*** Cyberpunk 2077 ***

After 66 hrs one thing that is rage inducing is having to sit through 5/10/15+ minute long cut scenes in side stories (Delamain taxis, boxing etc) when, as it's just a side mission, the brief should give you a choice of either be "go to X and do Y" OR watch to long cut-scene to know WHY you're going to X to do Y.

There's actually 2 mechanics here. For riding in car cutscenes often times it will say at the bottom right to press F to skip the drive, which will skip the entire scripted sequence. And for all dialogue with NPCs if you press C you fast foward the dialogue. I dunno why you'd do this unless it's a replay because most of it is important for context and story, but it's there anyway.

The steam patch just this moment dropped but I didn't get offered the download until i restarted steam, it should patch to 1.05, a 1.7Gb patch.
 
Uh oh

Multiple crashes when trying to load a manual save, quick save loaded fine but performance looks to be the same. I'm also defaulting back to exclusive fullscreen, trying change that, or anything in the options seems to give me a crash.

alt tabbing is now crashing the game too.
 
Loaded my save, had a drive around for 30 mins, seem much better for me performance wise now but am on an older Nvidia driver. No weird T stance bug and 'collected' a few phone calls so hopefully i dont have to listen to those again.
Say what you like about the game, it looks incredible - 50-60fps driving around for the below

A few shots
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Cyberpunk 1.05 update

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.

Finally
 
This is all very simplistic and ignores the fact that companies have deadlines. Admittedly a long time ago now but I have worked as a programmer (in an application dev team) and while some companies give you room to work and fix bugs, you do still have deadlines to meet. I have seen some prima-donna programmers stall an entire project and force a missed deadline because they could make their "masterpeice" use less RAM and they practically started from scratch very close to deadline day. Ironically the best programmers are really bad at seeing the big picture because they tend to be nerds or "on the spectrum". So if you leave them to manage their own project it will never get done.

Let's not forget these developers have had since 2012 to get a working game out the door and eight years later they release the buggy mess we have been presented with. This is the same regardless of the service/work you do in any field. You have deadlines to meet and if you keep missing them then the money dries up.

So please don't fall for the line that the poor devs did their best and the corporate types are to blame for any isuses we now see. This is very much a joint collaborative mess up by everyone at CDPR. Nerds given too much artisitc freedom and corporate types had believed them for too long before finally realising "what have we done". Finally the only option was to call time on an unfinished mess and releasing what they had and to compund it all, lying to the customer.

Well said. Software developers are a funny bunch at the best of times, and will drag a project out for as long as possible, if given half a chance. They absolutely must have deadlines, and management ensuring that those deadlines are being met.

They've had since 2013 to get this project out the door, and if that's not long enough, then something went very wrong during development. Blaming the suits is all very well, but they're not the ones actually working on the game.
 
Well said. Software developers are a funny bunch at the best of times, and will drag a project out for as long as possible, if given half a chance. They absolutely must have deadlines, and management ensuring that those deadlines are being met.

They've had since 2013 to get this project out the door, and if that's not long enough, then something went very wrong during development. Blaming the suits is all very well, but they're not the ones actually working on the game.

Obviously not the full team, that came only after TW3 was done.
 
Sigh update has reset a load of my keybinds - but I don't know 100% which ones until I come to need them :(

FFS! if you are gonna patch the game at least get that right... sorting the key bind situation should have been one of the first things to address...

Software developers are a funny bunch at the best of times

There is a fine line between getting a good working implementation and getting a perfected implementation of something and where the best point for progress lies.

One of the problems is you absolutely need to both min/max getting the implementation right enough to work while moving forwards and allow time to go back and revist some things at a later date which these day so many companies seem to hate (partly because it necessitates more qualification testing, etc.) but is why so many bugs are present in software which absolutely should never have shipped.

So many of these long standing issues are sortable in a short space of time as well but it isn't cost effective to spend time on that from the perspective of the business men :( but in reality it tends to cost more down the line when the reputation of your product isn't as high as it could be.

CDPR has now joined MS in the trash level developers in my estimation - this 1.05 patch absolutely should have addressed several important issues first and foremost - I suspect half the changes were cued up anyhow but should be very secondary behind some far more pressing issues with the game.
 
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Seeing a lot more bugs with this update - quite often clipping into a wall or surface and taking damage - if I wasn't using a regen setup I'd die before I can extricate myself and lots of instances of stuff like {int_0} being displayed instead of the intended number, etc.

They seriously need to get some real play testers in as of yesterday.
 
Still glad i cancelled my preorder at the start of November. What a joke this company has become! Feel sorry for the devs cause this is really down to poor managerial decisions. Save yourself the hassle guys this game wont be fixed until March.
 
Still glad i cancelled my preorder at the start of November. What a joke this company has become! Feel sorry for the devs cause this is really down to poor managerial decisions. Save yourself the hassle guys this game wont be fixed until March.
Lol. How many more times you going to say the same thing with different words?

Let me do the same. I am loving it. It clearly bothers you that there are many of us in here having a blast and you are missing out. I will play again in March and again next xmas. So far had a few crashes to desktop, seen a few T poses and couple of other silly bugs which made me laugh, that is it. No game breaking bugs like I had in Fallout 4. You are missing out! ;)
 
Personally haven't had a single crash... yet...

I'm not hating playing the game but there are things standing in the way of my enjoyment of it that shouldn't be - but it falls far short of the hype - not having any expectations I don't really feel as let down by the game as I know some are.
 
Personally haven't had a single crash... yet...

I'm not hating playing the game but there are things standing in the way of my enjoyment of it that shouldn't be - but it falls far short of the hype - not having any expectations I don't really feel as let down by the game as I know some are.
I feel let down a little I won’t lie. But that does not stop me enjoying what is there now. I know they will improve things with time and may add things they took out due to a lack of time with expansions. This is my type of game and will get many playthroughs over the years, just like Deus Ex games. I have well over 100 hours on my steam counter for Deus Ex Mankind Divided and plan to play it again sometime next year :)
 
I feel let down a little I won’t lie. But that does not stop me enjoying what is there now. I know they will improve things with time and may add things they took out due to a lack of time with expansions. This is my type of game and will get many playthroughs over the years, just like Deus Ex games. I have well over 100 hours on my steam counter for Deus Ex Mankind Divided and plan to play it again sometime next year :)

To be fair I'm finding it more playable than DX:MD - at least I can aim properly - aimed sensitivity, etc. is implemented OK - and can get my setup a bit more streamlined albeit interface wise it needs a lot of work.
 
I'm 40 hours in and really enjoying it on pc, no crashes just minor bugs. For comparison my wife plays it on ps4 pro (with ssd upgrade) and gets a crash approx every two hours. I'd say that the ps4 pro performance is the absolute lowest I'd willing accept, if i had ps4 base with hdd, it'd likely be horrid. I played Witcher 3 on base ps4 and that ran awful so there was no chance this would run or look great on base imho. Promptly bought a 1080ti and played Witcher 3 on my pc - problem solved ;)
 
I've seen blame laid at the door of the developers here, and I'd like to speak up in their favour.
The final decision is out of their hands and purely up to quality control and management.
 
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