Crysis - Mass Physics

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That’s because the PPU isn’t supported. But what if a good PPU came out and was supported. Then it should run smooth.
I agree with you for once ^^, bring on AMD/Nvidia/Intel on board PPU's

Just out of curiosity why dont you use the quote button, makes things a hell of a lot easier to read
 
“So you are now saying and agreeing with almost everyone on this forum that the current PPU's are not good then?”
I have been saying that for a very long time. My argument has always been they are not useless. I have not been saying are good must have items that everyone needs.

I believe its the software and the way the bad way Ageia handled the current PPU’s that’s the problem not the hardware. I disagree with a lot of what Ageia have done from marketing to lack of game support.




“Just out of curiosity why dont you use the quote button, makes things a hell of a lot easier to read”
Old habits, its something I have done for 10+ years. I also find it easier to do and read. Last time I had a vote a good 50% of people preferred my way of writing. Last time I stooped for a few posts a bunch of people complained.

It’s also a way to identify me across multiply forums. It has struck up conversations before like in Eve someone say hey I know you from E&B e.c.t

Its just part of my writing style now and it’s as natural to me as it is for you to press the quote button. Its just as fast as well, if not faster.
 
“Even if the PPU was supported it would still be laggy.”
Why thought? If physics are the only thing holding it back then a PPU would eliminate that problem. Why would it still be laggy

Surly a PPU of some sorts is the best option to fix the physics problem.
 
“Even if the PPU was supported it would still be laggy.”
Why thought? If physics are the only thing holding it back then a PPU would eliminate that problem. Why would it still be laggy

Surly a PPU of some sorts is the best option to fix the physics problem.

The current PPU wont be fast enough, look at it in UT3.
 
needs Microsoft to step in and create a sort of physics X software layer that anyone can develop cards or chips for i think for it to really take of
 
“The current PPU wont be fast enough, look at it in UT3.“
What do you mean?
The PPU worked as all the physics strain is taken off the CPU boosting FPS. It turned UT from unplayable with the CPU to playable at over 30fps with the PPU when not CPU limited.
 
“The current PPU wont be fast enough, look at it in UT3.“
What do you mean?
The PPU worked as all the physics strain is taken off the CPU boosting FPS. It turned UT from unplayable with the CPU to playable at over 30fps with the PPU when not CPU limited.

Can you show these benchmarks to proove what you are saying please.

I dont believe that with a the current PPU if it supported crysis it would boost fps to anything playable with the physics.

Also in UT3 30fps is not playable anyway.. I would rather have 60+fps with a few effects missing than 30fps and under with a PPU.
 
“Also in UT3 30fps is not playable anyway.. I would rather have 60+fps with a few effects missing than 30fps and under with a PPU.”
But that’s not possible as the PPU doesn’t add effects and the PPU its self never lowers FPS in UT. There is no option to run without a PPU with less effects. You either have all the effects on the PPU or all the effects on the CPU and the CPU is slower.

All the PPU does it offload physic from the CPU to the PPU which boosts FPS by XX% depending on the map. The PPU its self never lowers FPS.





“Can you show these benchmarks to proove what you are saying please.”
No as such as I don’t have any benchmarks when it’s not CPU limited as no one can tell me how to run benchmarks. I can show you some 26fps benchmarks while being CPU limited on a dual core. Swapping to a quad core means your not CPU limited as much and you get a decent FPS boost which puts you over 30fps.

http://www.pcper.com/article.php?aid=491&type=expert&pid=3

When you not CPU limited and have a PPU its more then playable. With a CPU only its unplayable. Why would the Crysis video in this thread be any different if it supported a PPU?

I would perfew that Crysis video at 30fps on a PPU then 5fps on a CPU.
 
That shows 26fps average, then 12.1 with the CPU, so either way, its not playable.

If you turn hardware physics off you get a nice 59.7fps which IS playable. Was this hardware physics specifically designed for the PhysX PPU? If so to make it fair there should be a comparison with the same thing but one done for the CPU and one for the PPU to see the real performance gap.

You cant say Crysis would be at 30fps on a PPU and 5fps on a CPU with no proof.
 
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“That shows 26fps average, then 12.1 with the CPU, so either way, its not playable.”
But that’s benchmark is CPU limited as I said before. Add in a quad core which isn’t CPU limited and it’s now playable.





”If you turn hardware physics off you get a nice 59.7fps which IS playable.“
No that’s not true as on that map turning hardware physics off puts you on 12 fps not 59.7fps. No matter what map your on turn on hardware physics on and the FPS score goes up not down. Hardware physics is always better then doing it on the CPU from a FPS point of view.


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“You cant say Crysis would be at 30fps on a PPU and 5fps on a CPU with no proof.”
I can estimate based on other results. If everything else goes from 5fps to 30 with the PPU with the same amount of physics incrase as Crysis, then why would Crysis be any different?

If I turn out to be wrong with the Ageia PPU my original point still stands. A high end PPU is the best way forward to do those physics at playable speeds. Its clear the CPU is not up to the job.
 
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“That shows 26fps average, then 12.1 with the CPU, so either way, its not playable.”
But that’s benchmark is CPU limited as I said before. Add in a quad core which isn’t CPU limited and it’s now playable.





”If you turn hardware physics off you get a nice 59.7fps which IS playable.“
No that’s not true as on that map turning hardware physics off puts you on 12 fps not 59.7fps. No matter what map your on turn on hardware physics on and the FPS score goes up not down. Hardware physics is always better then doing it on the CPU from a FPS point of view.

No benchys for a quad core, if its not over 45fps its not playable in UT3 as far as I'm concerned, and with hardware physics turned off, its will be 59fps average, my average will be around that or higher, I know its never laggy one bit.

Its obviouse a physics unit is the way forward, thats why Intel/AMD/Nvidia will start doing it, I dont think Ageia will be the ones to be doing it properly, its obviouse the PhysX card is doing better there, but its still not playable, we'll just have to wait untill something else comes up, more likely from Intel/NV or AMD.
 
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“and with hardware physics turned off, its will be 59fps average, my average will be around that or higher, I know its never laggy one bit.”
Don’t lie the benchmarks show hardware physics off is 12fps not 59fps. Your making it sound like turning hardware physics off is faster which isn’t true.

Turn Hardware physics off and your FPS go down no matter what map your on.
 
“and with hardware physics turned off, its will be 59fps average, my average will be around that or higher, I know its never laggy one bit.”
Don’t lie the benchmarks show hardware physics off is 12fps not 59fps. Your making it sound like turning hardware physics off is faster which isn’t true.

Turn Hardware physics off and your FPS go down no matter what map your on.

In UT3 hardware physics on my system does not have the little white in the box meaning its off, and I can gaurantee my fps never goes down to 12fps, its always up there 50+, I'm not lieing, I dont have hardware physics on, I dont think anyone has it on.

You're trying to say no mater what UT3 has low fps for all?
 
“In UT3 hardware physics on my system does not have the little white in the box meaning its off, and I can gaurantee my fps never goes down to 12fps, its always up there 50+, I'm not lieing, I dont have hardware physics on, I dont think anyone has it on.”
You said 26fps average is unplayable and that if you turn hardware physics off you get a nice 59.7fps which is playable. Only if you’re getting 26fps with hardware physics you’re getting 12fps without hardware physics.

There is no way you turn hardware physics off and go from 26fps to 50+fps on the same map.




”You're trying to say no mater what UT3 has low fps for all?”
No, I am saying hardware physics is always faster then the CPU.
 
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