Theres so much to a great game
Plot
character
atmosphere
guns
gameplay
sound
graphics
finished package
I doubt crysis will beat bioshock because that game fills all the above while as has been said, crysis looks like far cry but better graphics.
evolutionary not revolutionary
sid
shockingly another utterly pointless and unprovable thread that leads to arguing.
firstly, bioshock rocks, in a lot of ways but has a basically massive massive massive flaw.
its not at all difficult. it completely failed to learn from Stalkers massive error. both have significant, and frankly completely and utterly unscaled increases in weapon damage/special ability's power. both games, well stalker at least on a decent difficulty is very hard with a crap weapon for the first 15 mins, but within no time you get one decent weapon and the entire rest of the game is pretty easy, then you get 5 decent, artifacts and you spend like 3/4's of the game almost completely invunerable. Bioshock had the exact same thing. at first, the first big daddy is a major fight, crappy weapon, weak ammo, tight fighting space, the daddy runs at you like mad. later on, big daddies wouldn't get a single hit on me. then well, if anyone dies in the last 5 mins of the game you really really really suck at gaming.
the ai is poor, is largely scripted and is not good AI. big daddies are simply told not to attack unless you attack them.
apart from being stupidly easy it is very very good though.
but crysis, to simply claim it looks pretty but thats it? one thing also missing , considering games these days, everyone talking about PPU's(albeit incorrectly) the physics in bioshock sucked. walls did a generic damage pattern some very specific things were movable with telekenisis, while nothing else was moveable. one of the very biggest features of crysis, which added to the graphics, is that a insane amount of the pretty stuff you can see, can be damaged, destroyed and turned into weapons. shooting a tree , shooting through the bark, from a side/angle causing it to fall on a building, dude, vehicle and seeing whatever it is take massive damage. its an immense, hyped up and VERY OBVIOUS feature that you've chosen to completely ignore while saying its going to be the same and boring.
most COD games, and MOH, while great, we're all kinda done with the insanely scripted attacks, we're kinda bored of it. hence MOH taking a very different path, objectives in the order you want, multiple paths, semi good AI, much more of a choice. i haven't seen anything on COD4, but unless it does the same, i'm so completely bored and over entirely linear games.