*** Cyberpunk 2077 ***

think I had 120 hours of fun for £35. You need a bit of self control in this game as after a certain point you'll just be a living god annihilating everything. It's best to stop spending points or upgrading gear when the difficulty levels out, well if you want any game balance

I didn't have any major bugs or graphics issues which helped though

Best way to think of it is like an early access game, it's not finished, there's bugs etc
 
think I had 120 hours of fun for £35. You need a bit of self control in this game as after a certain point you'll just be a living god annihilating everything. It's best to stop spending points or upgrading gear when the difficulty levels out, well if you want any game balance

I didn't have any major bugs or graphics issues which helped though

Best way to think of it is like an early access game, it's not finished, there's bugs etc


They should have just not released the game and kept on developing / started again from scratch. No one would be raging, it would just be like HL3, when the hell is it coming out will it ever sort of thing.
 
There is some fun to be had but you have to be very forgiving of the many bugs you'll encounter and many other issues this games has. :p

It wasnt even the bugs which did it for me, I've played many games over the decades with numerous bugs in them at release. Its the blatant lies that did it for me, the things they said were in the game which simply were not. Its like I bought a cheeseburger and got 2 slices of bread with some warm beef slices in and some brie on top. Yes, its technically beef in between bread with cheese on, but its not a cheeseburger.
 
Finished the main story last night, so only read below if you have beaten the game, spoilers ahead!

I think, after reading about the other endings, I probably got the best of the lot... I ended up in a relationship with the chick from the Badlands, and I called her and her clan to come help. When I got to Alt, I chose to return to my own body and live out my final months with my new girl :p

Keen to hear about their DLC plans (if they have any now). I’ll definitely return to Cyberpunk again, but that was probably the most buggiest experience I’ve had in a game yet (apart from a bug I experienced in Mafia 2 which stopped me from completing the game!).

Interesting story, but I felt it could have been better considering such a varied genre (I mean “Cyberpunk” in general). But overall, it was fun gameplay, and it had some wild moments that I really enjoyed!
 
They should have just not released the game and kept on developing / started again from scratch. No one would be raging, it would just be like HL3, when the hell is it coming out will it ever sort of thing.
It wouldn't have been the same. They already shoved out way too much marketing and promo material to go back on it.
 
I am going to take the plunge and buy the game for £19.99.

Any tips before I get started tonight?

Don't enter clothing shops at all until you have hundreds of thousands of eurodollars and you're ready to start buying and crafting legendary clothing. One of the bugs CDPR haven't fixed yet is that vendors don't restock properly. Legendary clothing crafting plans are a one time deal. Your only chance to buy them from a vendor will be the first time you enter that vendor's shop. At that point and only at that point, a clothing vendor might have 1 to 4 legendary clothing crafting plans from a selection of them. You will never have another chance to buy them and you will never have any chance of finding them in the gameworld as loot.

The easiest gameplay is either the hugely overpowered melee weapons route or smart SMGs. SMGs are better than assault rifles. They shouldn't be, but they are. Especially once you can craft the Crunch weapon mod because that adds a flat damage per shot and so has a much larger effect on weapons with a higher rate of fire. Smart weapons are basically an ingame super aimbot implemented by having the gun turn every bullet into a guided enemy-seeking missile. Talking of aimbots, the game has a more conventional one enabled by default because of controllers. You can turn it off in settings somewhere, I forget where.

In dialogue, options related to a mission are in yellow and options not related to a mission are in blue. It's often worth choosing the blue options first to unlock more options or just to learn more lore about the character or the gameworld.

Weapons with area of effect are generally a bad idea because you will often end up hitting civilians with them and that can cause the police to teleport in behind you and kill you. No, I am not joking. That's how police work in Cyberpunk 2077.

Have an idea of your character before you get too far. Are you going to be a stealth expert who infiltrates without being seen, disables security systems remotely and knocks out guards when necessary? A cybercombat expert who attacks by turning enemy's cyberware and security systems against them? A superhuman melee fighter who scorns guns in favour of clubs? Or blades? A "Rambo Terminator" cyborg supersoldier who scorns sublety and completes missions head-on gung ho, guns blazing? A backstreet engineer who crafts their own equipment, better than can be bought? All viable options, but you will have to specialise to some extent as you progress. You can't max all your stats, so you can't max all your skills.

Vehicle handling mod so normal steering doesn't put you sideways into a wall so much: https://www.nexusmods.com/cyberpunk2077/mods/210
Lower the delay timer when you click to craft/disassemble stuff: https://www.nexusmods.com/cyberpunk2077/mods/152

You can lower the delay without a mod if you prefer - it's just a setting in a config file. The mod Hotwired linked to has instructions because that's what the mod does - you download an edited config file and replace your existing one with it. Doing it yourself gives you more flexibility.

As for vehicles, I'd suggest using a motorbike as soon as you can and leave cars solely as mobile stashes. All cars that have a boot share the same stash and can be summoned to your location, so they're very good as stashes. Cars are almost useless as transport. Within the city you can usually move faster on foot.

I found Jackie's bike the most convenient to use and you can get that for free shortly after the very long pretend-interactive cutscene mission called "The Heist", which is very close to the beginning.

You can abandon a vehicle anywhere and summon it again later to almost anywhere else. There are no parking tickets in Night City, so feel free to abandon your vehicle in the middle of the road while you take a teleporter to somewhere else or go do a mission or whatever.

EDIT: If you plan to do anything other than the minimal level of crafting, it would be worth considering installing a batch crafting mod. Say, for example, you want to make legendary crafting components from common ones. The standard ratio, without crafting perks is 10 to 1. So you need to click once to turn 10 epic into 1 legendary. You need to click 10 times to turn 100 rare into those 10 epic. You need to click 100 times to turn 1000 uncommon into those 100 rare. You need to click 1000 times to turn 10,000 common into 1000 uncommon. So "only" 1111 clicks to make 1 legendary crafting component from common crafting components. Or install a batch crafting mod. There's one on Nexus that does it automatically to maintain defined amounts of each level of component and one that gives you the option of doing it manually when you want.
 
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