CS:GO Discussion

wall of text

ive never had an issue with face it either. the only issue i have with it is that my mid window smoke on mirage doesnt work on 128tick servers (i have to do it a different way which i always forget)

but like you i almost exclusively play MM these days, less hassle and less waiting.

my ping isnt great on uk servers so to be put on a server further away would be even worse (last night my ping was 180+ all night)
 
Stickers and a lan coming up. People sell old items to buy new ones. Tons of people getting kennyS sticker for their awp I guess.
Someone suggested they have 5 sticker slots so you can fit a team on there - makes sense for the stock

Bloodhound coin halved, more drops ?

Balance in games is the most important thing. In MM, I nearly always get a balanced game (by that I mean both teams get 8 rounds or more). FACEIT is terrible for this.

Yep that is a big thing. I still rate simple popflash idea of excluding new accounts, I hope mm keeps developing or separating out brand new ac

We played vs unranked player yesterday 14hrs and again not legit imo though not blatant enough for ow


Ya where's the fun with getting carried to higher ranks :P
The dynamic to a solo game is different from pre made lobbies. Valve matches each type against each other I think. Also the opposite can be true that a player is held back at a rank especially in europe with varied languages

Vac action in rank 2 games
 
Last edited:
Just like everything, you find griefers/children etc. in all services. The % of toxic players is very comparable to what you find in MM too (at the higher levels).

You will always find another layer of maturity for a paid service, fact.

Skill level I found is lower on ESEA. I played 4 games

you've played 4 ESEA games, nothing more to see here.

128 tick is a non issue for me. I play a few community 128 tick servers and FACEIT, and I play identical to what I do on 64 tick servers. It's a placebo. And even if you feel that your shots are not registering on 64 tick, there are a lot of times where you got the better of the 64 tick servers and your opponents shots didn't hit.

Wut?
 
Last edited:
Does a wireless compared to a wired mouse make a difference, using a Logitech wireless g602 at the moment

Everyone who plays the game competitively has a wired mouse, less input lag, higher polling rate and no chance of battery running out.

But to learn the game that's not important, more important that you use a mouse that is comfortable for you to use in FPS play for long periods.

First off, just enjoy playing the game. Then watch some better players and the rest will come with experience and muscle memory.
 
You will always find another layer of maturity for a paid service, fact.



you've played 4 ESEA games, nothing more to see here.



Wut?

Any sources that back up your facts please? A paid service will also give people a sense of entitlement. I paid for ESEA, therefore I am better than you peasant who didn't pay for ESEA. Also, I can't find the correlation between payment and maturity. They payment is low enough that pretty much everyone who has CS:Go can pay ESEA.

Yes, i played 4 games and I decided skill level is low since I did relatively well in all 4. While a greater sample size will definitely help, initial impressions count. I had a 1 week trial code and I played for 2 days only. MM was better.

What is so difficult to understand? On 128 tick and 64 tick you are using something that is neutral. If you get **** over by the server, so can your opponent. You can prefer playing on 128 tick servers because it feels better granted, but it will in no way make you a better player.
 
Any sources that back up your facts please?

What is so difficult to understand? On 128 tick and 64 tick you are using something that is neutral. If you get **** over by the server, so can your opponent. You can prefer playing on 128 tick servers because it feels better granted, but it will in no way make you a better player.

To address your first point about backing up my facts, ESEA has a karma system put in place to address players being idiots with a simple rating system - Please refer to https://play.esea.net/index.php?s=support&d=faq&id=14

"Based on your Karma level, your interaction with the community both in-game and on the website will be affected in the following ways."

150 Karma and above reduces comment and new topic wait time to 15 seconds
50 Karma and above reduces comment and new topic wait time to 30 seconds
1 Karma and above reduces comment and new topic wait time to 60 seconds
0 Karma and below comment and new topic wait time is 3 minutes
-5 Karma and below prevents you from buying flashbang and incendiary grenades in games that feature them
-30 Karma and below increases comment and new topic wait time to 5 minutes
-50 Karma and below results in a one month ban (without refund) at the end of each month, but upon your return your Karma will be reset to 0



What if I told you that you can do things on 128 tick servers that you can't do on 64 tick servers? Tick rate is the rate, at which the server can "see" things that change - Please take the time to watch this very informative YouTube video https://www.youtube.com/watch?v=aVmqv3z4gnA


I am not here to sing the praises of the ESEA client and all that surrounds it because it has its flaws but you are putting up a fairly poor argument as to why it sucks and I feel you are painting an inaccurate picture.
 
To address your first point about backing up my facts, ESEA has a karma system put in place to address players being idiots with a simple rating system - Please refer to https://play.esea.net/index.php?s=support&d=faq&id=14

"Based on your Karma level, your interaction with the community both in-game and on the website will be affected in the following ways."

150 Karma and above reduces comment and new topic wait time to 15 seconds
50 Karma and above reduces comment and new topic wait time to 30 seconds
1 Karma and above reduces comment and new topic wait time to 60 seconds
0 Karma and below comment and new topic wait time is 3 minutes
-5 Karma and below prevents you from buying flashbang and incendiary grenades in games that feature them
-30 Karma and below increases comment and new topic wait time to 5 minutes
-50 Karma and below results in a one month ban (without refund) at the end of each month, but upon your return your Karma will be reset to 0



What if I told you that you can do things on 128 tick servers that you can't do on 64 tick servers? Tick rate is the rate, at which the server can "see" things that change - Please take the time to watch this very informative YouTube video https://www.youtube.com/watch?v=aVmqv3z4gnA


I am not here to sing the praises of the ESEA client and all that surrounds it because it has its flaws but you are putting up a fairly poor argument as to why it sucks and I feel you are painting an inaccurate picture.

And most of that is totally useless though since it is about new topics and stuff. The only one relevant to the game is the flashbang and molotov one, which is retarded due to what jason mentioned below. Remember, you get karma just for playing a game and you get double that if you enter mid game. It still doesn't show any correlation between maturity and paid services.

I know there are stuff you can do on 128 that you can't on 64. That is because the server receives 128 instructions per second instead of 64 (hence why the jump smokes are different in 128 and 64, as I said before). You don't 'see' stuff, the page refreshes, bit like FPS. I understand what you mean. But still, you can do that stuff and so can your opponent. The main reasons people moan about 64 is because their shots don't register (for example awp v awp) or when one tapping. Once again, even playing field there.

I'm putting up no arguments. I'm giving my experience with MM vs PUG games. Apart from the fact that MM is free, I find that the general experience of ESEA and PUG games to be on par if not worse than MM games. Above all, ESEA client is malware, and even if it gave me a much superior playing experience, I still won't install it. Privacy is king.
Interesting I have never used ESEA but what's to stop people leaving bad Karma just because you had a bad game?

None. There is no restriction on people upvoting you either (except that you have to not be buddies to up vote the guy, or some retarded rule which can easily be bypassed).
 
Not the best knife by a long way but just unboxed this :)

pbgfxrv.jpg.png
 
Not the best knife by a long way but just unboxed this :)

snip[/QUOTE]

Ill swap for my gutknife doppler lol

Side note.

Good things come to those who wait... [url]http://steamcommunity.com/id/therealdannyt/[/url]

Cheater I experienced in MM in May FINALLY got banned despite him being reported dozens of times i dare say
 
Back
Top Bottom