Soldato
If this is true then I predicted the release date (year) correctly then
I'm not overly fussed how long it takes, as long as it's polished. However, next year would be nice
If this is true then I predicted the release date (year) correctly then
Same hereI'm not overly fussed how long it takes, as long as it's polished. However, next year would be nice
There was a sharpening post filtering effect active in earlier builds, but I don't think you can deny that the skybox, vegetation, meshes, textures, volumetric effects and LOD on distant objects is markedly better on those early builds. In fact, CDPR tried to use the sharpening filter as an example of how they improved / optimised the game on release by disabling it when actually they downgraded other things massively; so please don't fall for that one.I think Witcher looks better now than what is shown in that pic. Way too sharp and grainy.
The Division
Some of those ground textures were no better than Oldrim.
You really cannot trust any developer these days with anything. This is why I never pre-order or buy any game on release, and most of the time I never buy a game full-price. The Toal War: Rome 2 debacle changed how I buy games forever, the footage used to promote that game bore no resembance whatsoever to the game itself, and that's just the graphical element, never mind the game being an absolute POS, ans still is a POS, even with overhauls from dedicated and talented modders.
After watching that, clearly there were downgrades. But if I would have used that as a reason for not buying Witcher 3, then I would have missed out on what is my favourite game of all time. Story and gameplay > graphics, every time.
After watching that, clearly there were downgrades. But if I would have used that as a reason for not buying Witcher 3, then I would have missed out on what is my favourite game of all time. Story and gameplay > graphics, every time.
Yeah, poor poor game devs. It's the gamers who force them to lie through their teeth over and over again. Stupid gamers.
Don’t know about feeling sorry for them. But I do think we shoot ourselves in the foot by having the mentality that we have to play games maxed out.This. Developers can’t win. If it is graphically stunning and low fps they get blamed for poor coding. If they downgrade it, they are compromising. Gamers are the biggest bunch of whiners. I feel sorry for game developers.
It’s that kind of attitude that aids my point.
There was a sharpening post filtering effect active in earlier builds, but I don't think you can deny that the skybox, vegetation, meshes, textures, volumetric effects and LOD on distant objects is markedly better on those early builds. In fact, CDPR tried to use the sharpening filter as an example of how they improved / optimised the game on release by disabling it when actually they downgraded other things massively; so please don't fall for that one.
Please review the following video carefully before taking the final decision to purchase Cyberpunk 2077. The Witcher 3 should have been the killer app of PC games' visual fidelity equivalent to Uncharted and The Last of Us or even Red Dead Redemption 2 on console. We could have had a game that would have looked awe inspiring to play in 4K on a 2080 ti even today. What we actually got was Console Parity, just like Watch Dogs and The Division. That's right, parallels can be drawn between CD Projekt Red and EA in the matter of downgrades and also between Hello Games in the matter of lying to consumers. Never forget it.
So most on this forum don't care about graphics fidelity and it adds nothing to the immersion. Got it. I'm sure 'petty' aesthetics play no part in the reason people upgrade their GPUs to expensive models.What?
It's a bloody game, not a tech demo, at the end of the day as long as it's playable and the GAMEPLAY is good, then most people shouldn't care.
So most on this forum don't care about graphics fidelity and it adds nothing to the immersion. Got it. I'm sure 'petty' aesthetics play no part in the reason people upgrade their GPUs to expensive models.
This. Developers can’t win. If it is graphically stunning and low fps they get blamed for poor coding. If they downgrade it, they are compromising. Gamers are the biggest bunch of whiners. I feel sorry for game developers.
We were promised both, only for the graphics to be dumbed down years after the trailers rather than improved upon. We were also promised REDkit, which would have added endless possibilities for modding and improving the GAMEPLAY even further ourselves as opposed to the limited tools we ended up getting.Fidelity based immersion is always going to end up coming short, as you still need to actually be able to play the damn thing to be immersed in the first place.
Getting a stable smooth experience is frankly far more valuable.
Then they lied about it up 'til the last second and neglected to offer additional detail sliders for power users even though it is shown in the above video it was possible to turn them on or off at a whim and they had options for power users in The Witcher 2 such as Ubersampling.It should also be remembered that the power of machines we have on this forum is way above the average of a PC gamer. Developers need to cater to all, not just the power user like us. The better an engine scales the more sales they can make. They put time and money into scalability and efficiency over top end graphical fidelity and quality.
On this forum when I think of the words "power user", Kaapstad comes to mindIt should also be remembered that the power of machines we have on this forum is way above the average of a PC gamer. Developers need to cater to all, not just the power user like us. The better an engine scales the more sales they can make. They put time and money into scalability and efficiency over top end graphical fidelity and quality.