*** Cyberpunk 2077 ***

I have another question if anyone can answer. I am just really starting to use Smart guns. My understanding is that I need to aim, hip fire from them doesn't work, and keep whoever I am shooting at in the blue box, for want of a better word. Is this correct?

It is just most of the time this works and I can shoot people. Sometimes however, even if they are out in the open, bullets fly from the gun, but I have no idea where they go as the enemy doesn't take any damage.

The bullets are slow (not hitscan like other guns) and can miss or hit cover or glitch out because the model is doing something that the smart gun code doesn't recognise. Like someone lying in a ripperdoc chair

This is especially garbage if you use the 1 bullet reload smart sniper as someone who's using cover can peek and dodge a bullet before the bullet even gets there

I believe all the other smart guns fire a burst of bullets per shot which increases hit chance.

You put the targeting box over who you want then after a delay you will see a red targeting diamond appear on their body which you can guide to the body part you want to hit. If they leave line of sight you lose this lock and the diamond vanishes after some seconds. Firing without a lock will blindly fire at the middle of the targeting box.

The bullets are not super smart or super maneuverable but if you have a lock and someone dodges behind cover you can fire to the side or above the cover (target still in the targeting box) and the bullets can curve round.

On the whole if you're ok with manual aiming smart guns are kinda bad. The time to lock on and low bullet speed is time you could have shot them in the head anyway. Plus you can't use a silencer.

The one exception is the Skippy pistol
You find a smart gun in an alley that tells you it will only fire at legs or only fire at heads. However after you get 50 kills with it the gun tells you it's permanently changing to the opposite mode. So if you painfully get 50 kills from shooting legs (this is not fatal even if they go down, you need to go around shooting everyone again to kill them) then you get the smartest gun which incidentally never needs upgrading, it levels with you.
 
Thanks for that, that's a really useful explanation. Is it just me or is none of this explained very well in the game itself, or have I just missed it?

I am genuinely loving the game to be fair. I am doing loads of side missions and gigs, some of which I am finding are too hard for me at the moment, only usually find that out when someone one shot kills me. I am almost tempted to start again as I found out today I didn't call Meredith before getting flathead, so I think I missed out on a fair chunk there, but will probably do that in a re-run.
 
It finally finished downloading for me tonight. Some fiddling with settings and I'm getting adequate performance at 1440. So far I've managed to spend ~4 hours not doing the main story :) I feel sorry for Jackie - he's waiting somewhere for me. He's going to be there a while. I'm taking some while getting used to the rather bad controls. I'm going to install a mod for that - too many keys with two overlapping functions and I'm not liking 'F' for the functionality almost always assigned to 'E'. Also, why the hell is there such a mess with 'F' and Tab for crafting and scrapping stuff? Anyway...it's suboptimal but I can work around it. I'm enjoying walking and running (to train athletics...very slowly) around the initial zone being a vigilante concerned citizen. OK, a vigilante. It's Night City, after all. Crime in progress? I have an assault rifle, 1000 bullets and 50 stimpaks. It's time to kick ass and chew bubblegum...and I've scrapped the bubblegum for components. My phone is full of messages from a fixer or three. Yeah, whatever. They can go have a drink with Jackie. I've got alleys to wander down and criminals to shoot.

I considered making an efficient build, but decided it would be more fun to try with the character that popped into my head. Max rifles, max crafting, not much hacking. Very retro. Some day they'll retire and open a repair/customisation/gun shop.

Amazingly, I haven't encountered any bugs in the game itself yet. The GOG Galaxy setup is bugged - since Cyberpunk 2077 came out it won't sync saved games with the cloud. Not just for Cyberpunk 2077, either. CDPR is flailing around wildly with this game. But the game itself is working for me so far.
 
I'm taking some while getting used to the rather bad controls. I'm going to install a mod for that - too many keys with two overlapping functions and I'm not liking 'F' for the functionality almost always assigned to 'E'. Also, why the hell is there such a mess with 'F' and Tab for crafting and scrapping stuff? Anyway...it's suboptimal but I can work around it.

Seriously annoys me the controls situation - might not bother some - but it is a true mess and my enjoyment of the game would instantly go up by orders of magnitude if they sorted it - should have been one of the first things addressed in a patch. Only managed to get a somewhat acceptable situation through messing with the config files, etc. and even then it still irritates me from time to time especially when one of the updates made some random underlying control changes and messed up what I had setup.

I think you are gonna enjoy some parts of the game if you like wandering around like that - some bits they really nailed the atmosphere and fleshing out world details.
 
Seriously annoys me the controls situation - might not bother some - but it is a true mess and my enjoyment of the game would instantly go up by orders of magnitude if they sorted it - should have been one of the first things addressed in a patch. Only managed to get a somewhat acceptable situation through messing with the config files, etc. and even then it still irritates me from time to time especially when one of the updates made some random underlying control changes and messed up what I had setup.

I don't know why CDPR have chosen to so overtly and deliberately insult PC gamers. What do they gain from doing so? It has to be deliberate because it's so bad that it can't be incompetence. Not when there's decades of examples of how to do at least the basics at least competently.

I think you are gonna enjoy some parts of the game if you like wandering around like that - some bits they really nailed the atmosphere and fleshing out world details.

I am enjoying the gameworld. I'm reading notes, watching adverts and news reports on TV, just poking around like some kind of tourist. They've done a fine job on the world and I like that they haven't shied away from the raw, filthy, deeply messed up violent dystopia that it should be. I'm surprised they haven't had more hassle over that. I hadn't been in the game half an hour before I stumbled across the corpse of an enslaved prostitute who'd been murdered by her pimp for trying to escape. Another day in Night City. Not long afterwards, someone fell from a height and died on the pavement in front of me. Suicide or murder? No way of knowing. Both are commonplace in Night City. I wandered down an alley and found a homeless little kid handling a pistol with familiar ease. Were they going to murder someone to rob them of something they can fence for food? Probably. Another day in Night City. It's a vile place and that's how it should be. Kudos to CDPR for doing the gameworld right, no compromises.
 
I'm surprised they haven't had more hassle over that.

I guess the wrong people just haven't played the game in depth - there is some deeply disturbing and/or very politically incorrect bits in there - like one vendor you can tell her she needs to lose weight.

EDIT: Though some of them are cleverly done and you need to actually think and reason them to catch the inference the developer had in mind which isn't typically the trait of those easily triggered. (Unlike the ability to insult some lady's weight).
 
I guess the wrong people just haven't played the game in depth - there is some deeply disturbing and/or very politically incorrect bits in there - like one vendor you can tell her she needs to lose weight.
Haha, yeah I was surprised when that happened when I was playing. It was slightly cringy hearing V say that, but refreshing at the same time. Media has become too politically correct.

I hate watching a tv show or movie where you know they went out of their way to be politically correct. Just do whatever is best for bloody show/movie ffs and stop worrying about sjw’s and the like.
 
Ah ok, I mis-read. I was just curious as I have little left to do now and want more content/things to do but it was this one...

I've put all the images and directions in this Imgur link - https://imgur.com/a/11ovYN8

Screenshots in the Imgur Link.

I have another question if anyone can answer. I am just really starting to use Smart guns. My understanding is that I need to aim, hip fire from them doesn't work, and keep whoever I am shooting at in the blue box, for want of a better word. Is this correct?

It is just most of the time this works and I can shoot people. Sometimes however, even if they are out in the open, bullets fly from the gun, but I have no idea where they go as the enemy doesn't take any damage.

I'm a mainly Smart-Gun user and, other than the points from @Hotwired there's a few other ones to know. If you are shooting at TygerClaws they all have cyberware which defeats the targetting of Smart weapons (it's built into the free tattoo you get given to you by Wakako Okada) so the bullets go haywire plus Netrunners for any gang can also have the same cyberware.

When shooting, if you fire from the hip the red diamond targetting point will only target the enemies body which is worthless for enemies behind cover but if you "hold right click" to aim (which tilts the gun) the red diamond aiming mark on the enemy will move to the head which is great for enemies behind cover who are just peeking over the top.

The more powerful the gun the faster/less manoeuvrable the bullets, so the Smart pistols/SMG can bend around the best, even after the target has left the "aiming" blue section, whilst with the Rifle and Sniper the target needs to be kept in the blue area.

As the bullets are slower than from other guns I find that, depending on your armour level, it's sometime easier to just charge into point blank range <5m as the bullets are less likely to be effected by netrunner jamming etc when at point blank range.

Here's the two guns I use (fully upgraded) and the Sniper is a one-shot kill on anything upto Adam Smasher and the rifle is 2-3 bullets at most (body) or 1-2 Headshots.

VZsgRdr.jpg yHjdqyd.jpg
 
Oh, and are there any must have cyberware early game. I have just got the Mantis Blades, they are good fun!

They are but you pick up loads of melee weapons which out DPS the MB early on in the game. I would get double jump as soon as possible as it makes missions easier. Gorilla arms are a must for the fist fights.
 
Screenshots in the Imgur Link.



I'm a mainly Smart-Gun user and, other than the points from @Hotwired there's a few other ones to know. If you are shooting at TygerClaws they all have cyberware which defeats the targetting of Smart weapons (it's built into the free tattoo you get given to you by Wakako Okada) so the bullets go haywire plus Netrunners for any gang can also have the same cyberware.

When shooting, if you fire from the hip the red diamond targetting point will only target the enemies body which is worthless for enemies behind cover but if you "hold right click" to aim (which tilts the gun) the red diamond aiming mark on the enemy will move to the head which is great for enemies behind cover who are just peeking over the top.

The more powerful the gun the faster/less manoeuvrable the bullets, so the Smart pistols/SMG can bend around the best, even after the target has left the "aiming" blue section, whilst with the Rifle and Sniper the target needs to be kept in the blue area.

As the bullets are slower than from other guns I find that, depending on your armour level, it's sometime easier to just charge into point blank range <5m as the bullets are less likely to be effected by netrunner jamming etc when at point blank range.

Here's the two guns I use (fully upgraded) and the Sniper is a one-shot kill on anything upto Adam Smasher and the rifle is 2-3 bullets at most (body) or 1-2 Headshots.

VZsgRdr.jpg yHjdqyd.jpg

Those are very nice!! Did you put 20 into tech for crafting? Your AR is 70dps off my revolver at 1750 ish
 
Some random guy in an office above a clinic - think his name was Charlie - claims he didn't know what was going on - if you let him do a runner he eventually gets in a car you can take control of and get creative with his demise hah:

XJrB3BK.jpg

Opu0kxr.jpg
 
I have the overwatch sniper, and I can craft it into the legendary/epic version. I click on the image and it says 547dps, then I click away, then click back on it, now it's 348dps, click away then click back, 547 again.

And once I craft it it's 360dps.

Any ideas?

I've had this with most if not all weapons.

The values also change from view to view.

Just one of the many bugs that made me stop playing the game.
 
I have the overwatch sniper, and I can craft it into the legendary/epic version. I click on the image and it says 547dps, then I click away, then click back on it, now it's 348dps, click away then click back, 547 again.

And once I craft it it's 360dps.

Any ideas?

I've had this with most if not all weapons.

The values also change from view to view.

Just one of the many bugs that made me stop playing the game.

There's bugs.

And there's not knowing what the game is doing.

Many weapons you can craft roll the dice on crit chance and crit damage. These two will alter your dps value.

I'm pretty sure the dice roll on swapping between thermal/electric/chemical/physical damage won't change dps same for bonus headshot damage, bonus ricochet damage, reduced charge time, increased charge damage. However you are likely to want the highest headshot damage bonus you can get anyway.

So the higher the crit chance and crit damage on your craft the higher the dps.

But the crafting tooltip sucks, it rerolls every time you look at it and then when you click craft it rerolls yet again.

So what you want to do is before an important craft that you cannot do again (like overwatch) is save the game, see what the crafting dice gave you and if it sucked you load and go again.

There is no way to predict your crafting dice rolls.
 
Those are very nice!! Did you put 20 into tech for crafting? Your AR is 70dps off my revolver at 1750 ish

Yeap Level 20 crafting, my silenced Overtune revolver is around 1800-ish DPS and is my usual "go to" whilst I attempt to stealth a mission then, when it all goes wrong as it enivitably does, the rifle comes out :D

I've had this with most if not all weapons.

The values also change from view to view.

Just one of the many bugs that made me stop playing the game.

If the weapon is currently equipped in your hands (not just in one of the three slots but actually in you hands) then the stats you see are a mix of the weapons raw stats PLUS any extra stats your player has gained via perks (extra Crit chance, Crit damage, headshot chance etc).

So you only see raw weapon stats if the weapon is NOT in your hands.

This doesn't account for the genuine game glitches where clicking the same gun already in your inventory makes the numbers change at random.
 
Yeap Level 20 crafting, my silenced Overtune revolver is around 1800-ish DPS and is my usual "go to" whilst I attempt to stealth a mission then, when it all goes wrong as it enivitably does, the rifle comes out :D

Yeah, I accidentally deconstructed mine as you can't lock loot so had to use the console to add it back into my inventory. I also found a way to move attribute points around so I've re-balanced my character so I CAN craft weapons. Just need to get the XP for the individual perks now. Didn't know what I was doing the first time around so my 2nd run with a new char won't be messed with.

I'd also love a TD2 type character screen so you can use that instead of switching between saves.
 
Remeber CDPR boasting about it? showing off the options you had. IIRC they even showed a preview where you chose your character and had options like a reason for being in night city and who your childhood hero was!

Edit - Here it is!

Cyberpunk-2077-designer-shares-details-on-life-path-and-choices-1.jpg

There is a theory going around now, that they changed everything two years ago when Keanu joined. Johnny was only side character, childhood hero you were able to select, like in your screenshot.
You can hear on radio in that 48 minutes demo released few years ago that Johnny died in 2076. I assume executive decision was made at one point to scrap most of it and run the main story around Keanu/Johnny.
Main quest as we know it now was added/created in last two years, that is why it is so short.
 
A few questions -

1. Can you untrack a quest? If you can I can't seem to be able to find how.
2. Is it worth buying a new cyberdeck or will I get one for free by questing?
3. Is it literally just random how and when npcs attack you when you are waking along the street? As I keep walking along with everyone else then suddenly my screen starts flashing and I'm in combat with some gang members.
 
3. Is it literally just random how and when npcs attack you when you are waking along the street? As I keep walking along with everyone else then suddenly my screen starts flashing and I'm in combat with some gang members.

Seems very random to me - I think there are some kind of hidden timers related to missions or other activities you've been doing or something as sometimes I can walk past the same NPCs and they don't give a **** other times I'll go into combat status and they are attacking me from 200m away, etc.
 
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