*** Cyberpunk 2077 ***

I've installed the climate change mod and chosen the pollution profile which I like the most out of all of them. It's more subtle than toxic that puts and orange tint to everything lol. Fog/Clouds just seem too generic whilst pollution has the best balance of what a cyberpunk city I imagine to be like.

At this point as I have done the main story already, I'm just exploring doing the last few "crimes" and question mark areas and enjoying the scenery..
 
choo choo, man I wish they would do a directors cut version with select mods installed. Guessing they will wait until the expansion packs are all out
 
I really like how easy it is to install mods on this game. Compared to GTA4/5 which was a nightmare with modding files after installing various tools on Windows etc and then realising something is busted so gotta then undo everything. Just drag and drop folders here and boom, done.

Time to install form enhanced graphics stuff now too :D
 
Agreed!
Biking is much better when you're able to get 60fps minimum now! This felt like a movie scene :D


Another thing I noticed was little details like this, watch how the tail light turns on, exactly the same way a classic halogen bulb softly illuminates!

Cyberpunk-2077-2021.12.21---00.12.gif
 
How can a modder do what the team at CD Projekt couldn't? That looks pretty amazing.
The modder himself said that this was a ton of work and he understands why CDP did not do it.
If you were making a game that already cost you 300 million dollars and 4 years of devtime to make, would you postpone it by another 6 months for a non-essential system like this? Gamedev is always a matter of compromises. And unfortunately, throwing ten more programmers at a problem does not result in 10 times less time needed. Often, it results in the opposite.

That said, obviously CDP should have postponed the game (and cancelled lastgen versions), but more for extra polishing and bugfixing reasons.
 
The modder himself said that this was a ton of work and he understands why CDP did not do it.
If you were making a game that already cost you 300 million dollars and 4 years of devtime to make, would you postpone it by another 6 months for a non-essential system like this? Gamedev is always a matter of compromises. And unfortunately, throwing ten more programmers at a problem does not result in 10 times less time needed. Often, it results in the opposite.

That said, obviously CDP should have postponed the game (and cancelled lastgen versions), but more for extra polishing and bugfixing reasons.
4 years of dev time? this game is been 8 years in the making
 
That said, obviously CDP should have postponed the game (and cancelled lastgen versions), but more for extra polishing and bugfixing reasons.

Eh - they need to completely overhaul the clothing, perks and mods systems, etc. as well - games like The Division even with their flaws take a dump on the game from a great height in that regard (and one of the reasons I'm struggling to work up the motivation to replay the game despite many compelling aspects on paper).

Well that and the cyberware/scanner flakes out on me for some reason on a new character, randomly stopping working completely after around 5-20 minutes of gameplay until I restart the game/reload, despite working pretty much flawlessly on my first run through a couple of exceptions aside.
 
The game we are playing started development in 2016 after Blood and Wine was finished. The stuff made previously was discarded and development restarted.

When did people start finding out about it though? I don't recall much advertising until it was near release.
 
When did people start finding out about it though? I don't recall much advertising until it was near release.
I assume that's sarcastic? In any case, C77 was announced pretty much as soon as CDP got the license, back in 2012, with the famous CGI trailer. Then they spent a year making prototypes, but then they needed all hands on deck for Witcher 3, and Cyberpunk was on backburner until 2016. In 2016 Blood and Wine came out, Cyberpunk got a new game director (Adam Badowski, who is also head of CDP studio and who started at CDP as artist around 2002 on first Witcher) and its development was started from scratch. Two years later, they had the vertical slice prototype that was shown at E3 2018, and then two more years of building out the story, quests, assets. For this version of Cyberpunk, marketing started at E3 2018.
 
I assume that's sarcastic? In any case, C77 was announced pretty much as soon as CDP got the license, back in 2012, with the famous CGI trailer. Then they spent a year making prototypes, but then they needed all hands on deck for Witcher 3, and Cyberpunk was on backburner until 2016. In 2016 Blood and Wine came out, Cyberpunk got a new game director (Adam Badowski, who is also head of CDP studio and who started at CDP as artist around 2002 on first Witcher) and its development was started from scratch. Two years later, they had the vertical slice prototype that was shown at E3 2018, and then two more years of building out the story, quests, assets. For this version of Cyberpunk, marketing started at E3 2018.

Weird, I certainly never saw this stuff or seeing people talking about it that I remember through 2016 - 2018. What makes it worse is this thread is before the London 2012 Olympics. :cry:
 
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