O
Time for that tinfoil hat conspiracy eh, but then all of us already knew!
I remember last time with the Witcher 3. It was also delayed at the last minute and it was all consoles,crunch time,they need extra people,etc. Nothing to do with Nvidia,zero,nada,not a sausage.
Then all of a sudden CDPR incorporated Gameworks features into the game,which replaced in-house developed methods seen on the other releases.
Nvidia isn't sponsoring this game out of kindness!
If you follow the development builds,RT was only shown off relatively recently and was a feature added last year, late in the development cycle. So around 9 months before the game should have released.
This is a game which has been in development for over 5 years.
CDPR said this summer,the consoles will be running a more basic build with no RT,until next year:
https://www.videogameschronicle.com/news/cyberpunks-ps5-xbox-series-x-2021/
“The next-gen version is planned for the next year and the plans are still in place – we’ve never revealed specific dates, but it’s planned for the next year, so the delay doesn’t change much in this regard,” CD Projekt president Adam Kiciński told investors on Thursday.
So they state the delay until November was nothing to do with the consoles!
https://www.thegamer.com/cyberpunk-2077-nvidia-ray-tracing-launch/
The only place where you can get ray tracing support for Cyberpunk 2077 at launch will be using an Nvidia GPU, so only PCs with the latest GeForce cards will experience the glory of simulated light in Cyberpunk’s neon-infused world.
This news comes from PC Gamer Magazine (via
Gfinity Esports) where CD Projekt Red art director Jakup Knapik told the publication that AMD support for ray tracing will come in a later update. GeForce Now, Nvidia's game streaming service, will also support ray tracing along with RTX-enabled GPUs.
While this means that computers with AMD cards won't get ray tracing at launch, it also means that next-gen consoles won't get ray tracing at launch either. Both the PS5 and the Xbox Series X use AMD-sourced graphics processors, so Cyberpunk's next-gen graphics tech won't work fresh out of the box.
So the delay is nothing to do with consoles,since CDPR isn't focussing on them until next year.
The delay is for a feature added very late in development - RTX for Nvidia GPUs,and CDPR needs time to actually get it to run better on the new Ampere GPUs IMHO.
When a game is delayed this like more often than not it's a sign of serious development issues rather then simply a case of them wanting to add polish whatever they claim.
I hope I'm wrong though
The game only added RT last year,which is very late in the development cycle as it was meant to be released over six months ago.
So its probably down to getting RTX to work properly with the game.
I wish they had not added RTX at launch and just got it out earlier,then added RTX in a later patch or expansion.