I kinda agree, but its more with cars for me. im about 90hrs in and finished first playthrough and im starting to see a lot of cars randomly spawning mid air or upside down in the middle of the road. It's usually after i've been walking around a lot and not driving.TBH game is just buggy as **** when it comes to stuff like this - for instance it was only after 60 hours of playing it decided to seemingly at random start showing the quantities of items for pickups from bodies or containers, etc.
Yup, I said that before. Transmog would be mint.
I have no option to holster weapons in the settings, seen there is an entry in the config file but haven't messed with it and the default binding for it that is in the config file and popped up on the screen at some point early on doesn't seem to work for whatever reason.
I've managed to play through the game so far without bothering to holster my weapon but probably part of the reason for some of the odd things that happen.
[..] What bothers me more really is the state a lot of the bread and butter mechanics - simple things like input settings and the state of crafting and clothing etc. - it definitely feels like there has been no real play testing and the developers have had their personal setups honed in and haven't really tried playing it as a new player.
BTW,if anyone is wondering why you haven't see any of the legendary crafting designs in the shops - it appears they only appear the first time you visit them,and then disappear permanently from the game! [..]
What, why? That makes no sense. Why would they make the game like that? Or is it yet another bug?
I've got to grips with the gameplay a bit more now. Managed to stealth a few small side quests. You Really have to fight the game to do it though.
What, why? That makes no sense. Why would they make the game like that? Or is it yet another bug?
I'm not a fan of transmog in games, I would rather they removed armour ratings from clothing so all stats were based on the mods you add to the clothing or cyberware etc. Why do tshirts have armour ratings anyway?!
For me transmog just further waters down the Rpg elements. Items just become numbers then as opposed to having to choose between armour or looking cool.
BTW,if anyone is wondering why you haven't see any of the legendary crafting designs in the shops - it appears they only appear the first time you visit them,and then disappear permanently from the game!
It would be!
A few questions -
1. Can you untrack a quest? If you can I can't seem to be able to find how.
2. Is it worth buying a new cyberdeck or will I get one for free by questing?
After I finished Cyberpunk 100% I started TW3 which I played about 6 hours of last night, and the NPCs are slightly more believable, they tend to have context sensitive actions like crying near a burnt home or washing some clothes or sweeping up. And a lot of this seems very hand crafted, like hand crafted routines for specific individuals. But the difference is that there's a huge population in Night City, the streets are filled with 100's of people and giving them all detailed routines and interactions wouldn't be possible in the same way, they tend to follow more basic rules about their behaviour which gives them less personality. There are still hand crafted/placed NPCs in many of the common Hubs which have unique dialogue but as a fraction or percentage of the total population they're much smaller, just by virtue of the fact that Cyberpunk is crammed full of people in most areas.
But I can only comment on the early parts of TW3 because I've not played it much at all yet, so far it's been enjoyable, I can't wait to get to the city and see how the hustle and bustle compares when NPCs have to be done on a much larger scale.
This game got massively rushed out. Just random stupid bugs all time that really hinder the look of the game and the overall experience imo. I got one where it wouldn’t let me change the txt options when in dialogue (which in a big story driven game is ridiculous), invisible weapons, randomly spawning cars/people. And what the hell are the random spawning police right behind you no matter where you are, middle of desert and bang there’s 2 right behind me shooting no vehicle or anything haha. Think I’m gonna ply something else and wait until they hopefully all get fixed. Also the overlapped controls are annoying as well, was on the taxi mission and got ambushed yet the taxi was still talking and it wouldn’t let me crouch because of it and kept dying... I very nearly threw the controller at the tv
WTF?
Seriously? That's utterly bloody awful.
I thought it was as certain levels were not high enough, so basically don't go anywhere near a store until you've about 200K in case you might need to buy a recipe.
Awful.
I looked the other day at yet another broken vending machine that stopped spitting out the papers bags and there on the ground rendered in full delight were several discarded cans that should have been that which came out of the machine, so it isn't even as if the renders and textures aren't in the game.
By default, you holster a weapon using the same key you use to change weapon. The only thing that determines which action you perform is the amount of time between keypresses. So when you press the key twice you might holster your weapon or you might change it twice. Good luck!