I've been watching my filesize and its gone from 4.8 to 5.2MB in the space of a few hours, won't take long to hit the 8MB limit.So has anyone here come close to the 8mb save file limit?
Haha. I always remember you for your Deus Ex MD issues, you must be the most sensative/picky or unlucky gamer there is as I never had the issues you didTo be fair I'm finding it more playable than DX:MD - at least I can aim properly - aimed sensitivity, etc. is implemented OK - and can get my setup a bit more streamlined albeit interface wise it needs a lot of work.
Mad. Never played a game that crashed on a console as far as I can remember. No wonder MS and Sony offering refunds. Crashing on a console is simply unacceptable imo.I'm 40 hours in and really enjoying it on pc, no crashes just minor bugs. For comparison my wife plays it on ps4 pro (with ssd upgrade) and gets a crash approx every two hours. I'd say that the ps4 pro performance is the absolute lowest I'd willing accept, if i had ps4 base with hdd, it'd likely be horrid. I played Witcher 3 on base ps4 and that ran awful so there was no chance this would run or look great on base imho. Promptly bought a 1080ti and played Witcher 3 on my pc - problem solved
Absolute rubbish slating the developer's!This is all very simplistic and ignores the fact that companies have deadlines. Admittedly a long time ago now but I have worked as a programmer (in an application dev team) and while some companies give you room to work and fix bugs, you do still have deadlines to meet. I have seen some prima-donna programmers stall an entire project and force a missed deadline because they could make their "masterpeice" use less RAM and they practically started from scratch very close to deadline day. Ironically the best programmers are really bad at seeing the big picture because they tend to be nerds or "on the spectrum". So if you leave them to manage their own project it will never get done.
Let's not forget these developers have had since 2012 to get a working game out the door and eight years later they release the buggy mess we have been presented with. This is the same regardless of the service/work you do in any field. You have deadlines to meet and if you keep missing them then the money dries up.
So please don't fall for the line that the poor devs did their best and the corporate types are to blame for any isuses we now see. This is very much a joint collaborative mess up by everyone at CDPR. Nerds given too much artisitc freedom and corporate types had believed them for too long before finally realising "what have we done". Finally the only option was to call time on an unfinished mess and releasing what they had and to compund it all, lying to the customer.
If the game was amazing would you be praising the suits?Absolute rubbish slating the developer's!
You must have not played many console games then.Mad. Never played a game that crashed on a console as far as I can remember. No wonder MS and Sony offering refunds. Crashing on a console is simply unacceptable imo.
Who really knows? We're all clueless to the inner workings of the company. Tbh, they're probably all to blame if development was done in an agile environment . Successes and failures are all shared.Absolute rubbish slating the developer's!
You must have not played many console games then.
Friends with COD / Warzone crash quite a lot, i’ve had crashes on PS1, Xbox, SNES, Megadrive, N64... Different forms like frozen due to cartridge, laser issues, overheating etc.
A console is only hardware in a smaller case with controllers and output to tv, of course they can crash. Consoles have crashed since the days of the master system and probably before (i was just too young before master system)
Check out the triangle Which is made up from time cost and quality.Who really knows? We're all clueless to the inner workings of the company. Tbh, they're probably all to blame if development was done in an agile environment . Successes and failures are all shared.
Having worked in develop and also testing in the past, and while I'm not defending the issues being found, it is worth noting that games are very complex today. Most software packages out there, even small ones, still have bugs to this day just that the majority will never be noticed. The aim is often to find the bugs users are most likely to come across. Obviously they've failed at that in this case. Never worked on games before but I'd imagine there are masses of edge cases to try to check for.
I've just been helping out a small team and even after 2 years their noddy (simple) application still has bugs. You'd be surprised just how much effort (time and £) it takes to achieve bug free software. Trying to avoid regression issues is difficult enough, where a change is made that impacts another part of the system.This is where automated testing helps, where tests check existing behaviour, but that's expensive and time consuming too and not really sure how that can be applied to computer games.
Well said. Software developers are a funny bunch at the best of times, and will drag a project out for as long as possible, if given half a chance. They absolutely must have deadlines, and management ensuring that those deadlines are being met.
They've had since 2013 to get this project out the door, and if that's not long enough, then something went very wrong during development. Blaming the suits is all very well, but they're not the ones actually working on the game.
Consistent, yes.IMHO, any form of consistent crashing on a console is always unacceptable, it's a standardised hardware platform with known performance/optimization available.
You get a lot more leeway when dealing with the millions of combinations of options when dealing with PCs.
It's really rough to see some of these comments bash the game and the developers, I get people are disappointed and it released with bugs and some stuff cut, but let's try and keep that in perspective.
Did not even know there was a 8mb save limit, never come across a game with a limit on save file, why is this ?So has anyone here come close to the 8mb save file limit?