CS:GO Discussion

At risk of sounding a bit old father time, surely they went through iteration upon iteration of betas and releases to get to the point 1.6 got to, including weapon balancing, and got it to a point that was pretty accepted and successful. Why not just stick with the formula that was working, seems like tweaking for tweaking's sake.
 
my m4s
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Competitive players tend to use very low settings to try to prevent any big drops in fps / general performance that you can still get on high-end systems when stuff like multiple smoke grenades go off / big rush firefights etc.

4:3 I'm guessing he's still got a decent quality CRT.
 
I understand the drop in fps theory but isn't he showing off weapons? Surely you'd up the gfx for that :p

And agreed on the 4:3, surely 16:9 with a better FOV is better for competition nowadays?

My brother was playing css at 800*600 as recent as last summer so I've seen it, just find it a waste of a system lol
 
lol went in a free for all not played in a while killed 6 or 7 in first 20-30 secs got voted off :p

will play a bit later. :D
 
With CS being such a narrow game you can afford to use lower resolutions to increase the size of the enemy players models and therefore show more of the hitbox on your screen so allowing for easier aiming. I know most of the old pro cs players used to play 640x480 for this reason.
 
In CS:GO the resolution makes no difference to the size of models, also if you have an expensive PC you may as well run better graphics, if you are constantly over 128fps then you do not need more than that because 128 is the highest tickrate.
 
I play 1024x768 stretched. Only shows up 4:3 in the screenshots. I have a 144hz monitor and play esea etc on 128 tick servers so I always need above 128/144 fps or else there's a disadvantage. I did try playing 16:9 1600x900 for a while but genuinely felt my aim wasn't as good. It's also easier to control spray patterns on lower screen resolutions. It's nice having a small area to view, where your minimap, inventory, ammo etc is all close together and easy to read quickly.

Most pros use 1024x768 from what I've seen, mainly blackbars as well. There are a few that use lower for example ScreaM uses 800x600, then some use higher for example f0rest uses 1600x900 and Swag uses 1920x1080
 
In CS:GO the resolution makes no difference to the size of models, also if you have an expensive PC you may as well run better graphics, if you are constantly over 128fps then you do not need more than that because 128 is the highest tickrate.

Fair enough, wasn't aware they don't change in CS:GO. Will have to check out how small they look in 640!
 
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I play 1024x768 stretched. Only shows up 4:3 in the screenshots. I have a 144hz monitor and play esea etc on 128 tick servers so I always need above 128/144 fps or else there's a disadvantage. I did try playing 16:9 1600x900 for a while but genuinely felt my aim wasn't as good. It's also easier to control spray patterns on lower screen resolutions. It's nice having a small area to view, where your minimap, inventory, ammo etc is all close together and easy to read quickly.

Most pros use 1024x768 from what I've seen, mainly blackbars as well. There are a few that use lower for example ScreaM uses 800x600, then some use higher for example f0rest uses 1600x900 and Swag uses 1920x1080

I use 4:3 1400x1050 (black bars) on my 16:10 1680x1050 monitor but I do not notice much difference at lower res, except it is extremely blurry because my monitor scaling is not very good, I guess it might make heads in the distance look a bit bigger and easier to hit but I have seen some comparison screenshots where the size of everything is identical at any resolution. But lower res might make it look bigger in the distance I can't test it because the scaling on my monitor is terrible.
 
I'm on low everything, 16:9. I have played a lot at 720 and 1080, and can't notice any performance hit really between the 2 so at 1920x1080 at the moment.

Surprised pro's still use 4:3, but I guess a smaller FOV means less image rendered, and therefore a substantial fps boost etc. Back "in the day" ofcourse when all that competitive 1.6 was played it was also all about maximising hz refresh rates on CRT monitors. 640x480 and 800x600 were king.
I haven't paid much attention yet to the CS:GO pro scene - there hasn't really been all that much action in it yet, although it seems to be getting more hype after Dreamhack.

I agree about the HUD being better at 4:3 - I hate looking at the radar these days since it totally distracts you from the action.
 
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Not sure why this was worth more especially, 6 dimes even! I got it without even winning the match
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That box type is rarer than the standard weapons/bravo/esports cases. Also a limited run ("Winter offensive"). Also 2 of the more popular skins are drop possibilities (awp redline and M4A4 Asimov).

Therefore worth more on the market.

Drops are also random, not determined by a win or loss.
 
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Only reason I use 4:3 is so I can see all the HUD and radar easily while sitting close to the screen, in full screen it makes it very difficult to see the radar.
 
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