*** Cyberpunk 2077 ***

I really want to play and finish this game (got 20hours when released). I stopped because the TERRIBLE police AI was ruining it for me, just teleporting in from out of nowhere etc. Seems like it's still not fixed.

I'm struggling to understand how so little has been done to the game, it's been around 8-9 months since release with VERY little patched.
 
Which mods did you use? Looks pretty good that!

Lets see...

https://www.nexusmods.com/cyberpunk2077/mods/1873 - 4K Complexion
https://www.nexusmods.com/cyberpunk2077/mods/2419 - Cleaner Details
https://www.nexusmods.com/cyberpunk2077/mods/1388 - E3 Hairstyle
https://www.nexusmods.com/cyberpunk2077/mods/2422 - Eye Mod 1
https://www.nexusmods.com/cyberpunk2077/mods/1937 - Eye Mod 2
https://www.nexusmods.com/cyberpunk2077/mods/237 - Character Lighting

I have also started using this.

https://www.nexusmods.com/cyberpunk2077/mods/3023 - E3 UI

I really want to play and finish this game (got 20hours when released). I stopped because the TERRIBLE police AI was ruining it for me, just teleporting in from out of nowhere etc. Seems like it's still not fixed.

I'm struggling to understand how so little has been done to the game, it's been around 8-9 months since release with VERY little patched.

This has been the largest patch to date for bug fixes and quality of life changes I believe. The police behaviour has been tweaked since then but it's still far from perfect. I would highly advise that you look toward to modding community. They're doing gods work...
 
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This has been the largest patch to date for bug fixes and quality of life changes I believe. The police behaviour has been tweaked since then but it's still far from perfect. I would highly advise that you look toward to modding community. They're doing gods work...

Yeh I might look at having another go with mods, shame it doesn't have steam workshop support.
 
I really want to play and finish this game (got 20hours when released). I stopped because the TERRIBLE police AI was ruining it for me, just teleporting in from out of nowhere etc. Seems like it's still not fixed.

I'm struggling to understand how so little has been done to the game, it's been around 8-9 months since release with VERY little patched.
I am still struggling to understand how police AI can be RUINING the game for anyone given that the game is not about murdering civilians and in my 160 hours of playtime I encountered cops going after me like, twice.

Now don't get me wrong, sure I would like to see the cops to be overhauled, but with how rarely player is supposed to encounter them, I understand why they got low development priority. It's like the guards in Witcher 3. No AI to speak of, because why should there be? Geralt isn't going around murdering civilians.
 
I really want to play and finish this game (got 20hours when released). I stopped because the TERRIBLE police AI was ruining it for me, just teleporting in from out of nowhere etc. Seems like it's still not fixed.

I'm struggling to understand how so little has been done to the game, it's been around 8-9 months since release with VERY little patched.

CDPR's spin was that the only problems with the game were bugs and poor performance on last gen consoles. They almost completely ignored the latter because it would go away by itself, so all they've done is bugfixing and a few minor quality of life tweaks. The patches have done a lot of bugfixing. There were a lot of bugs to fix.

They're not going to even attempt to fix the core problems. Probably because they can't. Even if they could, they wouldn't. It would require a rewrite of the game. It's at least a year of efficient dev work, which CDPR can't do anyway. So at least 2 years for them. What would be the point?

For example, to "fix" the police AI would require creating it. You can't fix something that doesn't exist. So an entire police system would have to be created for the game. It would have to be designed first, then implemented. From scratch because it doesn't currently exist at all.

There are two possible workarounds to the magic teleporting police issue:

1) Stop roleplaying a psychopath who roams around slaughtering civilians.

2) Give your psychopath character a vehicle. Preferably a motorbike because it's easier to move in the congested city streets than a car is. Ride up, jump off, murder civilians, jump on, ride off. If you get more than a few dozen metres away from the police, they forget you exist. There's no record of the murdering you did. No police officer will remember it. Not even seconds later. Because there isn't any police AI. None at all.
 
I've been playing it on Stadia because I've had some free premium to use up... it's good, input lag is the worst thing... I didn't realise how bad it was and how ugly it was compared to raytracing medium on my 3070! Second playthrough needed.
 
I am still struggling to understand how police AI can be RUINING the game for anyone given that the game is not about murdering civilians and in my 160 hours of playtime I encountered cops going after me like, twice.

Now don't get me wrong, sure I would like to see the cops to be overhauled, but with how rarely player is supposed to encounter them, I understand why they got low development priority. It's like the guards in Witcher 3. No AI to speak of, because why should there be? Geralt isn't going around murdering civilians.

Kinda what I was thinking - just about to hit 50 hours play time (having a lot of fun) and the A.I of the police has not affected my enjoyment of the game by a single iota.
 
Now don't get me wrong, sure I would like to see the cops to be overhauled, but with how rarely player is supposed to encounter them, I understand why they got low development priority. It's like the guards in Witcher 3. No AI to speak of, because why should there be? Geralt isn't going around murdering civilians.

I don't disagree with your logic entirely, but if that's the case then why not just code the Police behaviour like this:

There are some police placed at fixed locations on the map + maybe a handful that wander about on fixed patrol routes. If the player does a crime within view/distance of one of them then they attack/chase the player until the player gets beyond a certain distance away and "escapes". Very basic rudimentary type of "AI", but it would be better than having squads of police spawn into thin air surrounding the player as they appear to now. The way it's done now seems to go beyond just "not implemented" and into the territory of half-implemented and/or implemented extremely badly when a very simple solution would feel heaps better

I'm trying to think what guards in the Witcher 3 did, something like the above right? They aren't smart and will react to something that happens right in front of them but that's about it, and it works fine in the context of the game
 
There are some police placed at fixed locations on the map + maybe a handful that wander about on fixed patrol routes. If the player does a crime within view/distance of one of them then they attack/chase the player until the player gets beyond a certain distance away and "escapes". Very basic rudimentary type of "AI", but it would be better than having squads of police spawn into thin air surrounding the player as they appear to now. The way it's done now seems to go beyond just "not implemented" and into the territory of half-implemented and/or implemented extremely badly when a very simple solution would feel heaps better

I suspect they are fighting so hard against the memory limits of lastgen consoles that eventhough your solution would be nice, they probably cannot afford having permanently spawned AI entities around the map.
They should have dropped lastgen long time ago.
 
I am still struggling to understand how police AI can be RUINING the game for anyone given that the game is not about murdering civilians and in my 160 hours of playtime I encountered cops going after me like, twice.

Now don't get me wrong, sure I would like to see the cops to be overhauled, but with how rarely player is supposed to encounter them, I understand why they got low development priority. It's like the guards in Witcher 3. No AI to speak of, because why should there be? Geralt isn't going around murdering civilians.

There have been many instances of cops starting to shoot you when you back them up in a fight fight, or you chasing someone down, and past the cops to have the cops start shooting, or reacting very badly to you simply standing on the street within their eye line.
It is very poor. Like so many other things, it doesn't break the game, it just removes immersion and makes it looks very dumb.
Same with the badguy Ai, they're the dumbest pile of bricks in the future. Deus ex all variants had much better AI and is years older.
I don't actually think they know how to create Ai activities, it is why the scripted stuff works so well, but the open world aspects don't.
 
Lets see...

https://www.nexusmods.com/cyberpunk2077/mods/1873 - 4K Complexion
https://www.nexusmods.com/cyberpunk2077/mods/2419 - Cleaner Details
https://www.nexusmods.com/cyberpunk2077/mods/1388 - E3 Hairstyle
https://www.nexusmods.com/cyberpunk2077/mods/2422 - Eye Mod 1
https://www.nexusmods.com/cyberpunk2077/mods/1937 - Eye Mod 2
https://www.nexusmods.com/cyberpunk2077/mods/237 - Character Lighting

I have also started using this.

https://www.nexusmods.com/cyberpunk2077/mods/3023 - E3 UI



This has been the largest patch to date for bug fixes and quality of life changes I believe. The police behaviour has been tweaked since then but it's still far from perfect. I would highly advise that you look toward to modding community. They're doing gods work...
Thanks mate!
 
For example, to "fix" the police AI would require creating it. You can't fix something that doesn't exist. So an entire police system would have to be created for the game. It would have to be designed first, then implemented. From scratch because it doesn't currently exist at all.

The police system is, relative to some of the hyped features which didn't make it, one of the easier ones to fix as well. Some of the other features would literally requiring deleting large parts of the existing game to replace them with something of a larger scope but then because they interconnect with so many other aspects of the game you need to either rework that stuff as well to be compatible with the new implementation or try and somehow both have a completely new functioning system which is also legacy compatible with all the other parts of the game - which then likely causes more issues when you start changing other areas of the game which also have some kind of connection.
 
There have been many instances of cops starting to shoot you when you back them up in a fight fight, or you chasing someone down, and past the cops to have the cops start shooting, or reacting very badly to you simply standing on the street within their eye line.
It is very poor. Like so many other things, it doesn't break the game, it just removes immersion and makes it looks very dumb.
Same with the badguy Ai, they're the dumbest pile of bricks in the future. Deus ex all variants had much better AI and is years older.
I don't actually think they know how to create Ai activities, it is why the scripted stuff works so well, but the open world aspects don't.

I've got three different endings on the game and have never experienced cops randomly shooting me. They have only ever attacked me when I've hurt innocent people.

This is going to upset a lot of people but general perception of Cyberpunk and what it's actually like are widely different. Because the internet has decided it's a terrible game then everyone just piles on and gets focused on every little thing they don't like. In reality it's actually a really good game and enjoyable to play. It's not perfect but it's nowhere near as bad as people make out. Of course this is only from a PC perspective, I've not played it on consoles where I understand it's not playable.
 
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