That’s because the PPU isn’t supported. But what if a good PPU came out and was supported. Then it should run smooth..
Great another stupid PhysX debate to ruin another topic.
I agree with you for once ^^, bring on AMD/Nvidia/Intel on board PPU'sThat’s because the PPU isn’t supported. But what if a good PPU came out and was supported. Then it should run smooth.
“Even if the PPU was supported it would still be laggy.”
Why thought? If physics are the only thing holding it back then a PPU would eliminate that problem. Why would it still be laggy
Surly a PPU of some sorts is the best option to fix the physics problem.
“The current PPU wont be fast enough, look at it in UT3.“
What do you mean?
The PPU worked as all the physics strain is taken off the CPU boosting FPS. It turned UT from unplayable with the CPU to playable at over 30fps with the PPU when not CPU limited.
“That shows 26fps average, then 12.1 with the CPU, so either way, its not playable.”
But that’s benchmark is CPU limited as I said before. Add in a quad core which isn’t CPU limited and it’s now playable.
”If you turn hardware physics off you get a nice 59.7fps which IS playable.“
No that’s not true as on that map turning hardware physics off puts you on 12 fps not 59.7fps. No matter what map your on turn on hardware physics on and the FPS score goes up not down. Hardware physics is always better then doing it on the CPU from a FPS point of view.
“and with hardware physics turned off, its will be 59fps average, my average will be around that or higher, I know its never laggy one bit.”
Don’t lie the benchmarks show hardware physics off is 12fps not 59fps. Your making it sound like turning hardware physics off is faster which isn’t true.
Turn Hardware physics off and your FPS go down no matter what map your on.