lots of detail lots of everything. it looks superb, drawing a image that looks that detailed takes power, hence gpu load is extremely high.
it does support multicore, as i've been saying for months, it doesn't NEED but SUPPORTS multicore. its a marketing buzzword that people fall into. people buy dual/multicores, they think games will be better if they use them, so developers support them and go around easing everyones mind to say they support them.
same with valve's multicore support, it will not NEED it, it will support it and won't make a lick of difference.
almost every big release of the last 10 years and the next 10 will be gpu limited. the only small subset of games is rts's. because they are essentially massive driven databases's with a 3d graphical overview of whats going on.
alan wake supports quad cores, and will most likely use a similar amount of juice, most games from now on will support quad cores and will not use that much power on each core.