Soldato
Edit: ops, I see you already decided while I was replying
Your reply was very informative, thanks. I'm happy to wait for the patches that you've mentioned as I think I'll enjoy the game more with them implemented.
Edit: ops, I see you already decided while I was replying
If you can craft the common one make sure you have the follow Perks added to the Tech Ability "crafting" tree -
Efficient Upgrade - it has a 10% chance of upgrading your crafted item - This is what allows a common Armadillo to be upgraded at random during crafting. However it's advisable to also get - True Craftsman (Craft Rare) & Grease Monkey (craft Epic) as well to get a Rare/Epic upgrade whilst crafting. So if you craft a common Armadillo say 30-40 times you'll get a range of Epic, Rare, Uncommon and Common Armadillos.
I also run Ex Nihilo (20% chance of a free crafting) and bunch of other Stuff, my crafting Tech tree is virtually all filled in. It does kind of break the game a little TBF being able to craft upgraded items for "free" as you can then disassemble the upgraded items so one common Armadillo costs say 6 common and 4 uncommon but it could get you 1 epic which can be disassembled for 4 common, 6 uncommon, 4 rare, 6 rare upgrades, 3 epic, 1 epic upgrades - so you can see if you crafted 200 common, you'll get a whole heap of stuff extra during disassembly - like I said, it's a bit game breaking so I rarely use it like that and prefer to play the game as meant, using Gun/Clothes stores, disassembling captured enemy weapons/clothes etc.
Is armour not maxed at 200?
I guess you just need to do it in large enough volume.
1. Once you've crafted a higher tier variant the mod does it unlock the blueprint for that higher tier?
2. And can you only craft 1 tier higher when getting a random upgrade?
snip
Best source for epic and legendary crafting bits and bobs?
It seems like there's variance in pre-slotted mods in crafted clothes and total number of mod slots, but doesn't look like clothes will jump up tiers when crafted? So if you prefer the look of a rare or epic clothing item if I craft it a lot I still don't get a chance at it being legendary, at least not so far with testing. Is that limited specifically to mods?
I do tend to break down everything, but mainly get first and occasionally second tier stuff.
Only one has an item gave me a fourth tier crafting item, I must just work at it and see how it behaves.
Thanks.
Only "Iconic" weapons/clothes can jump up tiers, normally crafted clothes/weapons can not jump up tier. Also when you uptier the Iconic item you can only do so once per level and the crafting menu shows you that you need the previous level item before it will let you "jump up".
I've even taken all of Silverhands clothes which you get a rare items and uptiered them all to Legendary. Jowever for those particular items its just not worth it TBH, you can only do this once so you get whatever mod slots the game gives you and thats it, no disassembling, no re-crafting allowed.
I think I've found my favourite aspect of the game.
In stealth mode, quietly sneak up to an enemy, silently grab them and drag them over to the dumpster, press F.........BANG CRASH BOOM BANG CRASH. Hiding a body seems to be the loudest noise in the entire game
I'm absolutely loving the guns in this game, they look the nuts and feel really meaty to fire. Love the way power shotguns send people flying, it's the nuts!
@FredFlint without spoilers...are the 3 endings just quick decisions towards the end game or are they dependent how you play through? I think I know the answer but curious all the same.