Soldato
- Joined
- 8 Jun 2018
- Posts
- 2,827
And the cat is out the bag. They are nvidia/intel bias. Who would have thought that /s
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I use a 5600x and 3080 with out the box settings for the 3080 and fps was dipping down into the high 30s at times in heavy market areas from a general 50-80fps. I didn't check cpu usage at that point but its always high on all cores and I suspect I'm being bottlenecked.It is very demanding on the CPU, basing it on the first hour is not realistic. The game gets much more demanding when you hit the open world and markets with loads of people.
My 2600 bottlenecks my 3060ti, I really don't think 6 cores are enough for this game maybe a 10600k.
The frames i posted are at 4k with DLSS. That difference is huge for 4k.
Yeah 2600 usage is 70% but still bottlenecks hard. Some threads 90% usage others very low usage.2950x is 66%
It seems 2077 is not utilizing Zen CPUs as much as Intel with SMT threads hardly touched even on the likes of the 3700X, needs patching for ryzen.
in the market i got 95-90% if i keep DLSS to qaulity/balanced if i touch perf it drops to 50%Yeah 2600 usage is 70% but still bottlenecks hard. Some threads 90% usage others very low usage.
Most likely not enough single thread grunt, or needs patching like others have noticed.
Do you get consistent 99% GPU usage even when driving/in market?
It seems to be using some kind of odd (i.e. really random use of AVX, etc.) approaches to instruction set utilisation, etc. which may play into HT's hands - AMD's SMT does well with heavy parallel use of simple instruction scenarios but not so well with complex scenarios while HT tends to be more of a middle ground for both.
Which is kind of odd given that a big platform for the game is consoles and AMD hardware - but as I've said before what runs well on console and why often doesn't translate to PC space.
Hust another example of consoles having amd hardware does NOT mean games are automatically optimized for AMD pc hardware despite what amd fans have said for years and years now
There is a difference between PC games ported on consoles vs console games ported on PCs. Especially when the game was sponsored by Nvidia, i don't think they are paying money to help the devs optimize the game for RDNA2.Hust another example of consoles having amd hardware does NOT mean games are automatically optimized for AMD pc hardware despite what amd fans have said for years and years now
The consoles - AMD optimization, means that any game made for consoles will be more optimized for the Big Navi
I'm not sure I'd actually enable RT for this game when it becomes available, at least not before Hopper/RDNA 3. Reason being is that it looks so good already, and so busy (visually) that I don't think any of the ray tracing effects will really stand out during gameplay (same issue I had with Control RT but here it's even bigger), and because the game is actually quite fast-paced I HATE going below 60 fps.
By run better do you mean beat Nvidia?That didn't happen for PS4/Xbox One so why do you think it'll happen for PS5/Xbox X?
PS4 and Xbox games which were made for consoles using AMD GPU's didn't run better on AMD GPU's in PC...
I've tried to tune the game to run at 55-60fps @1440p on my 5700(5700xt bios) and unless i'm running at 80 or below scaling it ain't happening I'm gonna have to put the game on hold until either the performance gets better from patches or I get some better hardware cause it's ruining the experience to not have a native pixel-perfect picture.