*** Cyberpunk 2077 ***

they hyped it up as in every building, every floor and every room was open to explore. flopped hard.

But it didn't. They made a profit off it.

They also blighted their company's reputation, though, so maybe it will lose them money in the longer term. But probably not. Their simplest course of action is to divert attention away from the lying they did by pretending it's just a matter of bugs and the (too extreme to be ignored) issues with PS4 and Xbone, while doing some good PR apologising for those things. Which is what they're doing. A better course of action would be improving the company so it works properly, but that's no longer required for game development companies so they probably won't bother.
 
As already said, the fundamental issues with the game are at its core. It is highly unlikely that they will ever be fixed. An example (one of many) being how pedestrians disappear after you walk past them and then turn around. It's such a great shame that they have crafted what I personally believe to be a fantastic world and story, but then not allowed it to achieve its potential. On the contrary, they seem to have gone out of their way to pull you out of any semblance of immersion, at any and every opportunity; a key emotive cut scene, ruined because the NPC your are in dialogue with, has decide to float several metres up in the air. So utterly disappointing. Honestly, I could write a thesis based on the wasted potential in this game, but I'll save you all the boredom.
 
But it didn't. They made a profit off it.

They also blighted their company's reputation, though, so maybe it will lose them money in the longer term. But probably not. Their simplest course of action is to divert attention away from the lying they did by pretending it's just a matter of bugs and the (too extreme to be ignored) issues with PS4 and Xbone, while doing some good PR apologising for those things. Which is what they're doing. A better course of action would be improving the company so it works properly, but that's no longer required for game development companies so they probably won't bother.
People have short memories when it comes to stuff like this. All they have to do is make another very good game and it will sell well and all this will mostly be forgotten about I recon. But in the meantime they need to work hard and fix this game and add stuff to it as much as they can.

They will probably have to make a sequel to this game for it to ever be as good as they wanted this one to be. I recon if they keep night city as is, make slight changes and improvements and make it so you can actually open most those doors and be able to go and spend money in a lot more stores etc and just work on improving ai and making decisions trees and story actually matter then they will be on a big winner. At least they will only need to have it work on next gen consoles only this time. The game has a lot of potential imo. I got my money waiting for a sequel personally :)
 
Can this game be fixed like no mans sky was? Or is the game engine too limited in what its trying to accomplish?
I hope it is not a game engine thing. If they need to make a new game engine for a sequel then we probably won’t get one for another 5 years at the very least. But ultimately I would rather wait and them get a sequel right, as they cannot afford to release another game that is not polished.
 
I finished all the (non-hidden) endings last night.

I really enjoyed my time with the game, but it clearly has some massive flaws.

I played it on ps5 and it crashed regularly, including on the end credits 4/5 times!

The city design is really cool, but I dont think the game was designed in a way to make the most of it. Driving was really, really ****! So I ended up fast travelling whenever I got the opportunity. Most missions did not make good use of the verticality, except for going up and down lifts! The thruster boots you get in the final mission with Rogue are really cool, but it would have been better if they had been availalble as a cyber upgrade in the main game. I was dissapointed that you couldnt jump off builidings like in Deus Ex. After trying a few times, I has the sense that there was some kind of automatic death built in, as i would die when not jumping for very high.

I like the charachters, the mission and the story. A reccomended 8/10 for me.
 
Can this game be fixed like no mans sky was? Or is the game engine too limited in what its trying to accomplish?

I think NMS had the core procedural technology and core game with lots of promised features missing. What they presented worked as it should, just missing a lot of features they promised. They just added to it in order to make the game what they wanted in the first place.

I think CBP2077 is missing a lot of the core. They have a lot of good ideas that they faked to make the release, and a lot more they dropped. CDPR can't just add to the game, they have to do things like completely develop how they handle traffic, pathing, pedestrians, etc. Code they don't have, but botched in to get something half-assed out the door. That's the basics of the game before you even get into things like all the empty houses and missing mass transit system and the like.

A lot of what you see in the game isn't a working system that's buggy, it's a system that's a placeholder and is never going to work properly and was never meant to be the final product.
 
Do you guys think the city in gta6 will be more detailed than night city? And offer more to it?
I recon it might yeah. I mean at least of this version of the game. Now if they update this one and make those closed doors open with things to do via updates and expansions then who knows.

I do think GTA 6 will end up being something special. It is being made only for next gen consoles and will make full use of ssd and extra power and not be held back by old consoles. We probably won’t see it for another 2 years at least.
 
Can this game be fixed like no mans sky was? Or is the game engine too limited in what its trying to accomplish?

Both :)

The game engine in it's current form is too limited, but it could be developed further. "engine" is perhaps too simple a term nowadays as it implies a single thing. It's also probably true that the game doesn't make full use or good use of the existing engine because apparently CDPR chose to develop the game and engine concurrently. Which is completely the wrong approach, but it's apparently what they did. That would severely hinder game development because any part of the game would effectively be made for what the engine could do whenever that particular part of the game started development. It's a bad way to do it, but apparently that's what they did. I'm saying "apparently" because although some developers have said that's what happened it's such a silly way to do it that it seems a bit implausible to me. Although it would help partially explain why they spent 8 years failing to get close to what they intended.

There appears to be a lot to be added, though. AI, for starters. There essentially isn't any in Cyberpunk 2077. Strictly speaking there isn't any AI in any game, only pseudo-AI, but Cyberpunk 2077 doesn't really have even that. Just some cobbled together scripting to give the vague superficial impression of some pseudo-AI. Very superficial. Carmageddon, released in 1997, had better pseudo-AI for vehicles and pedestrians. Cyberpunk 2077's is wincingly, jaw-droppingly bad for a 2021 game. Maybe, hopefully, possibly, that functionality exists in the engine but wasn't used because the concurrent development resulted in it being added to the engine too late to be used in the game. Maybe.

I wouldn't hold my breath for a fix on the scale of No Man's Sky, that's for sure. Maybe it will happen, but I doubt it. Not with this game, anyway. A sequel might do it.

But at least it's first person, so that's a good start. 3rd person is great if the player wants to be distanced from the game and have their view blocked by the back of their character and have camera angles that are sometimes right (and often uncontrollable). Which some players do want, for some reason.
 
Do you guys think the city in gta6 will be more detailed than night city? And offer more to it?

I would expect that really - Considering Rockstar seem to be the kings of the Open World Game!

I saw they recently patented some new fandangled open world technology, presumably for their next GTA :D
 
I've quite enjoyed it, but I wasn't aware of all the hype around it.
The biggest bug for me is sometimes the guns will get stuck into zoom/target and the walking speed will also slow down as if overweight. Switching from gun to 'empty hand' on the 'weapon wheel' and then getting a gun back out usualy fixes it.
That and intermittent strobing of the whole screen which just seems to stop of its own accord sometimes
 
I would expect that really - Considering Rockstar seem to be the kings of the Open World Game!

I saw they recently patented some new fandangled open world technology, presumably for their next GTA :D

No way will GTA be as open as this, simply no need. There is a lot of persistence in the Cyberpunk world that GTA would have no use for. Cyberpunk has a lot of interior interaction whereas GTA does not. Also GTA as a story-driven product is dead in my opinion. It is all about online. Hence why no DLC for V
 
[..] Driving was really, really ****! So I ended up fast travelling whenever I got the opportunity. [..]

I thought the same until these three things:

i) Switched to 3rd person for vehicles.
ii) Switched to a bike instead of a car. Jackie's bike, specifically, although it would probably apply to other bikes too.
iii) Found that the camera would auto-adjust if I left the mouse alone and the starting camera angle was anything from behind the vehicle. Controlling the vehicle and the camera angle simultaneously was much worse.

I ended up hardly ever fast travelling. I enjoyed riding with the radio on and usually did so even when the distance was large. >4Km as the crow flies sometimes, which was longer by road. Although you can offroad a bike far more easily than a car in Cyberpunk 2077 so I often did so. The bike handling is nothing like realistic. Take anything you know about riding a motorbike and ignore it. Approach a corner at 100+, slow to 20 in a few metres, slew round the corner and back to 100+ within a few metres. You can't crash unless you go head-first into something. Jumping is almost unlimited. Up an incline, 3 metres into the air and drop onto the road, no problem. If you throw realism out the windows, a bike is completely usable in Cyberpunk 2077. Far, far more so than a car.

I used the ridiculous flame-spitting quadra turbo customised project car for a bit, just for jollies as I got it for free. Wheelspins in 1st, 2nd and 3rd gears as it hits the rev limiter again. Drive it like you stole it! I intend to see if it can jump the gorge where you push Scorpion's body off the edge in his burning, exploding car (his preferred form of funeral). There's a ramp on both sides, so it's tempting. Jackie's bike won't make it at 160, but maybe that will.

I used Johnny's Porsche 911 for his/Rogue's side story because it seemed appropriate.

But other than that, Jackie's bike all the way unless it was a few hundred metres and I just ran it.

EDIT: It's not just the quadra turbo! It's the quadra turbo-r v-tech! It's more everything! :) It's a reward for a side mission - the client texts you a bit later with the location of the car as a bonus reward for helping them remain not dead. They've fled the area, so they give you the car.
 
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I ended up hardly ever fast travelling. I enjoyed riding with the radio on and usually did so even when the distance was large.

I love zooming around Night City with the radio booming :D

"Want my money, on the double, want my money, on the double, want my money, on the double, I don't come to play"
 
I love zooming around Night City with the radio booming :D

"Want my money, on the double, want my money, on the double, want my money, on the double, I don't come to play"

I usually have the radio on the Body Heat station. The lyrics to most of the more memorable songs on that station aren't quotable here :) Although my favourite song on that station would be quotable here - "Night City" by REL (I think - I've never heard of them). Good morning, Night City.
 
I usually have the radio on the Body Heat station. The lyrics to most of the more memorable songs on that station aren't quotable here :) Although my favourite song on that station would be quotable here - "Night City" by REL (I think - I've never heard of them). Good morning, Night City.

Haha yeah I like that one too - The whole soundtrack is fantastic, so glad they got custom tunes created for it :D
 
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