CS:GO Discussion

I'll be sure to record the next game I play with you, hopefully you'll do better than 9-22 as LEM vs MG2/DMGs ;) But yes, their inability to react was part of why I found it amusing.
 
Is 120 hours on casual only a bit too much? lol
Never played competitive

Took me 90hrs to find the competitive button and I thought that was bad :p
Competitive is where the game really gets a grip on you.
With 120 odd hrs casual you should be more than ready to go competative if thats what you want to do. Definatley reccomend it, its like a totally different game.
Now I can't stand casual, only deathmatch for warm up.
 
The game is all but unplayable right now for me on MM.

Lots of weird games, upto 2 out of 3 matches played. I suggest p90 and jumping a lot and get hs with it. If you miss the hs it works anyway if you stay mobile as many cannot aim properly for their rank. On eco use a bizon which is a spud gun but pays well, needs hs ideally. Works better then sensible play with a rifle, holding an angle

The hacks will be manipulating client side data, the server side hit reg can be different when moving a lot so I reckon this removes part of their advantage of knowing where you are. An experienced player would compensate but someone using software has a outline box around you based on client data only afaik

 
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Played 2 lost 2 last night.

First game my team were tripe, I top fragged but there's only so much 1 man can do.

2game my internet disconnected me after winning 10 rounds as T inferno. Didn't managed to reconnect in time :(
 
Lots of weird games, upto 2 out of 3 matches played. I suggest p90 and jumping a lot and get hs with it. If you miss the hs it works anyway if you stay mobile as many cannot aim properly for their rank. On eco use a bizon which is a spud gun but pays well, needs hs ideally. Works better then sensible play with a rifle, holding an angle

The hacks will be manipulating client side data, the server side hit reg can be different when moving a lot so I reckon this removes part of their advantage of knowing where you are. An experienced player would compensate but someone using software has a outline box around you based on client data only afaik


Sorry to say it, though I presume there is no way to remove that data from client side? I suppose every FPS for the past decade or so would have done so already to thwart wall hack boxes or chams.
Would be good if they could only allow client side to know where you were, just a very short distance before being visible to them; if you know what I mean? Like as short a distance as possible before rounding corners, that's got to be possible.

That 3klik vid reminds me of that Mirage game I played with you a week or so ago, where I was camped at bench and got wall banged. I did not know there was penetration through that, let alone that my barrel was sticking out. :) I played awful that game, let alone getting next to no info as you lot were on T.S.
Why oh why use T.S. over the ingame comms, especially after the new codec. Is it only because it is "cool" to be on some kind of private voice comm like Vent. e.t.c. :p Seriously though what are the benefits?
 
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I've never seen the point of team speak. Even with the old ingame cons. Ppl saying there is a delay always seemed a bit of an over exageration tbh
 
I've never seen the point of team speak. Even with the old ingame cons. Ppl saying there is a delay always seemed a bit of an over exageration tbh

In-game quality used to be awful. Struggling a little bit to see why you don't understand the need for TS. Assuming you've only ever played very casually.

You need TS/Mumble/Ventrilo (whatever external comms) to speak to people outside the game as well....
 
In-game quality used to be awful. Struggling a little bit to see why you don't understand the need for TS. Assuming you've only ever played very casually.

You need TS/Mumble/Ventrilo (whatever external comms) to speak to people outside the game as well....

We have lobby chat for that.


*Edit. Incidently do the pro teams use the ingame comms or an alternative?
 
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In-game quality used to be awful. Struggling a little bit to see why you don't understand the need for TS. Assuming you've only ever played very casually.

You need TS/Mumble/Ventrilo (whatever external comms) to speak to people outside the game as well....

At no point during a mm game or lobhy can i not fully communicate with my team?
 
Dafug am I reading....The previous codec was horrific, you can't individually adjust player volume and what happens if we aren't in game and just want to chat?

Most days I have around 30 guys in my teamspeak all on different games or just hanging out. Teamspeak has so many useful features compared to in game it's no comparable.

You try using in game chat in BF4 for competitive 5v5 to 32v32, ain't going to work. For lvlbf matches we all had separate channels for each squad, armor, air force and a commander channel. You use TS channel commander and all the squad leaders can communicate between themselves without having everyone hear it.

so TLDR. Teamspeak is far more useable than in game.

edit..Oh also you try playing ESEA where there is 10sec cutoff before deadtalk is activated and 0 sec in a league format. Hence TS is used by teams so be able to relay info after death. Silvers...Silvers everywhere
 
So only really useful before the codec update, in BF4 and ESEA games; o.k..

*Edit. I would be interested to find out what comms pro teams use, from a quick look it seems cloud 9 and elevate use ingame; not LEM's who think they are pro.
 
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