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CRYSIS vs. The Modern GPU (Part 1)

Soldato
Joined
11 Sep 2003
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Well the cold winter evening are here, the TV and newspaper advertisements are reminding us that Christmas is around the corner and its time to start making out our xmas card list and shopping for presents . . . . but hold on a sec . . . . . CRYSIS is going to be released any day now? . . . . . wOOt!!!!!!!!!

Right well the xmas plans can just go on hold for the moment as any self respecting gamer knows, Christmas eve is meant for all of that stuff, right now is time to game! ;)

The Crysis demo has been out for a few weeks now and 8800GTX owners world wide have been gasping in disbelief as their frame-rates have *crumbled*

I'm sure there were one or two people who maxed their graphic settings before loading the game for the first time, only to be greeted by a high-def slide show!

So in this review I want to find out how this game plays on a fairly modern system, using a few different resolutions and different amounts of Anti-Aliasing (AA).

This is the first time I have tried to publish a set of FPS results in graph form and while it is easier than i thought it would be, its not as easy as I would like lol! :D

Therefore to keep things simple (i.e. avoiding data overload) I have kept the in-game graphic settings at either *Medium* or *High* and nothing has been changed in the graphics cards drivers. The only exceptions to this rule is Audio setting which is on *high* (X-Fi baby!) and the Shader setting which turns itself to *high* once any Anti-Aliasing is used.

In future instalments I will look at the effect of overclocking the graphics card, also comparing newer more refined drivers and maybe even SLI.

Now a quick peek at the test bed specs then onto some bench results . . .

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Great job
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I could moan about Crysis being poorly coded and too demanding for this generation of computer hardware and should have been released next year, but I'll not :P
 
Just wanted to add a little about the test results. The in-game benchmark was left to run its course (four loops), I then discarded the results from the first loop and averaged the remaining three.

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Something wrong with the 2AA at the lower resolutions though...it has a lower min FPS than 4AA??!
yup thats the sorta thing that happens when you bulk bench, sometimes the results don't add up. In some cases its worth running the test again to see if its a hiccup or perhaps a bug in the driver/game, time permitting of course!

Heres the original log from those particular tests. . . .

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guess i won't be playing at high @ 1680x1050 when i get my 8800gt through. i'll just sacrafice shadows :), and i love the fact that the whole island is loaded to ram, hate loading screens in oblivion pfff...
 
good stuff wayne - i think that's an indication that SLI'd GT's are the way to go for 1920x1200 action unless you want to play on medium.

erm..not really. Currently playing Crysis at 1900 res 64bit with DX9...everything at high and then config modded to enbale everything to very high...and its silky smooth. FPS hover arround 30-35 while running about...and down to 25 when in action scene. Its just awsome! The 8800 GT shouldnt be too much different!
 
erm..not really. Currently playing Crysis at 1900 res 64bit with DX9...everything at high and then config modded to enbale everything to very high...and its silky smooth. FPS hover arround 30-35 while running about...and down to 25 when in action scene. Its just awsome! The 8800 GT shouldnt be too much different!
What's your system specs?
 
Deffo some peeps talking out of there rear ends we shall say at 1280x960 on a 8800gt and a quad core 6600@ 3.15 and 4 gig ram(shows 3.5gig) if i put aa on there is no way in hell its playable its barely playable in places on high without aa.
 
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