Yeah the way your decisions largely have no impact is annoying and pulls me out the game - there are several points where you can do things like not take an item (assuming it even gives you that option) but later in the game just assume you took it anyway, etc.
There is the core of a good game there but it needs both more time and either more experienced developers or developers with a broader mindset to get it to there.
There is the core of a good game there but it needs both more time and either more experienced developers or developers with a broader mindset to get it to there.