*** Cyberpunk 2077 ***

The rocket arm with tranq is my backup. Main thing I use are quickhacks (legendary ping > contagion > short corcuit) plus comrades hammer (200k danage) I just breach, ping, upload hacks, then snipe through walls any stragglers.
 
Difficulty is so random it is unreal - did a side mission in a hotel and one enemy type could 1 shot kill me and the others would kill me in under 2 seconds but the AI is so dumb I could just work them in and out of cover and kill them with a couple of magazines each. Then did a main story mission against what looked like a tough setup but the enemy couldn't even break my passive health regen except the static turrets which would kill me in 30-40 seconds if I just stood there and most of them were dying to 2 headshots from an AR.
 
Yes, I think each region must have some sort of level attached, but there seems no indication of what that level might be, or how it progresses, if you just travel around you can find yourself in a place where sneak missions can be completed, but combat you don't stand a chance. (I haven't a weapon capable of sqillions of damage yet)
 
Love the humour, anyone found any more cameo's? I've had two so far.
My favourite,


CDPR say that "Cyberpunk 2077 features over 50 influencers and streamers from around the world" the vast majority of which I've never heard of. In fact I only recognised a few like the John Wick reference (hitman with a dog mentioned during a side mission), the Youtuber Alanah Pearce (finding your original badlands car) and the one quoted above.
 
CDPR say that "Cyberpunk 2077 features over 50 influencers and streamers from around the world" the vast majority of which I've never heard of. In fact I only recognised a few like the John Wick reference (hitman with a dog mentioned during a side mission), the Youtuber Alanah Pearce (finding your original badlands car) and the one quoted above.

Not seen any of those. I just love the song titles for a lot of the missions.
 
Difficulty is so random it is unreal - did a side mission in a hotel and one enemy type could 1 shot kill me and the others would kill me in under 2 seconds but the AI is so dumb I could just work them in and out of cover and kill them with a couple of magazines each. Then did a main story mission against what looked like a tough setup but the enemy couldn't even break my passive health regen except the static turrets which would kill me in 30-40 seconds if I just stood there and most of them were dying to 2 headshots from an AR.

Tell me about it. The mantis blades aren’t as bad as I thought, I think I was just in a really high level area near the main story mission. Going to save up for the legendary set. Now I’ve moved elsewhere they are fine. Think I’ll stick with them - may struggle in close quarters with some bosses, but then I nade spam every single boss anyway. I barely have any of the blade perks either. This play through is very much a trial.

It’s a shame they ripped so much out of the game, the fast travel points seem really tacked on and there was clearly a train/metro system planned that would have been great.

Have just met Panam - cute :p
 
Difficulty is so random it is unreal - did a side mission in a hotel and one enemy type could 1 shot kill me and the others would kill me in under 2 seconds but the AI is so dumb I could just work them in and out of cover and kill them with a couple of magazines each. Then did a main story mission against what looked like a tough setup but the enemy couldn't even break my passive health regen except the static turrets which would kill me in 30-40 seconds if I just stood there and most of them were dying to 2 headshots from an AR.

Yes, I think each region must have some sort of level attached, but there seems no indication of what that level might be, or how it progresses, if you just travel around you can find yourself in a place where sneak missions can be completed, but combat you don't stand a chance. (I haven't a weapon capable of sqillions of damage yet)

There is an indication, there's a "risk" level attached to the mission description which you can see I believe in the journal entry and when you hover over the mission icon on the map, I think it's low/medium/high/very high. Some enemies are uniquely strong, most notably the Cyberpsychos who typically have killed everyone in an area and you have to fight them one vs one, the higher level cyberpsychos are incredibly dangerous and can only be fought once you're very high level.

Also more generally each district on the map has little variance in the danger of the quests, they all tend to be about the same level. The center of the map being the hardest at "very high" danger level, the rough order I did them and how I suspect you're supposed to do them if you want to stay "on curve" with difficulty is start in the district around your home, then head north north, and then sweep around the map clockwise doing the district to the east, and then move out into the desert/wasteland in the east, around through back through the eastern city district, into the sourthern districts and then up into the hardest ones around the corpo plaza. if you drive around the whole city early on and pick up sample missions from those areas (a good way to do this is do the delemain side quests early, it'll force you to drive through most of the districts) and then look at the difficulty of the missions they seem to ramp up in roughly that order.

Like this
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I just run from place to place without looking - it doesn’t help when early story missions throw you into a high level area without making it obvious as the mission itself is lower risk.
 
I just run from place to place without looking - it doesn’t help when early story missions throw you into a high level area without making it obvious as the mission itself is lower risk.

This is why I sweep through districts like I did because you can run on foot no more than 100-200m between the next closest mission and you get a good mix/sample of gigs, side missions, NCPD missions and things like that, and they're all roughly the same level and if you're aiming for 100% completion it allows you to systematically clear out all these areas while your level is appropriate for them rather than having to come back later on to finish them off which at max level would be too easy and really boring. It requires the least quicktravel as well. Also if you want to 100% and you do all the story stuff first your enthusiasm tends to drop off once complete and it's hard to push yourself to do so much side content at the end. Which is why I use this tactic on most open world games I intend to 100%
 
This is why I sweep through districts like I did because you can run on foot no more than 100-200m between the next closest mission and you get a good mix/sample of gigs, side missions, NCPD missions and things like that, and they're all roughly the same level and if you're aiming for 100% completion it allows you to systematically clear out all these areas while your level is appropriate for them rather than having to come back later on to finish them off which at max level would be too easy and really boring. It requires the least quicktravel as well. Also if you want to 100% and you do all the story stuff first your enthusiasm tends to drop off once complete and it's hard to push yourself to do so much side content at the end. Which is why I use this tactic on most open world games I intend to 100%

Yup, same approach I take. I barely use the car. By the end you’ve cleared most places anyway. It’s why it’s taking me so long :p

It does mean I’ve probably cleared some challenging areas out earlier than expected. I’ve only recently discovered crafting and the fact I had some rubbish med pack equipped that I’ve been using for most of the game.
 
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Just finished Panam's quest line. Out of all side quests one that I really enjoyed. To bad it is not intertwined with main story the way Judy's quest line is. I have almost no interest in Judy and her story after I found that one person so I can progress in main story. Just something missing to me in Judy's story, not sure what, probably characters not developed enough for me to care about them and trying to save them, just seems somehow shallow and fake. Just can put my finger on what exactly is missing there.
I think Panam's story and surrounding characters/city outskirts would give excellent balance to the game. On one side you would have family values and people taking care of each other, fighting their own battles, and on opposite side what we have now in the city, corp greed, killings, gangs..... It would emphasize main theme of the game even more.
 
Tell me about it. The mantis blades aren’t as bad as I thought, I think I was just in a really high level area near the main story mission. Going to save up for the legendary set. Now I’ve moved elsewhere they are fine. Think I’ll stick with them - may struggle in close quarters with some bosses, but then I nade spam every single boss anyway. I barely have any of the blade perks either. This play through is very much a trial.

It’s a shame they ripped so much out of the game, the fast travel points seem really tacked on and there was clearly a train/metro system planned that would have been great.

Have just met Panam - cute :p
You can get the legendary mantis blades for free from a chest near a cyberpsycho encounter near city center iirc. :)
 
Just finished the story, wow i love the ending i chose... went with Panam and i think i got the best of all worlds. Got to stick with the relationship im in while playing female V. Gonna play again with male V and see how that goes. Now to finish off any side quests as well and wait for new content to drop.
 
Just finished the story, wow i love the ending i chose... went with Panam and i think i got the best of all worlds.

Yeah the "riding off into the sunset with Panam" ending is the best of all the endings for me, even if technically the "V becomes city boss" ending is supposed to be the big payoff. I've now done all the endings I think (7 so far) except the "secret one" and here's what I thought (in spoilers) -

1. Arasaka - V goes into the Soul Storage - Depressing
2. Arasaka - V wants to go home to die and is left in space looking back at Earth - Depressing
3. Rogue - V stays in his body and becomes City Boss doing 1 last big gig before leaving NC with Panam - OK technically it's two endings as one is with and one without Panam when you wake up. This depends on whether you phone Panam first before making the decision to use Rogue. Either way Panam is annoyed you didn't ask for help and you don't get to see her again after a brief cameo until the credits.
4. Rogue - Johnny takes V's body, leaves NC on a bus - Garbage!
5. Panam - V stays in his body and leaves NC with Panam to join the Altacados - Best ending by far.
6. Panam - Johnny takes V's body - Same ending as the Rogue mission where Johnny takes V's body - Garbage
7. Suicide - V commits suicide on the roof top - wow it's depressing and the voicemails played during the credits are devastating!

8. SECRET - not done this yet but I know how to activate it, however it meant having to replay about 10+hrs of game just for a specific conversation line choice to be made differently, otherwise the ending can NOT be done.

There maybe more depending on what
 
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Yeah the "riding off into the sunset with Panam" ending is the best of all the endings for me, even if technically the "V becomes city boss" ending is supposed to be the big payoff. I've now done all the endings I think (7 so far) except the "secret one" and here's what I thought (in spoilers) -

1. Arasaka - V goes into the Soul Storage - Depressing
2. Arasaka - V wants to go home to die and is left in space looking back at Earth - Depressing
3. Rogue - V stays in his body and becomes City Boss doing 1 last big gig before leaving NC with Panam - OK technically it's two endings as one is with and one without Panam when you wake up. This depends on whether you phone Panam first before making the decision to use Rogue. Either way Panam is annoyed you didn't ask for help and you don't get to see her again after a brief cameo until the credits.
4. Rogue - Johnny takes V's body, leaves NC on a bus - Garbage!
5. Panam - V stays in his body and leaves NC with Panam to join the Altacados - Best ending by far.
6. Panam - Johnny takes V's body - Same ending as the Rogue mission where Johnny takes V's body - Garbage
7. Suicide - V commits suicide on the roof top - wow it's depressing and the voicemails played during the credits are devastating!

8. SECRET - not done this yet but I know how to activate it, however it meant having to replay about 10+hrs of game just for a specific conversation line choice to be made differently, otherwise the ending can NOT be done.

There maybe more depending on what

You missed the ending where you get transported into a locked garage with no way out to live out your remaining days...or was that just me? :p
 
Had my first proper crash today after near 30hrs of gameplay. There sure are plenty of noticable bugs and glitches a small number requiring the game to be closed and opened again to solve. However not finding them to be too annoying. Really enjoying it overall, first SP game in a while that had properly grabbed me. Just wished i new that when you sell or scrap an Iconic weapon, thats it, you cant pick it up or buy it or craft one. granted it does ask you if you definitely want to sell, but at the time I didnt realise what I was doing, lost 2 or 3 of them before i fully understood...:(
 
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