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Cyberpunk 2077 Ultra performance

Did they redo the silly car traffic (sprites) that you see in the distance? That just randomly pop in and out.

It says this in the notes "Improved crowd reactions, pathfinding and despawning"

Some nice little details "It's now possible to sell unused cyberware at a Ripperdoc".

There's also an in game benchmark now, so you can cry about the game's performance.
 
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Btw they changed RT shadows to be more taxing (applies to emissive lights too, not just the sun) and reflections as well, combined with the A.I. improvements... it's absolutely brutal on the CPU, even more than before. No 60 fps w/ RT for me... :(
 
Btw they changed RT shadows to be more taxing (applies to emissive lights too, not just the sun) and reflections as well, combined with the A.I. improvements... it's absolutely brutal on the CPU, even more than before. No 60 fps w/ RT for me... :(
What’s your cpu? Does the game scale well with more cores? I don’t recall, been a while when I played I had a 3080 and issue with GPU, not cpu and I had a R5 3600 at the time.
 
Thought our internet connection had died yesterday evening only to find it was a Cyberpunk 45gb update. I've reinstalled it again and left it to be patched a bit more to play it when I have finished Dying Light 1. Previously I got to a couple of game ending bugs that I hope are fixed as I've still got my save games.
 
What’s your cpu? Does the game scale well with more cores? I don’t recall, been a while when I played I had a 3080 and issue with GPU, not cpu and I had a R5 3600 at the time.

A 6800K, which is basically like @stooeh 's 5820K. The game scales but it's simply very demanding. You can see what the CPU usage was like in this old gif I made (this was obv. pre-1.05):

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I played it first with a 3770k / 3080 with everything maxed out, including RT reflections instead of screen space and psycho setting, at 1440p with 45-capped 60FPS. Will be interesting to see what I get this time with the 12900k and 180Hz panel.
 
Did they redo the silly car traffic (sprites) that you see in the distance? That just randomly pop in and out.

It says this in the notes "Improved crowd reactions, pathfinding and despawning"

Some nice little details "It's now possible to sell unused cyberware at a Ripperdoc".

There's also an in game benchmark now, so you can cry about the game's performance.
I was more annoyed by the cars disappearing every time I turned around that seems to have been fixed though
 
Obviously youtube compression but decent comparison still

These DLSS vs FSR comparisons are so pointless. Literally everybody knows that DLSS is a superior option for those people able to use it. However, FSR is a fantastic option for people who aren't using an RTX card and really need a performance boost. Every game would have both in an ideal world, because they do different things. I was watching this video earlier, where FSR is the difference between the game looking like absolute crap or not on a 1050 Ti, allowing it to use the Medium preset at 1080p versus the Low one at 900p whilst providing better image quality.


I don't get why people are running them side by side on a 3090 to try and figure out whether water is wet or not.
 
A 6800K, which is basically like @stooeh 's 5820K. The game scales but it's simply very demanding. You can see what the CPU usage was like in this old gif I made (this was obv. pre-1.05):

I've always found this a bit strange - my older 6 core 12 thread Xeon handles the game quite well - the only time I saw it hit 80+% CPU use and the game start to feel stuttery was in fairly specific high density crowd areas - the rest of the time it was around 70% (or lower) and the game ran well with all settings on ultra including ray tracing at 1440p.
 
Had a bit of fun running my two main systems through the benchmark this evening. Quite interesting results as well.

Test systems:

Desktop - Ryzen 5900X (CO -15), 16GB DDR4 3200C14, XFX RX6800 Speedster ~ 2200/16000
Laptop (Legion 7) - Ryzen 5800H, 32GB DDR4 3200C20 (2Rx8), RTX 3080M 16GB (150-165w) ~ 1750/14000
Both systems running latest drivers and connected to the same 3440x1440 144Hz monitor.

Settings in game are a mix of High, Ultra with the Volumetric fog / cloud options on Medium. Ray Tracing wise I had just enabled the lighting option at the medium pre-set.

Ray Tracing on:

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Ray Tracing off:

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Overall the 6800 seemingly struggles with any form of RT when compared to the 3080M. FSR balanced was the only option whereby it was what I would consider playable (without locking at 30FPS) and retain decent image quality. The 3080M did better with FSR than DLSS in the benchmark run but I personally found the DLSS image quality in motion to be a bit "cleaner". Neither were what I consider playable sans DLSS/FSR but the 6800 really struggled to come close to hitting even 30FPS.

With RT off the 6800 does much better, beating the 3080M - albeit not by a massive margin, at both native resolution and with FSR set to Ultra quality. DLSS on the 3080M was a little slower but again a little "cleaner" to my eye when in motion.

Need to play the game more on both systems to see how they fair in different scenarios actual in game. A quick run around the opening area from V's apartment returned similar results across both systems as the benchmark.

My main takeaway from the testing I have done so far is:

- 6800 does a fine job with RT switched off and enabling FSR Ultra Quality.
- 3080M is quite happy running with RT set to medium and DLSS on auto/balanced. I may try and squeeze it a little harder to see if I can enabled the other RT options and maintain 50+ FPS in gameplay. This may require lots of time spent messing with undervolting which I am totally ok with. :)
- I am guessing that CP2077 generally favours Nvidia hardware as I was expecting the delta between the GPU's to be a little greater than I experienced (both in the benchmark and in game).
 
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With everything on ultra @1440p
But no RT, no blur or chromatic aberration etc

I get 101fps on the benchmark.
FSR on ultra quality I get 150fps

Any Ray tracing just tanks performance to levels I'm just not happy with, especially considering how great the game looks even without RT.
 
Be interesting to see how my 3070 laptop handles the game with the update - but I need to reinstall the game from scratch on it :s
 
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