Pretty much my feelings as well. Great to start with and then tailed off rather quickly.Finally completed the main story line, cannot be arsed to go back and clear the map.
6/10 from me, too many bugs and glitches for my liking.
Pretty much my feelings as well. Great to start with and then tailed off rather quickly.Finally completed the main story line, cannot be arsed to go back and clear the map.
6/10 from me, too many bugs and glitches for my liking.
Marketing features & promised content for years on end isn't the same as fans "letting their imagination run wild". Glad you enjoyed the game, despite the technical issues and cut content, but don't blame the fans for CDPR's deceitful methods.
Problem is... Cyberpunk is a regression if you compare it to Witcher 3 in some aspects. If you walk on the path or streets of the city and you'll see people talk, make remarks and act "alive". Some comments are towards Geralt "why does he has two swords, does he tend to lose them?". The quests are also done with a greater care to detail, with characters speaking with Geralt, giving you options what to do at times, etc.It feels more like a book well written while Cyberpunk is more like TV series made in haste and soon cancelled.
Also, while some stuff is about iteration, is also about the hardware you're targeting. GTA 4 was a big jump from GTA SA (or whichever was before GTA4), because the consoles allowed it. Moreover, you have modders adding mechanics and items to games such as Skyrim and ArmA, making no excuse for developers, who know the engine like the back of their hand (or at least should know), to not introduce certain things - other than "why bother, let's leave something for the next game as well!" or simply... rushing things.
Did they not do this because they wanted people to be misled and buy the game anyway?
Did they not do this because they wanted people to be misled and buy the game anyway?
Nice. I plan on doing that now that there is nothing left to do mission wise. Though I will move onto another game now, I will still fire up Cyberpunk now and then to explore and do what you are doingFinding some more "hidden" things in the bottom left of the Heywood (near where the undersea tunnel from Pacifica comes out), nothing to do with missions etc just found by looking around each building, back alley etc -
- In a back alley behind some flats there's the remains of fight scene where a guy trying to get his daughter back from the Valentino's (info on a Shard) fought against 6 of them in a "Melee weapons only" fight before dying. All 7 people are dead and all dropped Epic quality Melee weapons
- In a garage there's the tortured remains of a Police Informer with his story on a Shard.
The game is filled with these little world-building things, possibly 100's of them across the whole map, which really are "fun" to find, once you finish completing every single mission, gig Police job etc.
- A dead guy with a Shard showing that he was being attacked by some thugs and was desperately calling for Trauma Team after he was badly injured only to find his subscription had run out a few days earlier.
Not yet.Has anyone tried to fight the Trauma Team?
Well, after 90 hours I'm down to the last few story elements along with various endings to complete. I have thoroughly enjoyed playing the game and I am desperate for more content. The way the dialogues have been designed is reminiscent of Mass Effect in it's fluidity and preference of conversation path, I have been thoroughly impressed. Silverhand was played amazingly, I loved seeing him pop up through the entire game giving his 2 cents on the situation.
Driving through the streets of Night City also bought back memories of playing Need for Speed Underground (1 and 2) which honestly, felt amazing and I thoroughly enjoyed. By far, the gunplay was just beautiful, they did really well and my most enjoyable method of working through the game.